| Commit message (Expand) | Author | Age | Files | Lines |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Prevent linking objects while they are deeded. On unlinking deeded objects, | Melanie | 2011-11-11 | 1 | -4/+19 |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Replacing te linking code with the code from Avination. Link sets prims are now | Melanie | 2011-11-05 | 1 | -1/+1 |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to | Dan Lake | 2011-11-03 | 1 | -1/+1 |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. | Dan Lake | 2011-11-02 | 1 | -1/+1 |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Remove the SyncRoot locking from Scene which was only being done around the m... | Justin Clark-Casey (justincc) | 2011-10-29 | 1 | -22/+16 |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Added new ForEachRootScenePresence to Scene since almost every delegate passe... | Dan Lake | 2011-10-27 | 1 | -1/+15 |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Instead of adding stat agentMS in all kinds of places, calculate it instead i... | Justin Clark-Casey (justincc) | 2011-10-06 | 1 | -0/+6 |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Make reported sim fps more accurate, in line with frame time ms | Justin Clark-Casey (justincc) | 2011-10-05 | 1 | -0/+5 |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Stop attempts to rewear already worn items from removing and reattaching. | Justin Clark-Casey (justincc) | 2011-09-13 | 1 | -2/+2 |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ... | Justin Clark-Casey (justincc) | 2011-09-13 | 1 | -2/+23 |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | stop the duplicate remove of the root part ids from the full part and local p... | Justin Clark-Casey (justincc) | 2011-09-13 | 1 | -2/+0 |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | In SG.AddSceneObject(), stop unnecessarily adding the root part to object ind... | Justin Clark-Casey (justincc) | 2011-09-13 | 1 | -7/+5 |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is... | Justin Clark-Casey (justincc) | 2011-09-12 | 1 | -5/+2 |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | minor: if the script engine fails to find a prim for a script, also print out... | Justin Clark-Casey (justincc) | 2011-09-12 | 1 | -0/+4 |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Eliminate pointless checks of SOG.RootPart != null | Justin Clark-Casey (justincc) | 2011-09-01 | 1 | -1/+1 |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Remove pointless cluttering SOP.ParentGroup != null checks. | Justin Clark-Casey (justincc) | 2011-09-01 | 1 | -19/+10 |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | refactor: migrate DropObject handling fully into AttachmentsModule from Scene | Justin Clark-Casey (justincc) | 2011-08-30 | 1 | -7/+0 |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Related to #4689 - Adding missing null check for SceneObjectPart | Makopoppo | 2011-08-27 | 1 | -4/+10 |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Don't try to save changed attachment states when an NPC with attachments is r... | Justin Clark-Casey (justincc) | 2011-08-18 | 1 | -2/+3 |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis... | Justin Clark-Casey (justincc) | 2011-07-19 | 1 | -2/+2 |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what i... | Justin Clark-Casey (justincc) | 2011-07-19 | 1 | -3/+3 |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Stop undo of just the root prim position in the linkset from shifting the who... | Justin Clark-Casey (justincc) | 2011-07-19 | 1 | -1/+0 |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | fix undo when resizing of non-root individual prims in a linkset | Justin Clark-Casey (justincc) | 2011-07-19 | 1 | -1/+1 |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Make various tweaks to undo code in an effort to get things working better. | Justin Clark-Casey (justincc) | 2011-07-18 | 1 | -0/+1 |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Replace ifs in SOG.GroupResize() with Math.Min() | Justin Clark-Casey (justincc) | 2011-07-16 | 1 | -0/+1 |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | refactor: Push all part resize code down into SceneObjectPart.Resize() | Justin Clark-Casey (justincc) | 2011-07-16 | 1 | -4/+5 |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | add test for resizing one part in a group | Justin Clark-Casey (justincc) | 2011-07-16 | 1 | -1/+1 |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | remove the need to supply SceneObjectGroup.GroupResize() with a localId. | Justin Clark-Casey (justincc) | 2011-07-16 | 1 | -1/+1 |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | refactor: Make arguments to SceneGraph.UpdatePrimFlags() more readable | Justin Clark-Casey (justincc) | 2011-07-11 | 1 | -6/+11 |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | minor: add method doc to make it clear that click action is fired when the cl... | Justin Clark-Casey (justincc) | 2011-06-10 | 1 | -1/+10 |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | refactor Scene.RezObject() to use AddNewSceneObject() rather than copy/pastin... | Justin Clark-Casey (justincc) | 2011-05-21 | 1 | -8/+9 |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | implement Scene.GetSceneObjectGroup(string name) to match the equivalent GetS... | Justin Clark-Casey (justincc) | 2011-05-20 | 1 | -1/+30 |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | implement Scene.GetSceneObjectGroup(UUID fullID) using existing index | Justin Clark-Casey (justincc) | 2011-05-20 | 1 | -0/+16 |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | add test for rezzing an object from a prim item | Justin Clark-Casey (justincc) | 2011-05-20 | 1 | -0/+3 |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Implement agent limits | Melanie | 2011-04-21 | 1 | -0/+5 |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add coalesced scene objects class and serializer. This is currently only use... | Justin Clark-Casey (justincc) | 2011-04-13 | 1 | -0/+2 |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix bug where on duplication, the root part local id was continually used in ... | Justin Clark-Casey (justincc) | 2011-04-06 | 1 | -1/+1 |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When an object is duplicated, add it to the full/local id SOG indexes as well... | Justin Clark-Casey (justincc) | 2011-03-26 | 1 | -1/+29 |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Make SceneGraph.ForEachSOG() execute once for each SOG, not once for each pri... | Justin Clark-Casey (justincc) | 2011-03-26 | 1 | -5/+25 |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | refactor: rename SOG collections in SceneGraph to make it clearer that they a... | Justin Clark-Casey (justincc) | 2011-03-26 | 1 | -30/+30 |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Add an initial confidence-building TestAddObject() for prim counts. | Justin Clark-Casey (justincc) | 2011-03-22 | 1 | -6/+7 |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fix bug where avatars in other regions would not always show up on the mini-map | Justin Clark-Casey (justincc) | 2011-02-24 | 1 | -1/+2 |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | | Remove the RestorePresences functions (which don't seem to be doing | Mic Bowman | 2011-01-26 | 1 | -2/+2 |
* | | | | | | | | | | | | | | | | | | | | | | | | | | | reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being u... | Justin Clark-Casey (justincc) | 2010-12-14 | 1 | -7/+2 |
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* | | | | | | | | | | | | | | | | | | | | | | | | | | fix the minimap sitting avatar location bug | Justin Clark-Casey (justincc) | 2010-12-10 | 1 | -1/+1 |
* | | | | | | | | | | | | | | | | | | | | | | | | | | Change the way attachments are persisted. Editing a worn attachment will now | Melanie | 2010-11-16 | 1 | -5/+12 |
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* | | | | | | | | | | | | | | | | | | | | | | | | | Prevent nullrefs in scene object deletion. Mantis #5156 | Melanie | 2010-10-27 | 1 | -1/+4 |
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* | | | | | | | | | | | | | | | | | | | | | | | | I really have to say it again and again: e.Message is NOT enough data for | Melanie | 2010-10-03 | 1 | -2/+1 |
* | | | | | | | | | | | | | | | | | | | | | | | | Prevent setting arbitrary groups on your objects. | Melanie | 2010-09-27 | 1 | -0/+3 |
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* | | | | | | | | | | | | | | | | | | | | | | | Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA... | John Hurliman | 2010-09-16 | 1 | -33/+20 |
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