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My fork of OpenSim for IG and DG, called SledjChisl.
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OpenSim
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Region
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Framework
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Scenes
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SceneGraph.cs
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Author
Age
Files
Lines
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Prevent linking objects while they are deeded. On unlinking deeded objects,
Melanie
2011-11-10
1
-4
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+17
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Merge branch 'master' into bigmerge
Melanie
2011-11-04
1
-1
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+1
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Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
Dan Lake
2011-11-03
1
-1
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+1
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Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmerge
Melanie
2011-11-02
1
-2
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+2
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Merge branch 'master' into bigmerge
Melanie
2011-11-03
1
-2
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+2
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Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL.
Dan Lake
2011-11-02
1
-1
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+1
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Fix link order when linking sets to sets
Melanie
2011-11-02
1
-1
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+7
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Merge branch 'master' into bigmerge
Melanie
2011-10-30
1
-22
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+16
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Remove the SyncRoot locking from Scene which was only being done around the m...
Justin Clark-Casey (justincc)
2011-10-29
1
-22
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+16
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Merge branch 'master' into bigmerge
Melanie
2011-10-27
1
-1
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+15
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Added new ForEachRootScenePresence to Scene since almost every delegate passe...
Dan Lake
2011-10-27
1
-1
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+15
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Merge commit 'ca83f99332316fda1c412a5bf2889f9cf5cf3577' into bigmerge
Melanie
2011-10-12
1
-0
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+6
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Instead of adding stat agentMS in all kinds of places, calculate it instead i...
Justin Clark-Casey (justincc)
2011-10-06
1
-0
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+6
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Merge commit '7d033187d8fd49d9a38531061c38783e81d69f5b' into bigmerge
Melanie
2011-10-12
1
-0
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+5
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Make reported sim fps more accurate, in line with frame time ms
Justin Clark-Casey (justincc)
2011-10-05
1
-0
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+5
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Bring us up to date.
Tom
2011-09-14
1
-18
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+36
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Stop attempts to rewear already worn items from removing and reattaching.
Justin Clark-Casey (justincc)
2011-09-13
1
-2
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+2
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Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ...
Justin Clark-Casey (justincc)
2011-09-13
1
-2
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+23
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stop the duplicate remove of the root part ids from the full part and local p...
Justin Clark-Casey (justincc)
2011-09-13
1
-2
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+0
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In SG.AddSceneObject(), stop unnecessarily adding the root part to object ind...
Justin Clark-Casey (justincc)
2011-09-13
1
-7
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+5
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stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is...
Justin Clark-Casey (justincc)
2011-09-12
1
-5
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+2
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minor: if the script engine fails to find a prim for a script, also print out...
Justin Clark-Casey (justincc)
2011-09-12
1
-0
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+4
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First set of merge fixes
Tom
2011-09-07
1
-8
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+7
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Resolve merge commits, stage 1
Tom
2011-09-04
1
-42
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+50
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Eliminate pointless checks of SOG.RootPart != null
Justin Clark-Casey (justincc)
2011-09-01
1
-1
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+1
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Remove pointless cluttering SOP.ParentGroup != null checks.
Justin Clark-Casey (justincc)
2011-09-01
1
-19
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+10
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refactor: migrate DropObject handling fully into AttachmentsModule from Scene
Justin Clark-Casey (justincc)
2011-08-30
1
-7
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+0
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Related to #4689 - Adding missing null check for SceneObjectPart
Makopoppo
2011-08-27
1
-4
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+10
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Don't try to save changed attachment states when an NPC with attachments is r...
Justin Clark-Casey (justincc)
2011-08-18
1
-2
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+3
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refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis...
Justin Clark-Casey (justincc)
2011-07-19
1
-2
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+2
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Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what i...
Justin Clark-Casey (justincc)
2011-07-19
1
-3
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+3
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Stop undo of just the root prim position in the linkset from shifting the who...
Justin Clark-Casey (justincc)
2011-07-19
1
-1
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+0
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fix undo when resizing of non-root individual prims in a linkset
Justin Clark-Casey (justincc)
2011-07-19
1
-1
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+1
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Make various tweaks to undo code in an effort to get things working better.
Justin Clark-Casey (justincc)
2011-07-18
1
-0
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+1
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Replace ifs in SOG.GroupResize() with Math.Min()
Justin Clark-Casey (justincc)
2011-07-16
1
-0
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+1
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refactor: Push all part resize code down into SceneObjectPart.Resize()
Justin Clark-Casey (justincc)
2011-07-16
1
-4
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+5
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add test for resizing one part in a group
Justin Clark-Casey (justincc)
2011-07-16
1
-1
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+1
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remove the need to supply SceneObjectGroup.GroupResize() with a localId.
Justin Clark-Casey (justincc)
2011-07-16
1
-1
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+1
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refactor: Make arguments to SceneGraph.UpdatePrimFlags() more readable
Justin Clark-Casey (justincc)
2011-07-11
1
-6
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+11
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Merge branch 'master' into careminster-presence-refactor
Melanie
2011-06-11
1
-1
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+10
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minor: add method doc to make it clear that click action is fired when the cl...
Justin Clark-Casey (justincc)
2011-06-10
1
-1
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+10
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Merge branch 'master' into careminster-presence-refactor
Melanie
2011-05-22
1
-9
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+58
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refactor Scene.RezObject() to use AddNewSceneObject() rather than copy/pastin...
Justin Clark-Casey (justincc)
2011-05-21
1
-8
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+9
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implement Scene.GetSceneObjectGroup(string name) to match the equivalent GetS...
Justin Clark-Casey (justincc)
2011-05-20
1
-1
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+30
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implement Scene.GetSceneObjectGroup(UUID fullID) using existing index
Justin Clark-Casey (justincc)
2011-05-20
1
-0
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+16
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add test for rezzing an object from a prim item
Justin Clark-Casey (justincc)
2011-05-20
1
-0
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+3
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Implement agent limits
Melanie
2011-04-21
1
-0
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+5
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Merge branch 'master' into careminster-presence-refactor
Melanie
2011-04-17
1
-0
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+2
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Add coalesced scene objects class and serializer. This is currently only use...
Justin Clark-Casey (justincc)
2011-04-13
1
-0
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+2
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Merge branch 'master' into careminster-presence-refactor
Melanie
2011-04-08
1
-1
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+1
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