| Commit message (Expand) | Author | Age | Files | Lines |
* | minor: add method doc to make it clear that click action is fired when the cl... | Justin Clark-Casey (justincc) | 2011-06-10 | 1 | -1/+10 |
* | refactor Scene.RezObject() to use AddNewSceneObject() rather than copy/pastin... | Justin Clark-Casey (justincc) | 2011-05-21 | 1 | -8/+9 |
* | implement Scene.GetSceneObjectGroup(string name) to match the equivalent GetS... | Justin Clark-Casey (justincc) | 2011-05-20 | 1 | -1/+30 |
* | implement Scene.GetSceneObjectGroup(UUID fullID) using existing index | Justin Clark-Casey (justincc) | 2011-05-20 | 1 | -0/+16 |
* | add test for rezzing an object from a prim item | Justin Clark-Casey (justincc) | 2011-05-20 | 1 | -0/+3 |
* | Implement agent limits | Melanie | 2011-04-21 | 1 | -0/+5 |
* | Add coalesced scene objects class and serializer. This is currently only use... | Justin Clark-Casey (justincc) | 2011-04-13 | 1 | -0/+2 |
* | Fix bug where on duplication, the root part local id was continually used in ... | Justin Clark-Casey (justincc) | 2011-04-06 | 1 | -1/+1 |
* | When an object is duplicated, add it to the full/local id SOG indexes as well... | Justin Clark-Casey (justincc) | 2011-03-26 | 1 | -1/+29 |
* | Make SceneGraph.ForEachSOG() execute once for each SOG, not once for each pri... | Justin Clark-Casey (justincc) | 2011-03-26 | 1 | -5/+25 |
* | refactor: rename SOG collections in SceneGraph to make it clearer that they a... | Justin Clark-Casey (justincc) | 2011-03-26 | 1 | -30/+30 |
* | Add an initial confidence-building TestAddObject() for prim counts. | Justin Clark-Casey (justincc) | 2011-03-22 | 1 | -6/+7 |
* | Fix bug where avatars in other regions would not always show up on the mini-map | Justin Clark-Casey (justincc) | 2011-02-24 | 1 | -1/+2 |
* | Remove the RestorePresences functions (which don't seem to be doing | Mic Bowman | 2011-01-26 | 1 | -2/+2 |
* | reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being u... | Justin Clark-Casey (justincc) | 2010-12-14 | 1 | -7/+2 |
* | fix the minimap sitting avatar location bug | Justin Clark-Casey (justincc) | 2010-12-10 | 1 | -1/+1 |
* | Change the way attachments are persisted. Editing a worn attachment will now | Melanie | 2010-11-16 | 1 | -5/+12 |
* | Prevent nullrefs in scene object deletion. Mantis #5156 | Melanie | 2010-10-27 | 1 | -1/+4 |
* | I really have to say it again and again: e.Message is NOT enough data for | Melanie | 2010-10-03 | 1 | -2/+1 |
* | Prevent setting arbitrary groups on your objects. | Melanie | 2010-09-27 | 1 | -0/+3 |
* | Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA... | John Hurliman | 2010-09-16 | 1 | -33/+20 |
* | Remove SceneGraph.DetachObject() which was accidentally left around after bei... | Justin Clark-Casey (justincc) | 2010-09-13 | 1 | -10/+0 |
* | Formatting cleanup. | Jeff Ames | 2010-09-12 | 1 | -3/+3 |
* | Second pass at cleaning up thread safety in EntityManager and SceneGraph | John Hurliman | 2010-09-10 | 1 | -34/+32 |
* | First pass at cleaning up thread safety in EntityManager and SceneGraph | John Hurliman | 2010-09-10 | 1 | -136/+127 |
* | Make sure unlinked child prims get persisted | Melanie | 2010-09-07 | 1 | -0/+5 |
* | Adjust the "Magic numbers" we use because we can't reference the actual | Melanie Thielker | 2010-08-31 | 1 | -1/+1 |
* | Improve liveness by operating on list copies of SOG.Children where appropriate | Justin Clark-Casey (justincc) | 2010-08-28 | 1 | -25/+26 |
* | refactor: break out attachment position change code in Scene.UpdatePrimPositi... | Justin Clark-Casey (justincc) | 2010-08-26 | 1 | -24/+13 |
* | Remove mono compiler warnings | Justin Clark-Casey (justincc) | 2010-08-26 | 1 | -2/+0 |
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2010-08-26 | 1 | -26/+38 |
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| * | Make scene object directories more robust and prevent deleted SOP's from | Melanie Thielker | 2010-08-25 | 1 | -17/+29 |
* | | Improve consistency of locking for SOG.m_parts in order to avoid race conditi... | Justin Clark-Casey (justincc) | 2010-08-26 | 1 | -45/+66 |
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* | Split out actual scene object insertion code from Scene.Inventory.RezObject a... | Justin Clark-Casey (justincc) | 2010-08-24 | 1 | -0/+36 |
* | Add new SceneGraphTests class. Add simple TestDuplicateObject() | Justin Clark-Casey (justincc) | 2010-08-07 | 1 | -1/+1 |
* | minor: a few miscellaneous comments | Justin Clark-Casey (justincc) | 2010-08-07 | 1 | -0/+5 |
* | remove unused BasicQuadTreeNode | Justin Clark-Casey (justincc) | 2010-07-30 | 1 | -5/+0 |
* | Remove AgentID and GroupOD from the signature of SOG.Copy(). They were never | Melanie Thielker | 2010-06-28 | 1 | -1/+1 |
* | Fix Copy on Ray, Drag Copy and other little things. Removed the wrong and | Melanie Thielker | 2010-06-28 | 1 | -1/+1 |
* | Make drag copy and copy-on-ray handle friends list perms properly | Melanie Thielker | 2010-06-27 | 1 | -0/+22 |
* | stop KeyNotFoundException() being thrown in RemoveScenePresence if the agent ... | Justin Clark-Casey (justincc) | 2010-06-25 | 1 | -6/+7 |
* | Refactor SendCoarseLocations for better performance. Instead of computing lis... | Dan Lake | 2010-06-08 | 1 | -0/+37 |
* | Reduce number of full updates sent on region crossing for attachments/huds to... | Justin Clark-Casey (justincc) | 2010-06-08 | 1 | -3/+7 |
* | Fix create selection getting overwritten by multiple updates for the same prim. | Melanie Thielker | 2010-05-31 | 1 | -1/+1 |
* | rearrange SceneGraph.AddSceneObject() to return earlier if an object with tha... | Justin Clark-Casey (justincc) | 2010-05-21 | 1 | -53/+49 |
* | Fix a problem where SceneGraph.AddSceneObject() would return false on success... | Justin Clark-Casey (justincc) | 2010-05-21 | 1 | -7/+14 |
* | Refactor scene presence list for lockless iteration. Lock contention will now... | Dan Lake | 2010-05-15 | 1 | -61/+53 |
* | Fix link security issue | Melanie | 2010-04-30 | 1 | -32/+9 |
* | All scripts are now created suspended and are only unsuspended when the object | Melanie | 2010-04-19 | 1 | -0/+1 |
* | refactor: crudely move DetachSingleAttachmentToGround() over to the Attachmen... | Justin Clark-Casey (justincc) | 2010-04-16 | 1 | -3/+1 |