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My fork of OpenSim for IG and DG, called SledjChisl.
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Scenes
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SceneGraph.cs
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Author
Age
Files
Lines
*
Remove AgentID and GroupOD from the signature of SOG.Copy(). They were never
Melanie Thielker
2010-06-28
1
-1
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+1
*
Fix Copy on Ray, Drag Copy and other little things. Removed the wrong and
Melanie Thielker
2010-06-28
1
-1
/
+1
*
Make drag copy and copy-on-ray handle friends list perms properly
Melanie Thielker
2010-06-27
1
-0
/
+22
*
stop KeyNotFoundException() being thrown in RemoveScenePresence if the agent ...
Justin Clark-Casey (justincc)
2010-06-25
1
-6
/
+7
*
Refactor SendCoarseLocations for better performance. Instead of computing lis...
Dan Lake
2010-06-08
1
-0
/
+37
*
Reduce number of full updates sent on region crossing for attachments/huds to...
Justin Clark-Casey (justincc)
2010-06-08
1
-3
/
+7
*
Fix create selection getting overwritten by multiple updates for the same prim.
Melanie Thielker
2010-05-31
1
-1
/
+1
*
rearrange SceneGraph.AddSceneObject() to return earlier if an object with tha...
Justin Clark-Casey (justincc)
2010-05-21
1
-53
/
+49
*
Fix a problem where SceneGraph.AddSceneObject() would return false on success...
Justin Clark-Casey (justincc)
2010-05-21
1
-7
/
+14
*
Refactor scene presence list for lockless iteration. Lock contention will now...
Dan Lake
2010-05-15
1
-61
/
+53
*
Fix link security issue
Melanie
2010-04-30
1
-32
/
+9
*
All scripts are now created suspended and are only unsuspended when the object
Melanie
2010-04-19
1
-0
/
+1
*
refactor: crudely move DetachSingleAttachmentToGround() over to the Attachmen...
Justin Clark-Casey (justincc)
2010-04-16
1
-3
/
+1
*
Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene...
Dan Lake
2010-03-19
1
-1
/
+1
*
Cleaned up access to scenepresences in scenegraph. GetScenePresences and GetA...
Dan Lake
2010-03-19
1
-107
/
+79
*
Inconsistent locking of ScenePresence array in SceneGraph. Fixed by eliminati...
Dan Lake
2010-03-17
1
-63
/
+130
*
refactor: move RezSingleAttachmentFromInventory() from SceneGraph to Attachme...
Justin Clark-Casey (justincc)
2010-03-12
1
-53
/
+0
*
refactor: move client invoked AttachObject from SceneGraph to AttachmentsModule
Justin Clark-Casey (justincc)
2010-03-12
1
-35
/
+0
*
refactor: Move DetachSingleAttachmentToInv to region module
Justin Clark-Casey (justincc)
2010-03-06
1
-34
/
+1
*
refactor: begin to move attachments code into a region module
Justin Clark-Casey (justincc)
2010-03-05
1
-82
/
+4
*
Fix bug where approximately half the time, attachments would rez only their r...
Justin Clark-Casey (justincc)
2010-03-03
1
-10
/
+33
*
Actually make EventManager.OnAttach() fire when an object is attached. Previ...
Justin Clark-Casey (justincc)
2010-03-03
1
-0
/
+3
*
Merge branch 'master' into presence-refactor
Melanie
2010-02-22
1
-1
/
+1
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*
Formatting cleanup.
Jeff Ames
2010-02-15
1
-1
/
+1
*
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Merge branch 'master' into presence-refactor
Melanie
2010-02-15
1
-0
/
+9
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*
Revolution is on the roll again! :)
Revolution
2010-02-14
1
-0
/
+9
*
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Merge branch 'master' into presence-refactor
Melanie
2010-02-08
1
-16
/
+40
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*
Revert "change position of OnAttach event firing so that this also happens wh...
Melanie
2010-02-04
1
-1
/
+2
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*
change position of OnAttach event firing so that this also happens when a use...
Justin Clark-Casey (justincc)
2010-02-03
1
-2
/
+1
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*
Actually make EventManager.OnAttach() fire when an object is attached. Previ...
Justin Clark-Casey (justincc)
2010-02-01
1
-0
/
+3
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*
Don't try to start attachment scripts or send updates if the attachment itsel...
Justin Clark-Casey (justincc)
2010-02-01
1
-25
/
+52
*
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* HGScene is no more.
Diva Canto
2010-01-30
1
-17
/
+23
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*
Experimental: Remove explicit property sends
Melanie
2009-12-06
1
-11
/
+11
*
Skip single prims in unlink selections
Melanie
2009-12-06
1
-8
/
+11
*
Change locking to not mix explicit Monitor.* calls with lock()
Melanie
2009-12-06
1
-2
/
+12
*
Lock updates out while linking and unlinking
Melanie
2009-12-06
1
-121
/
+134
*
Eliminate multiple updates on link/unlink
Melanie
2009-12-06
1
-0
/
+2
*
Small performance tweaks to code called by the heartbeat loop
John Hurliman
2009-10-28
1
-5
/
+9
*
Experimental change to use an immutable array for iterating ScenePresences, a...
John Hurliman
2009-10-23
1
-76
/
+84
*
Merge branch 'master' into vehicles
Melanie
2009-10-22
1
-22
/
+10
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*
* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This...
John Hurliman
2009-10-19
1
-3
/
+9
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*
Committing the second part of Jim Greensky @ Intel Lab's patch, re-prioritizi...
John Hurliman
2009-10-17
1
-1
/
+1
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*
Object update prioritization by Jim Greensky of Intel Labs, part one. This im...
John Hurliman
2009-10-15
1
-1
/
+0
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*
* Removed some of the redundant broadcast functions in Scene and SceneGraph s...
John Hurliman
2009-10-15
1
-17
/
+0
*
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Merge branch 'master' into vehicles
Melanie
2009-10-15
1
-19
/
+9
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*
Optimized heartbeat by calling Update() only on updated objects.
Dan Lake
2009-10-13
1
-19
/
+9
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*
Revert "Rewrote parts of the code that were double-locking different objects....
Melanie
2009-10-07
1
-23
/
+13
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*
Rewrote parts of the code that were double-locking different objects. This is...
Diva Canto
2009-10-06
1
-13
/
+23
*
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Merge branch 'master' into vehicles
Melanie
2009-10-01
1
-1
/
+18
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*
Formatting cleanup.
Jeff Ames
2009-10-01
1
-1
/
+1
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