| Commit message (Expand) | Author | Files | Lines |
2012-05-07 | Fix moving no-mod objects. Fixes a regression introduced with the undo fix | Melanie | 1 | -0/+27 |
2012-04-26 | Help big boobies to dance (avatar visualParams). May not persist and need mor... | UbitUmarov | 1 | -1/+1 |
2012-04-19 | changed - VolumeDetect and phantom setting interaction. Script VD(true) forc... | UbitUmarov | 1 | -2/+12 |
2012-04-03 | Eliminate race condition where many callers would check SOP.PhysicsActor != n... | Justin Clark-Casey (justincc) | 1 | -1/+2 |
2012-03-31 | refactor: Rename SOG.GetChildPart() to GetPart() since it can also return the... | Justin Clark-Casey (justincc) | 1 | -2/+2 |
2012-03-31 | Rename SOG.HasChildPrim(uint) to SOG.ContainsPart(uint) to match existing Con... | Justin Clark-Casey (justincc) | 1 | -3/+3 |
2012-03-20 | add some more notifications about changes on physical parameters ( still inc... | UbitUmarov | 1 | -0/+4 |
2012-03-16 | Replace script-lines-per-second with the script execution time scaled by its ... | Justin Clark-Casey (justincc) | 1 | -30/+1 |
2012-03-15 | added ObjectPhysicsProperties http event message to send viewer that data. F... | UbitUmarov | 1 | -0/+1 |
2012-03-13 | initial suport for ExtraPhysical parts parameters. Reading from llclientView ... | UbitUmarov | 1 | -2/+9 |
2012-03-13 | Refactor, move OjectChangeData into it's own file and rename | Melanie | 1 | -114/+1 |
2012-03-10 | BIG MESS. changed Iclient interface so only one event is used to inform scene... | UbitUmarov | 1 | -0/+152 |
2012-03-09 | Simplify minimap coarse location code by just reference SP.AbsolutePosition | Justin Clark-Casey (justincc) | 1 | -5/+1 |
2012-03-09 | Use SP.ParentPart instead of ParentID in places where it's more efficient (sa... | Justin Clark-Casey (justincc) | 1 | -19/+5 |
2012-02-26 | Move KeyframeMotion from SOG to SOP because we can't persist it any | Melanie | 1 | -0/+11 |
2012-02-18 | Fix a bug where changing shape parameters of a child prim in a linkset would ... | Justin Clark-Casey (justincc) | 1 | -2/+2 |
2012-02-15 | In ObjectTortureTests, run garbage collector on Teardown and run scene loop u... | Justin Clark-Casey (justincc) | 1 | -5/+5 |
2012-02-08 | Stop a scene object from attempting to link with itself (which results in an ... | Justin Clark-Casey (justincc) | 1 | -5/+11 |
2012-02-02 | ObjectAddedToScene event should be fired when duplicating objects | Dan Lake | 1 | -16/+0 |
2012-01-31 | Remove scene object null check on SceneGraph.AddSceneObject(). Complain expl... | Justin Clark-Casey (justincc) | 1 | -1/+7 |
2012-01-31 | Add torture tests to test adding 10,000, 100,000 and 200,000 single prim scen... | Justin Clark-Casey (justincc) | 1 | -0/+6 |
2012-01-30 | lock SceneObjectGroupsByFullID in SceneGraph.ForEachSOG() to stop failure if ... | Justin Clark-Casey (justincc) | 1 | -5/+7 |
2012-01-24 | Removed unused delegates in SceneGraph: ObjectDuplicateDelegate, ObjectCreate... | Dan Lake | 1 | -6/+0 |
2012-01-24 | Removed unused events in SceneGraph: OnObjectCreate, OnObjectRemove, OnObject... | Dan Lake | 1 | -13/+0 |
2012-01-19 | Add a version of GetGroupByPrim to Scene which accepts UUID instead of localID | Dan Lake | 1 | -1/+2 |
2011-12-22 | Remove unused m_physicalPrim parameter from SOG.ApplyPhysics() | Justin Clark-Casey (justincc) | 1 | -1/+0 |
2011-12-17 | Fix bug where objects could not be set to a new group if the group had been c... | Justin Clark-Casey (justincc) | 1 | -14/+0 |
2011-11-10 | Fix compile error from an earlier commit | Dan Lake | 1 | -2/+0 |
2011-11-11 | Prevent linking objects while they are deeded. On unlinking deeded objects, | Melanie | 1 | -4/+19 |
2011-11-10 | Prevent linking objects while they are deeded. On unlinking deeded objects, | Melanie | 1 | -4/+17 |
2011-11-05 | Replacing te linking code with the code from Avination. Link sets prims are now | Melanie | 1 | -1/+1 |
2011-11-03 | Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to | Dan Lake | 1 | -1/+1 |
2011-11-02 | Fix link order when linking sets to sets | Melanie | 1 | -1/+7 |
2011-11-02 | Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. | Dan Lake | 1 | -1/+1 |
2011-10-29 | Remove the SyncRoot locking from Scene which was only being done around the m... | Justin Clark-Casey (justincc) | 1 | -22/+16 |
2011-10-27 | Added new ForEachRootScenePresence to Scene since almost every delegate passe... | Dan Lake | 1 | -1/+15 |
2011-10-06 | Instead of adding stat agentMS in all kinds of places, calculate it instead i... | Justin Clark-Casey (justincc) | 1 | -0/+6 |
2011-10-05 | Make reported sim fps more accurate, in line with frame time ms | Justin Clark-Casey (justincc) | 1 | -0/+5 |
2011-09-13 | Stop attempts to rewear already worn items from removing and reattaching. | Justin Clark-Casey (justincc) | 1 | -2/+2 |
2011-09-13 | Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ... | Justin Clark-Casey (justincc) | 1 | -2/+23 |
2011-09-13 | stop the duplicate remove of the root part ids from the full part and local p... | Justin Clark-Casey (justincc) | 1 | -2/+0 |
2011-09-13 | In SG.AddSceneObject(), stop unnecessarily adding the root part to object ind... | Justin Clark-Casey (justincc) | 1 | -7/+5 |
2011-09-12 | stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is... | Justin Clark-Casey (justincc) | 1 | -5/+2 |
2011-09-12 | minor: if the script engine fails to find a prim for a script, also print out... | Justin Clark-Casey (justincc) | 1 | -0/+4 |
2011-09-07 | First set of merge fixes | Tom | 1 | -8/+7 |
2011-09-01 | Eliminate pointless checks of SOG.RootPart != null | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2011-09-01 | Remove pointless cluttering SOP.ParentGroup != null checks. | Justin Clark-Casey (justincc) | 1 | -19/+10 |
2011-08-30 | refactor: migrate DropObject handling fully into AttachmentsModule from Scene | Justin Clark-Casey (justincc) | 1 | -7/+0 |
2011-08-27 | Related to #4689 - Adding missing null check for SceneObjectPart | Makopoppo | 1 | -4/+10 |
2011-08-18 | Don't try to save changed attachment states when an NPC with attachments is r... | Justin Clark-Casey (justincc) | 1 | -2/+3 |