| Commit message (Expand) | Author | Files | Lines |
2014-04-02 | Made GetScenePresence() case-insensitive when searching by user name. This ma... | Oren Hurvitz | 1 | -1/+2 |
2014-04-02 | Fix problem where moving an object to another region on the same simulator wa... | Justin Clark-Casey (justincc) | 1 | -4/+15 |
2013-11-13 | Fix bug where removing a physical linkset would only decrement the Active Obj... | Justin Clark-Casey (justincc) | 1 | -2/+2 |
2013-08-23 | Refactor: merge SceneGraph.AddScenePresence() into CreateAndAddChildScenePres... | Justin Clark-Casey (justincc) | 1 | -28/+6 |
2013-06-06 | Hook up Keyframe motion to almost everything. Failing to cross a sim border | Melanie | 1 | -0/+11 |
2013-02-07 | Plumb the path from the client to the extra physics params and back | Melanie | 1 | -2/+23 |
2012-10-24 | Allow "show object", "show part", "dump object" and "delete object" to accept... | Justin Clark-Casey (justincc) | 1 | -0/+24 |
2012-08-24 | Pass the "attachToBackup" bool given to SceneGraph.AddNewSceneObject() down i... | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2012-08-15 | enables configurable minimum sizes for physical & non-physical prims | SignpostMarv | 1 | -6/+3 |
2012-07-23 | Committing Avination's memleak fix-a-thon, installment #3 | Melanie | 1 | -0/+2 |
2012-07-19 | Add TestCreateDuplicateRootScenePresence() regression test. | Justin Clark-Casey (justincc) | 1 | -1/+1 |
2012-07-07 | Remove redundant SetScene() function in Scene.AddSceneObject() | Justin Clark-Casey (justincc) | 1 | -3/+3 |
2012-07-06 | Add assert to attachment regression tests to check that number of objects in ... | Justin Clark-Casey (justincc) | 1 | -5/+13 |
2012-06-08 | Go back to calling IncomingCloseAgent() in the "kick user" command for consis... | Justin Clark-Casey (justincc) | 1 | -6/+0 |
2012-06-08 | Remove duplicate update of user count in Scene.IncomingCloseAgent() | Justin Clark-Casey (justincc) | 1 | -4/+4 |
2012-05-17 | Check agent limit against root agent count rather than both root and child ag... | Justin Clark-Casey (justincc) | 1 | -5/+0 |
2012-05-08 | Perform SceneGraph.DuplicateObject() under existing m_updateLock already used... | Justin Clark-Casey (justincc) | 1 | -75/+89 |
2012-04-17 | minor: Add some method doc. Add warnings since calling SOG link/delink metho... | Justin Clark-Casey (justincc) | 1 | -0/+3 |
2012-04-03 | Eliminate race condition where many callers would check SOP.PhysicsActor != n... | Justin Clark-Casey (justincc) | 1 | -1/+2 |
2012-03-31 | refactor: Rename SOG.GetChildPart() to GetPart() since it can also return the... | Justin Clark-Casey (justincc) | 1 | -2/+2 |
2012-03-31 | Rename SOG.HasChildPrim(uint) to SOG.ContainsPart(uint) to match existing Con... | Justin Clark-Casey (justincc) | 1 | -3/+3 |
2012-03-16 | Replace script-lines-per-second with the script execution time scaled by its ... | Justin Clark-Casey (justincc) | 1 | -30/+1 |
2012-03-09 | Simplify minimap coarse location code by just reference SP.AbsolutePosition | Justin Clark-Casey (justincc) | 1 | -5/+1 |
2012-03-09 | Use SP.ParentPart instead of ParentID in places where it's more efficient (sa... | Justin Clark-Casey (justincc) | 1 | -19/+5 |
2012-02-18 | Fix a bug where changing shape parameters of a child prim in a linkset would ... | Justin Clark-Casey (justincc) | 1 | -2/+2 |
2012-02-15 | In ObjectTortureTests, run garbage collector on Teardown and run scene loop u... | Justin Clark-Casey (justincc) | 1 | -5/+5 |
2012-02-08 | Stop a scene object from attempting to link with itself (which results in an ... | Justin Clark-Casey (justincc) | 1 | -5/+11 |
2012-02-02 | ObjectAddedToScene event should be fired when duplicating objects | Dan Lake | 1 | -16/+0 |
2012-01-31 | Remove scene object null check on SceneGraph.AddSceneObject(). Complain expl... | Justin Clark-Casey (justincc) | 1 | -1/+7 |
2012-01-31 | Add torture tests to test adding 10,000, 100,000 and 200,000 single prim scen... | Justin Clark-Casey (justincc) | 1 | -0/+6 |
2012-01-30 | lock SceneObjectGroupsByFullID in SceneGraph.ForEachSOG() to stop failure if ... | Justin Clark-Casey (justincc) | 1 | -5/+7 |
2012-01-24 | Removed unused delegates in SceneGraph: ObjectDuplicateDelegate, ObjectCreate... | Dan Lake | 1 | -6/+0 |
2012-01-24 | Removed unused events in SceneGraph: OnObjectCreate, OnObjectRemove, OnObject... | Dan Lake | 1 | -13/+0 |
2012-01-19 | Add a version of GetGroupByPrim to Scene which accepts UUID instead of localID | Dan Lake | 1 | -1/+2 |
2011-12-22 | Remove unused m_physicalPrim parameter from SOG.ApplyPhysics() | Justin Clark-Casey (justincc) | 1 | -1/+0 |
2011-12-17 | Fix bug where objects could not be set to a new group if the group had been c... | Justin Clark-Casey (justincc) | 1 | -14/+0 |
2011-11-10 | Fix compile error from an earlier commit | Dan Lake | 1 | -2/+0 |
2011-11-11 | Prevent linking objects while they are deeded. On unlinking deeded objects, | Melanie | 1 | -4/+19 |
2011-11-05 | Replacing te linking code with the code from Avination. Link sets prims are now | Melanie | 1 | -1/+1 |
2011-11-03 | Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to | Dan Lake | 1 | -1/+1 |
2011-11-02 | Changes UpdateFlag in SOP to an enumeration of NONE, TERSE and FULL. | Dan Lake | 1 | -1/+1 |
2011-10-29 | Remove the SyncRoot locking from Scene which was only being done around the m... | Justin Clark-Casey (justincc) | 1 | -22/+16 |
2011-10-27 | Added new ForEachRootScenePresence to Scene since almost every delegate passe... | Dan Lake | 1 | -1/+15 |
2011-10-06 | Instead of adding stat agentMS in all kinds of places, calculate it instead i... | Justin Clark-Casey (justincc) | 1 | -0/+6 |
2011-10-05 | Make reported sim fps more accurate, in line with frame time ms | Justin Clark-Casey (justincc) | 1 | -0/+5 |
2011-09-13 | Stop attempts to rewear already worn items from removing and reattaching. | Justin Clark-Casey (justincc) | 1 | -2/+2 |
2011-09-13 | Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ... | Justin Clark-Casey (justincc) | 1 | -2/+23 |
2011-09-13 | stop the duplicate remove of the root part ids from the full part and local p... | Justin Clark-Casey (justincc) | 1 | -2/+0 |
2011-09-13 | In SG.AddSceneObject(), stop unnecessarily adding the root part to object ind... | Justin Clark-Casey (justincc) | 1 | -7/+5 |
2011-09-12 | stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is... | Justin Clark-Casey (justincc) | 1 | -5/+2 |