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path: root/OpenSim/Region/Framework/Scenes/SceneGraph.cs (unfollow)
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2017-04-16 fix active objects count down, a path at leastUbitUmarov1-2/+7
2017-04-04 add LSL_Integer osGetLinkNumber(LSL_String name). uses a cache for the strin...UbitUmarov1-0/+2
2017-01-26 remove unused and wrong methodsUbitUmarov1-1/+1
2017-01-20change CanObjectEntry() to use a SOGUbitUmarov1-1/+1
2017-01-19change CanDuplicateObjectUbitUmarov1-2/+1
2017-01-19actually make use of it as viewers requestedUbitUmarov1-6/+1
2017-01-19fix the meaning of objectDuplicate[OnRay]() flags parameter but still not usi...UbitUmarov1-1/+1
2017-01-19add CanEdit check for SOGs, iclients and SPs that need to be in scene and use itUbitUmarov1-10/+10
2017-01-19object CanMove is for in scene SOGs Icleints and SPs and permitions module is...UbitUmarov1-45/+16
2017-01-17add more calls to effective permissions aggregation, some paths may still be ...UbitUmarov1-1/+1
2017-01-17start adding calls to effective permissions aggregation on changes; rearrange...UbitUmarov1-16/+11
2017-01-16replace calls to SetOwnerId and SetRootPartOwner by a single new SetOwner() s...UbitUmarov1-2/+1
2017-01-05Massive tab and trailing space cleanupMelanie Thielker1-29/+29
2016-12-04The new Constant: integer OBJECT_REZZER_KEY = 32;Mandarinka Tasty1-0/+1
2016-11-09stop warning about integer division cast to floatUbitUmarov1-2/+2
2016-11-02only add a prim to physics in PhysicsShapeType if changing from type none. wh...UbitUmarov1-1/+1
2016-09-24fix linknumbers when unlink the root primUbitUmarov1-67/+49
2016-09-24remove a redundant and potencially dangerous child.AbsolutePosition = child.A...UbitUmarov1-1/+2
2016-09-16change spinobject math, and a few minor thingsUbitUmarov1-26/+0
2016-09-16move SpinObject funtions from Scenegraph to PacketHandlers, close to grab han...UbitUmarov1-40/+0
2016-08-21 remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( s...UbitUmarov1-2/+2
2016-07-28remove more code related to Mega regionsUbitUmarov1-37/+34
2016-07-13add missing prim count for statsUbitUmarov1-0/+8
2016-07-03scale down position X and Y acording to region size on sending coarse Updates...UbitUmarov1-2/+17
2016-05-16Mantis #7878 -- Landmarks were not being created in HGSuitcaseInventoryDiva Canto1-0/+1
2015-11-26Mantis #7765: Add new ClampNegativeZ option. Defaults to false to restore pri...Melanie Thielker1-2/+4
2015-11-16 dont find parts of groups marked as DeletedUbitUmarov1-1/+1
2015-10-22Make physics engines finish internal representation of loaded prims before st...UbitUmarov1-0/+6
2015-09-04In SceneGraph, use the property PhysicsScene instead of the variable _PhysSce...Diva Canto1-3/+3
2015-09-02seems to compile ( tests comented out)UbitUmarov1-58/+2
2015-08-31First commit where physics work as region module.Diva Canto1-1/+6
2015-08-30More namespace and dll name changes. Still no functional changes.Diva Canto1-1/+1
2015-08-30Renamed the namespaces tooDiva Canto1-1/+1
2015-04-21Moved over metrics from previous OpenSim 0.8.0.3 repository (this new reposit...Glenn Martin1-4/+55
2014-10-25 some code reorder/minor changesUbitUmarov1-50/+40
2014-09-22debug show stack traceUbitUmarov1-1/+1
2014-09-22 a few more changes on link/unlinkUbitUmarov1-10/+7
2014-09-22same in a few more spotsUbitUmarov1-3/+10
2014-09-22 send to world or backup, after setting finding informationUbitUmarov1-4/+6
2014-09-22 update scenegraph group find by part information in sog link, so script lin...UbitUmarov1-3/+18
2014-09-08limit number of prims on physical objects. Not all cases covered stillUbitUmarov1-1/+9
2014-08-29Implement STATUS_BLOCK_GRAB_OBJECT in llSetStatus()/llGetStatus() and correct...Justin Clark-Casey (justincc)1-1/+2
2014-07-21Minor: changed "existant" to "existent"Oren Hurvitz1-1/+1
2014-04-02Made GetScenePresence() case-insensitive when searching by user name. This ma...Oren Hurvitz1-1/+2
2014-04-02Fix problem where moving an object to another region on the same simulator wa...Justin Clark-Casey (justincc)1-4/+15
2013-11-13Fix bug where removing a physical linkset would only decrement the Active Obj...Justin Clark-Casey (justincc)1-2/+2
2013-08-23Refactor: merge SceneGraph.AddScenePresence() into CreateAndAddChildScenePres...Justin Clark-Casey (justincc)1-28/+6
2013-06-06Hook up Keyframe motion to almost everything. Failing to cross a sim borderMelanie1-0/+11
2013-02-07Plumb the path from the client to the extra physics params and backMelanie1-2/+23
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ma...teravus1-28/+7