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My fork of OpenSim for IG and DG, called SledjChisl.
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SceneGraph.cs
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Author
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2011-05-21
refactor Scene.RezObject() to use AddNewSceneObject() rather than copy/pastin...
Justin Clark-Casey (justincc)
1
-8
/
+9
2011-05-20
implement Scene.GetSceneObjectGroup(string name) to match the equivalent GetS...
Justin Clark-Casey (justincc)
1
-1
/
+30
2011-05-20
implement Scene.GetSceneObjectGroup(UUID fullID) using existing index
Justin Clark-Casey (justincc)
1
-0
/
+16
2011-05-20
add test for rezzing an object from a prim item
Justin Clark-Casey (justincc)
1
-0
/
+3
2011-04-21
Implement agent limits
Melanie
1
-0
/
+5
2011-04-13
Add coalesced scene objects class and serializer. This is currently only use...
Justin Clark-Casey (justincc)
1
-0
/
+2
2011-04-06
Fix bug where on duplication, the root part local id was continually used in ...
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-03-26
When an object is duplicated, add it to the full/local id SOG indexes as well...
Justin Clark-Casey (justincc)
1
-1
/
+29
2011-03-26
When an object is duplicated, add the dupe to the uuid/local id indexes as we...
Justin Clark-Casey (justincc)
1
-1
/
+29
2011-03-26
Make SceneGraph.ForEachSOG() execute once for each SOG, not once for each pri...
Justin Clark-Casey (justincc)
1
-5
/
+25
2011-03-26
refactor: rename SOG collections in SceneGraph to make it clearer that they a...
Justin Clark-Casey (justincc)
1
-30
/
+30
2011-03-22
Add an initial confidence-building TestAddObject() for prim counts.
Justin Clark-Casey (justincc)
1
-6
/
+7
2011-02-24
Fix bug where avatars in other regions would not always show up on the mini-map
Justin Clark-Casey (justincc)
1
-1
/
+2
2011-01-26
Remove the RestorePresences functions (which don't seem to be doing
Mic Bowman
1
-2
/
+2
2010-12-14
reinstate IAttachmentsModule.UpdateAttachmentPosition() since this is being u...
Justin Clark-Casey (justincc)
1
-7
/
+2
2010-12-10
fix the minimap sitting avatar location bug
Justin Clark-Casey (justincc)
1
-1
/
+1
2010-11-16
Change the way attachments are persisted. Editing a worn attachment will now
Melanie
1
-5
/
+12
2010-10-27
Prevent nullrefs in scene object deletion. Mantis #5156
Melanie
1
-1
/
+4
2010-10-03
I really have to say it again and again: e.Message is NOT enough data for
Melanie
1
-2
/
+1
2010-09-27
Prevent setting arbitrary groups on your objects.
Melanie
1
-0
/
+3
2010-09-16
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndA...
John Hurliman
1
-33
/
+20
2010-09-13
Remove SceneGraph.DetachObject() which was accidentally left around after bei...
Justin Clark-Casey (justincc)
1
-10
/
+0
2010-09-12
Formatting cleanup.
Jeff Ames
1
-3
/
+3
2010-09-10
Second pass at cleaning up thread safety in EntityManager and SceneGraph
John Hurliman
1
-34
/
+32
2010-09-10
First pass at cleaning up thread safety in EntityManager and SceneGraph
John Hurliman
1
-136
/
+127
2010-09-07
Make sure unlinked child prims get persisted
Melanie
1
-0
/
+5
2010-08-31
Adjust the "Magic numbers" we use because we can't reference the actual
Melanie Thielker
1
-1
/
+1
2010-08-28
Improve liveness by operating on list copies of SOG.Children where appropriate
Justin Clark-Casey (justincc)
1
-25
/
+26
2010-08-26
refactor: break out attachment position change code in Scene.UpdatePrimPositi...
Justin Clark-Casey (justincc)
1
-24
/
+13
2010-08-26
Remove mono compiler warnings
Justin Clark-Casey (justincc)
1
-2
/
+0
2010-08-26
Improve consistency of locking for SOG.m_parts in order to avoid race conditi...
Justin Clark-Casey (justincc)
1
-45
/
+66
2010-08-25
Make scene object directories more robust and prevent deleted SOP's from
Melanie Thielker
1
-17
/
+29
2010-08-24
Split out actual scene object insertion code from Scene.Inventory.RezObject a...
Justin Clark-Casey (justincc)
1
-0
/
+36
2010-08-07
Add new SceneGraphTests class. Add simple TestDuplicateObject()
Justin Clark-Casey (justincc)
1
-1
/
+1
2010-08-07
minor: a few miscellaneous comments
Justin Clark-Casey (justincc)
1
-0
/
+5
2010-07-30
remove unused BasicQuadTreeNode
Justin Clark-Casey (justincc)
1
-5
/
+0
2010-06-28
Remove AgentID and GroupOD from the signature of SOG.Copy(). They were never
Melanie Thielker
1
-1
/
+1
2010-06-28
Fix Copy on Ray, Drag Copy and other little things. Removed the wrong and
Melanie Thielker
1
-1
/
+1
2010-06-27
Make drag copy and copy-on-ray handle friends list perms properly
Melanie Thielker
1
-0
/
+22
2010-06-25
stop KeyNotFoundException() being thrown in RemoveScenePresence if the agent ...
Justin Clark-Casey (justincc)
1
-6
/
+7
2010-06-08
Refactor SendCoarseLocations for better performance. Instead of computing lis...
Dan Lake
1
-0
/
+37
2010-06-08
Reduce number of full updates sent on region crossing for attachments/huds to...
Justin Clark-Casey (justincc)
1
-3
/
+7
2010-05-31
Fix create selection getting overwritten by multiple updates for the same prim.
Melanie Thielker
1
-1
/
+1
2010-05-21
rearrange SceneGraph.AddSceneObject() to return earlier if an object with tha...
Justin Clark-Casey (justincc)
1
-53
/
+49
2010-05-21
Fix a problem where SceneGraph.AddSceneObject() would return false on success...
Justin Clark-Casey (justincc)
1
-7
/
+14
2010-05-15
Refactor scene presence list for lockless iteration. Lock contention will now...
Dan Lake
1
-61
/
+53
2010-04-30
Fix link security issue
Melanie
1
-32
/
+9
2010-04-19
All scripts are now created suspended and are only unsuspended when the object
Melanie
1
-0
/
+1
2010-04-16
refactor: crudely move DetachSingleAttachmentToGround() over to the Attachmen...
Justin Clark-Casey (justincc)
1
-3
/
+1
2010-03-19
Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene...
Dan Lake
1
-1
/
+1
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