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path: root/OpenSim/Region/Framework/Scenes/SceneGraph.cs (unfollow)
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2012-10-14Fix perms when linking an object. Set root part perms to the permsMelanie1-0/+2
2012-08-24Pass the "attachToBackup" bool given to SceneGraph.AddNewSceneObject() down i...Justin Clark-Casey (justincc)1-1/+1
2012-08-16Remove AreUpdatesSuspended flag because it does nothingMelanie1-7/+0
2012-08-16Change case of areUpdatesSuspended to upper case as is proper for a propertyMelanie1-7/+7
2012-08-15enables configurable minimum sizes for physical & non-physical primsSignpostMarv1-6/+3
2012-07-23Committing Avination's memleak fix-a-thon, installment #3Melanie1-0/+2
2012-07-19Add TestCreateDuplicateRootScenePresence() regression test.Justin Clark-Casey (justincc)1-1/+1
2012-07-11 Melanie fix: detach SOGs from backup on linkingUbitUmarov1-0/+2
2012-07-07Remove redundant SetScene() function in Scene.AddSceneObject()Justin Clark-Casey (justincc)1-3/+3
2012-07-06Add assert to attachment regression tests to check that number of objects in ...Justin Clark-Casey (justincc)1-5/+13
2012-06-21fix SceneGraph Add/Remove PhysicalPrim countersUbitUmarov1-2/+2
2012-06-08Go back to calling IncomingCloseAgent() in the "kick user" command for consis...Justin Clark-Casey (justincc)1-6/+0
2012-06-08Remove duplicate update of user count in Scene.IncomingCloseAgent()Justin Clark-Casey (justincc)1-4/+4
2012-06-05fix the real cause of double velocityUbitUmarov1-1/+0
2012-05-17Check agent limit against root agent count rather than both root and child ag...Justin Clark-Casey (justincc)1-5/+0
2012-05-08Perform SceneGraph.DuplicateObject() under existing m_updateLock already used...Justin Clark-Casey (justincc)1-75/+89
2012-05-07Fix moving no-mod objects. Fixes a regression introduced with the undo fixMelanie1-0/+27
2012-04-26Help big boobies to dance (avatar visualParams). May not persist and need mor...UbitUmarov1-1/+1
2012-04-19 changed - VolumeDetect and phantom setting interaction. Script VD(true) forc...UbitUmarov1-2/+12
2012-04-17minor: Add some method doc. Add warnings since calling SOG link/delink metho...Justin Clark-Casey (justincc)1-0/+3
2012-04-03Eliminate race condition where many callers would check SOP.PhysicsActor != n...Justin Clark-Casey (justincc)1-1/+2
2012-03-31refactor: Rename SOG.GetChildPart() to GetPart() since it can also return the...Justin Clark-Casey (justincc)1-2/+2
2012-03-31Rename SOG.HasChildPrim(uint) to SOG.ContainsPart(uint) to match existing Con...Justin Clark-Casey (justincc)1-3/+3
2012-03-20 add some more notifications about changes on physical parameters ( still inc...UbitUmarov1-0/+4
2012-03-16Replace script-lines-per-second with the script execution time scaled by its ...Justin Clark-Casey (justincc)1-30/+1
2012-03-15 added ObjectPhysicsProperties http event message to send viewer that data. F...UbitUmarov1-0/+1
2012-03-13initial suport for ExtraPhysical parts parameters. Reading from llclientView ...UbitUmarov1-2/+9
2012-03-13Refactor, move OjectChangeData into it's own file and renameMelanie1-114/+1
2012-03-10BIG MESS. changed Iclient interface so only one event is used to inform scene...UbitUmarov1-0/+152
2012-03-09Simplify minimap coarse location code by just reference SP.AbsolutePositionJustin Clark-Casey (justincc)1-5/+1
2012-03-09Use SP.ParentPart instead of ParentID in places where it's more efficient (sa...Justin Clark-Casey (justincc)1-19/+5
2012-02-26Move KeyframeMotion from SOG to SOP because we can't persist it anyMelanie1-0/+11
2012-02-18Fix a bug where changing shape parameters of a child prim in a linkset would ...Justin Clark-Casey (justincc)1-2/+2
2012-02-15In ObjectTortureTests, run garbage collector on Teardown and run scene loop u...Justin Clark-Casey (justincc)1-5/+5
2012-02-08Stop a scene object from attempting to link with itself (which results in an ...Justin Clark-Casey (justincc)1-5/+11
2012-02-02ObjectAddedToScene event should be fired when duplicating objectsDan Lake1-16/+0
2012-01-31Remove scene object null check on SceneGraph.AddSceneObject(). Complain expl...Justin Clark-Casey (justincc)1-1/+7
2012-01-31Add torture tests to test adding 10,000, 100,000 and 200,000 single prim scen...Justin Clark-Casey (justincc)1-0/+6
2012-01-30lock SceneObjectGroupsByFullID in SceneGraph.ForEachSOG() to stop failure if ...Justin Clark-Casey (justincc)1-5/+7
2012-01-24Removed unused delegates in SceneGraph: ObjectDuplicateDelegate, ObjectCreate...Dan Lake1-6/+0
2012-01-24Removed unused events in SceneGraph: OnObjectCreate, OnObjectRemove, OnObject...Dan Lake1-13/+0
2012-01-19Add a version of GetGroupByPrim to Scene which accepts UUID instead of localIDDan Lake1-1/+2
2011-12-22Remove unused m_physicalPrim parameter from SOG.ApplyPhysics()Justin Clark-Casey (justincc)1-1/+0
2011-12-17Fix bug where objects could not be set to a new group if the group had been c...Justin Clark-Casey (justincc)1-14/+0
2011-11-10Fix compile error from an earlier commitDan Lake1-2/+0
2011-11-11Prevent linking objects while they are deeded. On unlinking deeded objects,Melanie1-4/+19
2011-11-10Prevent linking objects while they are deeded. On unlinking deeded objects,Melanie1-4/+17
2011-11-05Replacing te linking code with the code from Avination. Link sets prims are nowMelanie1-1/+1
2011-11-03Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake1-1/+1
2011-11-02Fix link order when linking sets to setsMelanie1-1/+7