Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge branch 'master' into bigmerge | Melanie | 2011-10-26 | 1 | -1/+1 |
|\ | | | | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | ||||
* \ | Merge commit 'e28e2d24c714c3fba1cba60097986a1c1c28c6c0' into bigmerge | Melanie | 2011-10-25 | 1 | -1/+3 |
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| * | Add new EventQueueTests with basic test to check that adding a client ↵ | Justin Clark-Casey (justincc) | 2011-10-24 | 1 | -1/+3 |
| | | | | | | | | registers an http poll | ||||
* | | Merge commit '9c430208769ab7fd7877093e278e8fcae02ecef3' into bigmerge | Melanie | 2011-10-25 | 1 | -2/+8 |
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| * | Get OdeScene to use passed in time step rather than hard-coded 0.089 | Justin Clark-Casey (justincc) | 2011-10-20 | 1 | -2/+8 |
| | | | | | | | | However, I still don't recommend changing MinFrameTime from 0.089, high values do not work well and lower values don't seem to make much difference | ||||
* | | Merge commit '6837e44d0707e501795df2d690c6005f5ba1d591' into bigmerge | Melanie | 2011-10-25 | 1 | -12/+4 |
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| * | Pass PhysicsScene.Simulate() only the MinFrameTime rather than the useless ↵ | Justin Clark-Casey (justincc) | 2011-10-20 | 1 | -12/+4 |
| | | | | | | | | | | | | | | | | | | Math.Max(SinceLastFrame.TotalSeconds, MinFrameTime) SinceLastFrame was calculating the interval between any sleep that had occurred to pad out the frame time and the start of the next frame. This would usually be below MinFrameTime but occasionally if the sleep was long it would be above, often due to the time required to update the watchdog. This doesn't appear to play much practical role right now. ODE was actually ignoring it entirely. Bullet might be helped slightly by receiving a non-varying value. | ||||
* | | Merge commit 'eac29396d98a4864923a69e0eb73cecdd8a225b3' into bigmerge | Melanie | 2011-10-25 | 1 | -0/+40 |
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| * | Moved HaveNeighbor utility function from ScenePresence to Scene. Fixed line ↵ | Dan Lake | 2011-10-19 | 1 | -0/+40 |
| | | | | | | | | endings from previous commit. | ||||
* | | Merge commit 'da794f34a56f7c88904315ae538de8f3790e6891' into bigmerge | Melanie | 2011-10-25 | 1 | -3/+3 |
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| * | Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of ↵ | Dan Lake | 2011-10-19 | 1 | -3/+3 |
| | | | | | | | | scene presence by client ID. | ||||
* | | Merge commit 'b9930a6305e9c8bb9197fc9dc49219f4fb7ff32c' into bigmerge | Melanie | 2011-10-25 | 1 | -4/+4 |
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| * | improve method doc on Scene.OtherRegionUp() | Justin Clark-Casey (justincc) | 2011-10-15 | 1 | -4/+4 |
| | | | | | | | | this is really just to trigger panda. | ||||
* | | Merge commit 'ddf54b5537f2701deeb615ef8e1eeef20b746ea1' into bigmerge | Melanie | 2011-10-25 | 1 | -3/+2 |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs | ||||
| * | move see_into_this_sim_from_neighbor [Startup] flag parsing into Scene with ↵ | Justin Clark-Casey (justincc) | 2011-10-15 | 1 | -3/+2 |
| | | | | | | | | the others | ||||
* | | Merge | Melanie | 2011-10-25 | 1 | -2/+0 |
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* | | Merge commit '528cc8136e567b5bac583728fbb0235baaba2f02' into bigmerge | Melanie | 2011-10-25 | 1 | -2/+10 |
|\ \ | |/ | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs | ||||
| * | fetch physical_prim switch from [Startup] config from inside scene, as is ↵ | Justin Clark-Casey (justincc) | 2011-10-15 | 1 | -4/+9 |
| | | | | | | | | done for most other scene config params | ||||
* | | Merge commit 'c93c9ea072f319125f466c913f5f4fe1f6864045' into bigmerge | Melanie | 2011-10-25 | 1 | -2/+1 |
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| * | factor common code out into SOP.RemoveFromPhysics() | Justin Clark-Casey (justincc) | 2011-10-15 | 1 | -2/+1 |
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* | | Merge commit '4e7d4330c2b2c61e64c9f82efa7b824b717b2e4d' into bigmerge | Melanie | 2011-10-25 | 1 | -19/+33 |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs | ||||
| * | Expose minimum frame time and update periods for experimentation. | Justin Clark-Casey (justincc) | 2011-10-13 | 1 | -19/+33 |
| | | | | | | | | | | | | | | Settings are at bottom of [Startup] in OpenSimDefaults.ini, override in OpenSim.ini to change Defaults are the same as previously. More information to come on opensim-dev shortly. Feel free to tweak but if you do please don't expect any support unless feedback on certain tweaks is explicitly requested. | ||||
* | | Merge commit '128d8dfd8b355f84a71e2093e942937ca720c5c6' into bigmerge | Melanie | 2011-10-25 | 1 | -4/+4 |
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| * | refactor: Put the frame update period when temporary objects are cleaned up ↵ | Justin Clark-Casey (justincc) | 2011-10-13 | 1 | -4/+4 |
| | | | | | | | | in a field, like all the other update periods | ||||
* | | Merge commit 'fd274a668803bc3da4cec95180538116038b503a' into bigmerge | Melanie | 2011-10-25 | 1 | -29/+1 |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs | ||||
| * | refactor: chain the two scene constructors together to eliminate more copypasta | Justin Clark-Casey (justincc) | 2011-10-13 | 1 | -29/+1 |
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* | | Merge commit 'a6fa15e8b65a123d79a1bea8cccb459f76139314' into bigmerge | Melanie | 2011-10-25 | 1 | -3/+4 |
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| * | Tie reported FPS correction factor into the minimum frame time rather than ↵ | Justin Clark-Casey (justincc) | 2011-10-13 | 1 | -3/+4 |
| | | | | | | | | | | | | setting separately. This makes reported FPS scale as required if min frame time changes | ||||
* | | Merge commit 'f08664f422f984fa57cc0ecb97c04eee3dccd183' into bigmerge | Melanie | 2011-10-25 | 1 | -1/+0 |
|\ \ | |/ | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs | ||||
| * | remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2011-10-12 | 1 | -36/+0 |
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* | | Fake an AgentCircuitData if none is available rather than crashing out | Melanie | 2011-10-24 | 1 | -2/+24 |
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* | | Merge commit '2b290793ab7153c956db5637dd27dfbbd0a1cf98' into bigmerge | Melanie | 2011-10-12 | 1 | -13/+0 |
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| * | refactor: have lsl and ossl interrogate scene.StatsReporter directly rather ↵ | Justin Clark-Casey (justincc) | 2011-10-10 | 1 | -13/+0 |
| | | | | | | | | | | | | than going through scene I know this goes against the law of demeter but I don't think it's that useful here and I'd rather get rid of nasty little wrapper methods | ||||
* | | Merge commit '4b46b7a5adb1c7449725ed1cf1fa5d7122af10bb' into bigmerge | Melanie | 2011-10-12 | 1 | -2/+2 |
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| * | Fixed line endings from previous commit | Dan Lake | 2011-10-06 | 1 | -2/+2 |
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* | | Merge commit '4748c19bdbcdcaf6050e1f04a5f7394a88e0bf3e' into bigmerge | Melanie | 2011-10-12 | 1 | -13/+6 |
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| * | Refactored "known child region" in ScenePresence. There were 4 different | Dan Lake | 2011-10-06 | 1 | -13/+6 |
| | | | | | | | | | | | | ways to access the list/dictionary of child regions and locking was inconsistent. There are now public properties which enforce locks. Callers are no longer required to create new copies of lists. | ||||
* | | Merge commit 'ca83f99332316fda1c412a5bf2889f9cf5cf3577' into bigmerge | Melanie | 2011-10-12 | 1 | -1/+12 |
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| * | Instead of adding stat agentMS in all kinds of places, calculate it instead ↵ | Justin Clark-Casey (justincc) | 2011-10-06 | 1 | -1/+12 |
| | | | | | | | | | | | | | | | | in the main Scene.Update() loop, like the other stats Some of the places where agentMS was added were in separate threads launched by the update loop. I don't believe this is correct, since such threads are no longer contributing to frame time. Some of the places were also driven by client input rather than the scene loop. I don't believe it's appropriate to add this kind of stuff to scene loop stats. These changes hopefully have the nice affect of making the broken out frame stats actually add up to the total frame time | ||||
* | | Merge commit '7d033187d8fd49d9a38531061c38783e81d69f5b' into bigmerge | Melanie | 2011-10-12 | 1 | -8/+18 |
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| * | Make reported sim fps more accurate, in line with frame time ms | Justin Clark-Casey (justincc) | 2011-10-05 | 1 | -8/+18 |
| | | | | | | | | Also remove some unused fields and improve naming on others. | ||||
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Dan Lake | 2011-10-03 | 1 | -45/+42 |
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* | \ | Merge commit '460946ad62b682c7a942751f192ca9e96b662f0e' into bigmerge | Melanie | 2011-10-11 | 1 | -3/+1 |
|\ \ \ | |/ / | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | ||||
| * | | Removed redundant code in AttachmentsModule and simplified interfaces which ↵ | Dan Lake | 2011-10-03 | 1 | -1/+1 |
| | | | | | | | | | | | | converted back and forth between ScenePresence and IClientAPI. More to be done still. | ||||
* | | | Merge commit '37ae6451f9ddb2e07402a5e79a9ab58668781104' into bigmerge | Melanie | 2011-10-11 | 1 | -40/+44 |
|\ \ \ | | |/ | |/| | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs | ||||
| * | | Remove vestigal RegionStatus.SlaveScene. | Justin Clark-Casey (justincc) | 2011-10-03 | 1 | -45/+42 |
| |/ | | | | | | | This appears to be code clutter since the code that uses this has long gone. | ||||
* | | Merge commit 'd358125cac4e01194dae4b1f0bc9afc87e463f76' into bigmerge | Melanie | 2011-10-11 | 1 | -3/+3 |
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| * | Reinstate option to land an npc when it reaches a target. | Justin Clark-Casey (justincc) | 2011-09-22 | 1 | -3/+3 |
| | | | | | | | | This is moved into ScenePresence for now as a general facility | ||||
* | | Merge commit '241e07d006fad1b54e088d8a9ddede0b98a1e800' into bigmerge | Melanie | 2011-10-11 | 1 | -1/+67 |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs | ||||
| * | Move code which handles NPC movement into Scene so that this can also be ↵ | Justin Clark-Casey (justincc) | 2011-09-21 | 1 | -0/+67 |
| | | | | | | | | | | | | | | | | used by Autopilot coming from the client side. I thought that I had implemented this but must have accidentally removed it. Adds a regression test to detect if this happens again. Temporarily disables automatic landing of NPC at a target. Will be fixed presently. |