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path: root/OpenSim/Region/Framework/Scenes/Scene.cs (follow)
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* Return objects which are NoCopy instead of just leaving them when cleaning ↵Tom Grimshaw2010-06-261-0/+4
| | | | the scene, if exceptNoCopy = true.
* Add a DeleteAllSceneObjects(bool exceptNoCopy) method to allow NoCopy ↵Tom Grimshaw2010-06-261-2/+15
| | | | objects to be retained when the scene is cleared.
* Add "AvatarHeight/2" to the Home Position when set to avoid having the ↵Tom Grimshaw2010-06-191-0/+10
| | | | avatar fall through the ground when they TP home.
* Merge branch 'careminster-presence-refactor' of ↵Kitto Flora2010-06-171-25/+8
|\ | | | | | | ssh://3dhosting.de/var/git/careminster into careminster-presence-refactor
| * Merge branch 'master' into careminster-presence-refactorMelanie2010-06-161-0/+2
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| | * * Deleted duplicated migration that was failing anyway.Diva Canto2010-06-141-0/+2
| | | | | | | | | | | | * Added an error message in initial estate owner creation that makes it clear what needs to happen.
| * | Merge branch 'master' into careminster-presence-refactorMelanie2010-06-141-25/+6
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| | * Fixes the long-standing RegionUp bug! Plus lots of other cleanups related to ↵Diva Canto2010-06-131-25/+4
| | | | | | | | | | | | neighbours.
| | * Merge branch 'master' of ssh://diva@opensimulator.org/var/git/opensimDiva Canto2010-06-121-2/+2
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| | * | Added checks for failed UpdateAgent calls.Diva Canto2010-06-121-0/+2
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* | | | Add rez on water surface.Kitto Flora2010-06-171-11/+21
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* | | Merge branch 'master' into careminster-presence-refactorMelanie2010-06-121-60/+79
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| * | Change name of method to better reflect what it doesMelanie2010-06-121-2/+2
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| * * Added CHANGED_TELEPORT event trigger upon inter-sim teleports.Diva Canto2010-06-121-58/+80
| | | | | | | | * Cleaned up NewUserConnection.
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-06-111-14/+45
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| * Added more debug messages to try to pinpoint where login is failing for nebadon.Diva Canto2010-06-101-14/+45
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-06-091-11/+13
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| * Refactor SendCoarseLocations for better performance. Instead of computing ↵Dan Lake2010-06-081-11/+13
| | | | | | | | list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations.
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-06-081-6/+36
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| * Reduce number of full updates sent on region crossing for attachments/huds ↵Justin Clark-Casey (justincc)2010-06-081-6/+36
| | | | | | | | | | | | | | | | | | to 1 from 3 This is one step towards reducing hud glitches on region crossing, since the viewer fails to display prims if it receives child full updates before the root prim full update This commit also introduces a mechanism in LLClientView to stop child attachment updates ever going out before the root one This is a very temporary mechanism and will be commented out when the next step of the fix (to give root prims higher udpate priority) is committed This code is a foreport from the equivalent changes in 0.6.9-post-fixes
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-06-071-0/+2
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| * Add a call to SOG.ResumeScripts() after region crossing / teleportMelanie Thielker2010-06-071-0/+2
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| * * Bug fix in TP home: typo in unpacking of GridUserInfo.Diva Canto2010-06-051-0/+2
| | | | | | | | * Bug fix in TPs across neighboring regions: bug was introduced when getting rid of crashed sessions.
| * Add a method to get the bounding box and root prim offsets within it forMelanie Thielker2010-06-011-0/+44
| | | | | | | | a group of prims.
* | Add a call to SOG.ResumeScripts() after region crossing / teleportMelanie Thielker2010-06-071-0/+2
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* | Add a method to get the bounding box and root prim offsets within it forMelanie Thielker2010-06-011-0/+44
| | | | | | | | a group of prims.
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-05-281-2/+6
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| * Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars.Justin Clark-Casey (justincc)2010-05-281-2/+6
| | | | | | | | | | This is going to be the right behaviour in all cases, I should think. This means that avatars in region when an oar is loaded do not lose their attachments
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-05-211-50/+49
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| * Added a sanity check before using m_config in the Scene constructorJohn Hurliman2010-05-211-16/+19
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| * * Moving all of the prioritization/reprioritization code into a new file ↵John Hurliman2010-05-211-50/+46
| | | | | | | | | | | | | | Prioritizer.cs * Simplified the interest management code to make it easier to add new policies. Prioritization and reprioritization share code paths now * Improved the distance and front back policies to always give your avatar the highest priority
* | Don't send kill packets to child agents as we close themTom Grimshaw2010-05-181-2/+2
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* | Fix to the scenario where we send an agent to a neighbouring sim (via ↵Tom Grimshaw2010-05-181-5/+18
| | | | | | | | teleport), then tell our neighbours to close the agents.. thereby disconnecting the user. Added a new CloseChildAgent method in lieu of CloseAgent. This has been a long standing problem - with any luck this will cure it.
* | When killing a zombie session, don't send the stop packet since it often has ↵Tom Grimshaw2010-05-171-1/+1
| | | | | | | | the effect of killing a newly connected client.
* | Merge branch 'master' into careminster-presence-refactorMelanie2010-05-161-23/+14
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| * Fixes mantis #4622.Diva Canto2010-05-161-23/+14
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-05-161-24/+71
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| * Finalized the client's TCP IP address verification process for HG1.5.Diva Canto2010-05-151-24/+71
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* | Merge branch 'master' into careminster-presence-refactorMelanie2010-05-101-2/+4
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| * * Fixed spamming the assets table with map tiles. The tile image ID is now ↵Diva Canto2010-05-091-2/+4
| | | | | | | | | | | | stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone. * Fixed small bug with map search where the local sim regions weren't found.
* | Merge branch 'careminster' into careminster-presence-refactorMelanie2010-05-081-1/+1
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| * \ Merge branch 'master' of ssh://3dhosting.de/var/git/careminsterKitto Flora2010-05-071-4/+4
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| * | | Fix Mouse+WASD makes Av rise; Fix PREJUMP.Kitto Flora2010-05-071-1/+1
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* | | | Merge branch 'master' into careminster-presence-refactorMelanie2010-05-081-5/+16
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| * | | GridUserService in place. Replaces the contrived concept of storing user's ↵Diva Canto2010-05-071-5/+16
| | | | | | | | | | | | | | | | | | | | | | | | home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway. BTW, the Meshing files want to be committed too -- EOFs.
| * | | Remove the m_Viewer variable and make the property a shortcut to theMelanie Thielker2010-05-051-3/+0
| | | | | | | | | | | | | | | | proper field in AgentCircuitData instead
* | | | Remove the m_Viewer variable and make the property a shortcut to theMelanie Thielker2010-05-061-3/+0
| | | | | | | | | | | | | | | | proper field in AgentCircuitData instead
* | | | Merge branch 'master' into careminster-presence-refactorMelanie2010-05-051-1/+3
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| * | | Stab a test failMelanie2010-05-051-1/+3
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| * | | Plumb Viewer version into ScenePresence for initial login. It's still notMelanie Thielker2010-05-051-0/+1
| | | | | | | | | | | | | | | | carried along