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* reapply fix for double sending of attachment update on standalone region ↵Justin Clark-Casey (justincc)2010-06-071-5/+5
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* commit code which stops full updates being fired multiple times when ↵Justin Clark-Casey (justincc)2010-06-071-6/+37
| | | | | | attachments cross standalone region boundaries lots of messy debug code here too which would need to be removed
* Revert "commit code which stops full updates being fired multiple times when ↵Justin Clark-Casey (justincc)2010-06-041-37/+6
| | | | | | | | attachments cross standalone region boundaries" This reverts commit 5074d290e4aeb583560272cadc8ba09aa8337210. This gets rid of the massive amount of scene object log spam - sorry about that, folks
* Adjust Scene.DeleteAllSceneObjects() to not delete objects attached to avatars.Justin Clark-Casey (justincc)2010-05-281-2/+6
| | | | | This is going to be the right behaviour in all cases, I should think. This means that avatars in region when an oar is loaded do not lose their attachments
* commit code which stops full updates being fired multiple times when ↵Justin Clark-Casey (justincc)2010-05-271-6/+37
| | | | | | attachments cross standalone region boundaries lots of messy debug code here too which would need to be removed
* Fix link security issueMelanie2010-04-301-4/+4
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* Fix bug where approximately half the time, attachments would rez only their ↵Justin Clark-Casey (justincc)2010-03-091-8/+32
| | | | | | | | | | root prim until right clicked (or otherwise updated). The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client. Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates. The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do. Backport from head.
* Formatting cleanup.Jeff Ames2010-02-151-1/+1
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* Revolution is on the roll again! :)Revolution2010-02-141-11/+36
| | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
* Fix http://opensimulator.org/mantis/view.php?id=4224Justin Clark-Casey (justincc)2010-02-121-1/+0
| | | | | | | This resolves the problem where eyes and hair would turn white on standalone configurations When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it. This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white. This bug did not affect grids since they use a different service connector.
* refactor: Reuse SceneObjectGroup.IsAttachmentCheckFull() in ↵Justin Clark-Casey (justincc)2010-02-081-4/+2
| | | | Scene.AddSceneObject since this wraps a check that is much less clear
* Add EventManager.OnIncomingSceneObject event which is triggered by an ↵Justin Clark-Casey (justincc)2010-02-081-14/+22
| | | | | | incoming scene object Add a read-only Attachments property to ScenePresence
* Revert "change position of OnAttach event firing so that this also happens ↵Melanie2010-02-041-16/+13
| | | | | | | | when a user teleports into a region" The behavior introduced here is not compatible with SL This reverts commit b6bee4999c9d238a052022f105069ea4eb85f8f4.
* change position of OnAttach event firing so that this also happens when a ↵Justin Clark-Casey (justincc)2010-02-031-13/+16
| | | | user teleports into a region
* Apply http://opensimulator.org/mantis/view.php?id=3334Justin Clark-Casey (justincc)2010-01-291-0/+1
| | | | | | Send continuous touch() events if the left mouse button is held down while moving over an object This conforms with Linden Lab practice Thanks Revolution
* Fix a problem where llDie() calls were sometimes leaving dead objects behind.Justin Clark-Casey (justincc)2010-01-251-2/+6
| | | | | | | | | | When an object was deleted, the remove script instance call was aggregating the scripting events as normal. This would queue a full update of the prim before the viewer was notifed of the deletion of that prim (QuitPacket) On some occasions, the QuitPacket would be sent before the full update was dequeued and sent. In principle, you would think that a viewer would ignore updates for deleted prims. But it appears that in the Linden viewer (1.23.5), a prim update that arrives after the prim was deleted instead makes the deleted prim persist in the viewer. Such prims have no properties and cannot be removed from the viewer except by a relog. This change stops the prim event aggregation call if it's being deleted anyway, hence removing the spurious viewer-confusing update.
* Change the error messages on region region registration. This changes URMMelanie2010-01-131-3/+3
| | | | | and region. The non-error case should be compatible, so no version bump. Untested.
* Fix a small bug in login disable codeMelanie2010-01-101-1/+1
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* Add "StartDisabled" to [Startup] to make all regions start up withMelanie2010-01-101-5/+9
| | | | logins disabled until enabled from the console. Add the AccessModule (WIP)
* Implement the groups module query to make the estate allowed groups workMelanie2010-01-091-1/+28
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* Formatting cleanup. Add copyright headers.Jeff Ames2010-01-041-5/+5
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* Change teleports so the TeleportFlags are sent to the destination sim. ItMelanie2009-12-291-4/+16
| | | | | can now determine if a connection is from login, teleport or crossing. Needed for a meaningful banlines implementation
* Fix a case where an idle sim can eat 100% of a coreMelanie2009-12-201-1/+1
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* Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2009-12-141-0/+5
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| * * Implements OSSL function: osGetSimulatorMemory - returns the current ↵Adam Frisby2009-12-131-0/+5
| | | | | | | | | | | | | | | | amount of memory allocated to the simulator process (Moderate Threat Level). * Cleans redundant information out of the Simulator Version. Versions now look like: "OpenSimulator 0.6.9(dev) Unix/Mono" * [Minor] additional log info for MySQLInventoryData
* | Add an option to exit an instance rather than restarting a region within itMelanie2009-12-141-1/+12
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* * Move code from that last commit to LLClientView since it's a linden client ↵Teravus Ovares (Dan Olivares)2009-12-031-18/+0
| | | | specific limitation, it moves to the Linden Specific client handler.
* * If the position that comes in on Scene.SetHomeRezPoint has a component ↵Teravus Ovares (Dan Olivares)2009-12-031-0/+19
| | | | | | that is 255.5, replace the component with the user's position in the simulator. * Fixes mantis 4414: http://opensimulator.org/mantis/view.php?id=4414
* * Fix Inconsistent line ending style on SceneTeravus Ovares (Dan Olivares)2009-12-011-27/+27
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* * Patch from Misterblue to fix Environment.TickCount for statistics ↵Teravus Ovares (Dan Olivares)2009-11-291-61/+57
| | | | | | purposes. Resolves the wrap-around of the 32 bit uint. * Teravus moved the Environment methods to the Util class
* Remove unused GetDefaultAppearance() static function that is also available ↵Justin Clark-Casey (justincc)2009-11-271-10/+0
| | | | on AvatarFactoryModule
* Added osGetRegionStats() function, to return a number of sim statisticsJeff Lee2009-11-261-0/+5
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* Remove the old (Remoting) region crossing code. Fix the new code toMelanie2009-11-261-1/+1
| | | | | | | | | | pass script state and assembly again properly. Reintroduce respecting tht TrustBinaries flag. Changes the interregion protocol! No version bump because it was broken anyway, so with a version mismatch it will simply stay broken, but not crash. Region corssing still doesn't work because there is still monkey business with both rezzed prims being pushed across a border and attached prims when walking across a border. Teleport is untested by may work.
* Remove the old remoting-type interregion code for prim/script crossingMelanie2009-11-261-99/+0
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* * This doesn't fix mantis 3522, but it should mitigate it.Teravus Ovares (Dan Olivares)2009-11-221-0/+43
| | | | * If the start position is outside of the region on the X and Y, put the user in the center of the region and then damp the Z position at 720 if necessary. If the start position is not outside of the region on the X or Y, then don't check the Z.
* Fix http://opensimulator.org/mantis/view.php?id=3874 - parenthesis in for ↵Justin Clark-Casey (justincc)2009-11-201-1/+1
| | | | | | | | | | statements cause script compile failures This fixes a problem in OpenSim where statements of the form for ((i = 0); (i < 10); (++i)) { ... } do not compile even though they are valid lsl.
* minor: tweak log message to say which region is being enabled for loginsJustin Clark-Casey (justincc)2009-11-181-5/+6
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* undo previous changesdahlia2009-11-131-0/+10
| | | | | add a GetGroupByPrim() method to Scene.cs delete a redundant method
* * Thanks to a little help from jhurliman, jradford, diva, mono's brajkovic, ↵Teravus Ovares (Dan Olivares)2009-11-111-2/+12
| | | | miguel, and the fabulous bug reports by our community members.. The workaround fix for the "ERROR:metadata.c:3211:mono_metadata_token_from_dor: code should not be reached" bug in the RegionCombinerModule.
* Applying #4332, optional packet statistics loggingJohn Hurliman2009-11-051-0/+100
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* minor: remove some mono compiler warningsJustin Clark-Casey (justincc)2009-11-041-1/+1
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* Removing duplicate SceneObjectPart.RotationalVelocity propertyJohn Hurliman2009-11-021-1/+1
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* * Implemented some tweaks to monitoring module.Adam Frisby2009-11-021-0/+3
| | | | | * Output is prettier & more useful. * Added 'Alerts' to allow rules to be constructed using Monitors to detect for events such as deadlocks. This will be translated to SNMP Traps when I get SNMP implemented.
* * Implements new 'Monitoring' system for reporting performance.Adam Frisby2009-11-011-8/+51
| | | | | | * Mostly the same set as the StatsMonitor used for Viewer notification, but exposes some new frametimes - including EventMS, PhysicsUpdateMS, LandUpdateMS; new memory monitoring - both GC.TotalMemory and Process.PrivateWorkingMemory64; also exposes ThreadCount (using System.Diagnostics.Process) * Type 'monitor report' on the console to see output. * SNMP Implementation forthcoming.
* Small performance tweaks to code called by the heartbeat loopJohn Hurliman2009-10-281-35/+25
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* Limit physics time dilation to 1.0John Hurliman2009-10-281-1/+1
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* Move the calculation of time dilation from the scene to the physics engine. ↵John Hurliman2009-10-271-13/+6
| | | | The scene is still the one reporting dilation so this does not break the API or remove flexibility, but it gets the calculation happening in the right place for the normal OpenSim usage. The actual calculation of physics time dilation probably needs tweaking
* Making the defaults for interest management variables match whether you have ↵John Hurliman2009-10-271-3/+3
| | | | the [InterestManagement] section in your config or not
* Forgot a line in the previous commitJohn Hurliman2009-10-271-0/+2
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* Finally hunted down the Parallel deadlock. Packets were being handled ↵John Hurliman2009-10-271-6/+9
| | | | asynchronously (filling up the threadpool with handlers), which would turn around and try to do parallel operations on the starved threadpool. The solution for now is to disable Parallel.cs operations until we can gracefully handle parallel operations with a potentially starved threadpool