aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes/Scene.cs (follow)
Commit message (Collapse)AuthorAgeFilesLines
* some teleport issues..UbitUmarov2018-09-141-15/+8
|
* Ooops... fix the parentesisUbitUmarov2018-01-161-1/+1
|
* do not timeout BackupWorker threadsUbitUmarov2018-01-161-1/+1
|
* increase sample rate of WaitGetScenePresence()UbitUmarov2017-12-111-2/+2
|
* store kfm on inventory. this may still be a bit confusing on rezUbitUmarov2017-07-161-1/+2
|
* some shortcuts on local osTeleport, reduce its time penalty, do it with ↵UbitUmarov2017-06-261-14/+30
| | | | script thread
* change Backup calls overlap control codeUbitUmarov2017-06-251-27/+46
|
* make SendCoarseLocations async, since it is http. Make some actions use ↵UbitUmarov2017-06-091-12/+19
| | | | thread from pool and not a new one. Threading does need a deep cleanup one of this days. This stops mantis 8183 warnings, but as side effect only
* so no real need for Maintenance thread.. so removedUbitUmarov2017-06-071-77/+1
|
* course locations is a also heartbeat job (for now sync)UbitUmarov2017-06-071-30/+13
|
* remove some more dead scene optionsUbitUmarov2017-06-071-39/+1
|
* remove nonsense SendPeriodicAppearanceUpdates. if we need such a thing, then ↵UbitUmarov2017-06-071-29/+5
| | | | a lot is broken. Remove duplicated CleanTempObjects() call, rename BackupWaitCallback thread as BackupWorker ( still didn't found cause for mantis 8783)
* move a execution overlap guard to end of jobUbitUmarov2017-06-021-1/+1
|
* oops...UbitUmarov2017-05-151-1/+1
|
* the new options i add where actually bad idea, they would make theUbitUmarov2017-05-041-12/+0
| | | | | compatibility issue ethernal. Removed and extended the ugly date hack to group share outwards propagation, until a better way is found at least
* move deep effective permissions aggregation to first time use and not on ↵UbitUmarov2017-05-041-2/+16
| | | | changes. There flag it is need with InvalidateDeepEffectivePerms(). Add config options PropagateGroupShareOutwards and PropagateAnyOneOutwards
* oopsUbitUmarov2017-04-031-4/+4
|
* fix typoUbitUmarov2017-04-031-1/+2
|
* add EXPERIMENTAL osObjectTeleport(LSL_Key objectUUID, LSL_Vector targetPos, ↵UbitUmarov2017-04-031-7/+24
| | | | LSL_Rotation rotation, LSL_Integer stop)
* Merge branch 'melanie'Melanie Thielker2017-03-311-4/+69
|\
| * Add the ability to post to and act uponconfiguration in etcdMelanie Thielker2017-03-311-3/+44
| | | | | | | | | | | | | | Etcd is a distributed, highly available name-value store that is the basis of many clustered applications. However, it can also be run on a standalone machine. Using etcd allows live monitoring and possibly changing configuration while the sim is running.
| * Set a startup marker to let external scripts know the scene is up.Melanie Thielker2017-03-311-0/+22
| |
| * Change a misleading message that could lead users to believe a grid is downMelanie Thielker2017-03-311-1/+3
| |
* | several changes relative to objects return and parcel prim counts: avoid ↵UbitUmarov2017-01-271-2/+2
| | | | | | | | null refs, report correct count of returned objects, make obkects counts by ownership coerent with return rules, etc
* | replace calls to SOG.GetEffectivePermissions() by the new ↵UbitUmarov2017-01-221-1/+1
| | | | | | | | SOG.EffectiveOwnerPerms, some of those inline permissions checks should be reviewed and pass by permissions module
* | fix llScriptDanger(); don't call old ScriptDamage on ossl health functionsUbitUmarov2017-01-211-47/+41
| |
* | fix the meaning of objectDuplicate[OnRay]() flags parameter but still not ↵UbitUmarov2017-01-191-3/+7
| | | | | | | | using it
* | add more calls to effective permissions aggregation, some paths may still be ↵UbitUmarov2017-01-171-0/+2
|/ | | | missing on objects changes, but remove the aggregation on check paths, so all can be tested.
* ignore teleport flag GodLike. Perform checks acording to agent staticUbitUmarov2017-01-071-5/+7
| | | | local or grid rights
* Restructure god level and permissionsMelanie Thielker2017-01-061-5/+0
| | | | | Create a class GodController which controls all aspects of god level, viewer modes and user levels at ScenePresence level.
* add config option automatic_gods. With this option true, users that can be ↵UbitUmarov2017-01-051-0/+4
| | | | Gods will have that level automaticly without the need request on viewer; Propagate current god level to nearby regions (with local checks)
* Massive tab and trailing space cleanupMelanie Thielker2017-01-051-96/+96
|
* reinforce gc.collect on region load to also do pending finalizersUbitUmarov2016-12-291-6/+5
|
* set HasGridUserTried on usercache of NPCsUbitUmarov2016-12-071-1/+1
|
* replace datetime.now on just timming by faster utcnowUbitUmarov2016-11-221-1/+2
|
* search accout by id not volatil user name (HG)UbitUmarov2016-11-181-1/+2
|
* stop warning about integer division cast to floatUbitUmarov2016-11-091-3/+2
|
* add rest of wiring for terrain bake persistent store (mantis 8024 but notUbitUmarov2016-09-171-10/+48
| | | | using its code). Only did minor testing in MySQL
* stop using legacy storeterrain in scene.csUbitUmarov2016-09-171-3/+3
|
* move SpinObject funtions from Scenegraph to PacketHandlers, close to grab ↵UbitUmarov2016-09-161-4/+6
| | | | handles, since they are related operations (possible should be moving to graph, not clear this files roles)
* my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)UbitUmarov2016-08-281-1/+0
|
* coment some debug messagesUbitUmarov2016-08-231-1/+1
|
* remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( ↵UbitUmarov2016-08-211-2/+1
| | | | scene.PacketHandlers) where it belongs
* on object delete send a direct kill and a delayed one via updates queue, ↵UbitUmarov2016-08-191-7/+0
| | | | Until we find why some are missing, (if its not by udp nature). also remove redundant avatar stands
* fix misspelled message mantis: 7996UbitUmarov2016-08-161-1/+1
|
* partially revert commit 42a9afdc43cc.. of 06-12 not allowing more updates ↵UbitUmarov2016-08-121-9/+3
| | | | to be enqueued on deleted objects. Keep the catch up on deenqueue, so preserving the race condition safe guard. Let Scene sendkillObject work even if object is flaged as deleted. Still not clear how this are related to mantis 7858 or even less to 7990.
* more changes relative to incorrect use of activegroupidUbitUmarov2016-08-051-14/+0
|
* remove more code related to Mega regionsUbitUmarov2016-07-281-2/+0
|
* remove references to RegionCombinerModuleUbitUmarov2016-07-281-12/+2
|
* be nicer to PIs (actually linux)UbitUmarov2016-07-121-0/+5
|