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* Merge branch 'master' into careminsterMelanie2011-12-101-35/+38
|\ | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
| * Do some clean up Scene.cs log messages.Justin Clark-Casey (justincc)2011-12-091-24/+38
| | | | | | | | | | This prints out both exception message and stacktrace (Exception.ToString()) isn't enough on Windows. This also uses m_log.*Format() which is more efficient than string concat.
| * Get rid of IScene.PresenceChildStatus() which always had to execute a lookup ↵Justin Clark-Casey (justincc)2011-12-091-11/+0
| | | | | | | | in favour of IClientAPI.ISceneAgent.IsChildAgent instead.
* | Merge branch 'master' into bigmergeMelanie2011-12-091-11/+4
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| * Remove unnecessary AgentCircuitData null check from Scene.AddNewClient().Justin Clark-Casey (justincc)2011-12-081-11/+4
| | | | | | | | | | The only caller is the LLUDP stack and this has to validate the UDP circuit itself, so we know that it exists. This allows us to eliminate another null check elsewhere and simplifies the method contract
* | Merge branch 'master' into bigmergeMelanie2011-12-081-34/+35
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * On a new client circuit, send the initial reply ack to let the client know ↵Justin Clark-Casey (justincc)2011-12-081-12/+3
| | | | | | | | | | | | | | | | | | it's live before sending other data. This means that avatar/appearance data of other avatars and scene objects for a client will be sent after the ack rather than possibly before. This may stop some avatars appearing grey on login. This introduces a new OpenSim.Framework.ISceneAgent to accompany the existing OpenSim.Framework.ISceneObject and ISceneEntity This allows IClientAPI to handle this as it can't reference OpenSim.Region.Framework.Interfaces
| * Simplify Scene.AddNewClient()Justin Clark-Casey (justincc)2011-12-081-17/+28
| | | | | | | | | | If sp becomes null right after we've checked or created it, then behaviour down the line is going to be wrong anyway. So instead retain the check/create ScenePresence reference and use this.
* | Merge commit 'eda770e978c09c756d15ba62dbbf6ee34a61b2f5' into bigmergeMelanie2011-12-081-30/+31
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * On an Exception in Scene.RemoveClient(), always remove the client (and SP) ↵Justin Clark-Casey (justincc)2011-12-071-19/+28
| | | | | | | | structure so that logout on unexpired packets isn't retriggered, causing the same exception
| * Implement XMLRPCAdmin command admin_teleport_agent.Justin Clark-Casey (justincc)2011-12-071-3/+3
| | | | | | | | This allows someone with access to this command on the XMLRPCAdmin interface to teleport an avatar to an arbitrary region and/or position.
| * Stop some places where we're trying to reset animations in child agents ↵Justin Clark-Casey (justincc)2011-12-021-1/+0
| | | | | | | | where such requests are ignored.
* | Remove some debug code that had snuck inMelanie2011-12-011-8/+8
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* | Implement llTransferLindenDollarsMelanie2011-12-011-0/+10
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* | Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmergeMelanie2011-11-281-4/+2
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| * \ Merge branch 'master' into bigmergeMelanie2011-11-281-4/+2
| |\ \ | | |/ | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
| | * Remove bizarre call to PhysicsScene.Simulate(0) in ↵Justin Clark-Casey (justincc)2011-11-241-4/+2
| | | | | | | | | | | | | | | | | | Scene.GetNearestAllowedPosition() At least on ODE, this wasn't doing any harm but there wasn't any point to it either
* | | Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmergeMelanie2011-11-191-7/+5
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| * | Merge branch 'master' into bigmergeMelanie2011-11-191-7/+5
| |\ \ | | |/ | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
| | * Don't register a region twice on both official registration and maptile ↵Justin Clark-Casey (justincc)2011-11-191-7/+5
| | | | | | | | | | | | | | | | | | regeneration. Maptile storage appears orthogonal to region registration
* | | Merge branch 'bigmerge' of ssh://3dhosting.de/var/git/careminster into bigmergeMelanie2011-11-171-41/+8
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| * | Merge branch 'master' into bigmergeMelanie2011-11-171-41/+8
| |\ \ | | |/ | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
| | * In AddNewClient, iterator over copy of entities rather than copying under ↵Dan Lake2011-11-151-2/+3
| | | | | | | | | | | | read lock
| | * Make tracked per scene thread names conform to the majorirty format.Justin Clark-Casey (justincc)2011-11-151-1/+3
| | | | | | | | | | | | This is <thread-name> (<region-name>)
| | * Removed unused and mostly commented out SceneCommunicationService methodsJustin Clark-Casey (justincc)2011-11-151-36/+2
| | | | | | | | | | | | As far as I can see, the SCS is only now used for informing neighbours of up/down status and possibly sending child agent updates and close requests
| | * remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is ↵Justin Clark-Casey (justincc)2011-11-151-2/+0
| | | | | | | | | | | | not being used any more - it's now IEntityTransferModule and SimulationService instead
* | | Force a sim exit when hearbeat isn't restarting successfullyMelanie2011-11-171-0/+4
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* | Merge branch 'master' into bigmergeMelanie2011-11-141-0/+10
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneViewer.cs
| * Remove SceneViewer from ScenePresence to reduce quadruple queueing ofDan Lake2011-11-111-0/+10
| | | | | | | | | | | | | | | | | | | | | | | | prim update to only triple queuing. Existing method was: 1. Schedule prim for update, adding to scene update list 2. Update on SOGs during heartbeat queues update onto each SceneViewer 3. Update on SPs during heartbeat queues update onto each IClientAPI 4. ProcessEntityUpdates queues updates into UDP send stack Now the SceneViewer has been eliminated so updates are scheduled at any time and then put onto the IClientAPI priority queues immediately during SceneGraph.UpdateObjectGroups.
* | Merge branch 'master' into bigmergeMelanie2011-11-061-6/+2
|\ \ | |/ | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/Framework/Scenes/AsyncSceneObjectGroupDeleter.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
| * Convert SendKillObject to take a list of uint rather than sending oneMelanie2011-11-061-19/+13
| | | | | | | | packet per prim. More to come as we change to make use of this.
* | Merge branch 'master' into bigmergeMelanie2011-11-061-1/+5
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs
| * HUD attachments: Removes some more messages sent to wrong clients.Snoopy Pfeffer2011-11-061-1/+10
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* | Fix up with core changesMelanie2011-11-051-1/+0
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* | Merge branch 'master' into bigmergeMelanie2011-11-051-3/+0
|\ \ | |/ | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * Remove enableprejump config option and associated code as this is nowMelanie2011-11-051-3/+0
| | | | | | | | fully functional and cannot be disabled because that would break timings.
* | Merge branch 'master' into bigmergeMelanie2011-11-041-39/+31
|\ \ | |/ | | | | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs OpenSim/Region/CoreModules/LightShare/LightShareModule.cs OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
| * Rename ForEachAvatar back to ForEachScenePresence. The other changesDan Lake2011-11-031-4/+4
| | | | | | | | | | | | from previous commit which sort out which iterator is used are left intact. A discussion is needed as to what constitutes an avatar vs a ScenePresence.
| * Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake2011-11-031-42/+34
| | | | | | | | | | | | | | | | | | | | | | | | | | | | the 3 iteration functions so more of them are using the correct iteration for the action they are performing. The 3 iterators that seem to fit all actions within OpenSim at this time are: ForEachAvatar: Perform an action on all avatars (root presences) ForEachClient: Perform an action on all clients (root or child clients) ForEachRootClient: Perform an action on all clients that have an avatar There are still a dozen places or so calling the old ForEachScenePresence that will take a little more refactoring to eliminate.
| * Port the Avination offline messaging system to CoreMelanie2011-11-021-1/+1
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* | Merge branch 'master' into bigmergeMelanie2011-11-021-5/+0
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
| * Removed redundant SceneContents property from Scene. It's the same as ↵Dan Lake2011-11-011-5/+0
| | | | | | | | SceneGraph property.
* | Merge branch 'master' into bigmergeMelanie2011-11-011-37/+0
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
| * Removed see_into_this_sim_from_neighbor configuration option.Dan Lake2011-11-011-10/+0
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| * Removed unused show commands from Scene.cs and SceneBase.cs. The show ↵Dan Lake2011-10-311-27/+0
| | | | | | | | modules command in OpenSim.cs now shows both shared modules and region modules.
* | Merge branch 'master' into bigmergeMelanie2011-10-311-27/+25
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| * Fix line endingsDan Lake2011-10-301-23/+23
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| * Experimental reorder of Heartbeat loop now simulates physics and sends ↵Dan Lake2011-10-301-29/+27
| | | | | | | | updates to clients prior to sleep. Existing behavior was to sleep BEFORE sending updates. We found this patch reduced latency to clients by 1-2 heartbeat periods.
* | Merge branch 'master' into bigmergeMelanie2011-10-301-6/+0
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
| * Remove the SyncRoot locking from Scene which was only being done around the ↵Justin Clark-Casey (justincc)2011-10-291-6/+0
| | | | | | | | | | | | main physics loop and ScenePresence position and velocity setting This is no longer necessary with ODECharacter taints (ODEPrim was already not taking part in this). BSCharacter was already tainting.