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path: root/OpenSim/Region/Framework/Scenes/Scene.cs (follow)
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* replace datetime.now on just timming by faster utcnowUbitUmarov2016-11-221-1/+2
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* search accout by id not volatil user name (HG)UbitUmarov2016-11-181-1/+2
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* stop warning about integer division cast to floatUbitUmarov2016-11-091-3/+2
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* add rest of wiring for terrain bake persistent store (mantis 8024 but notUbitUmarov2016-09-171-10/+48
| | | | using its code). Only did minor testing in MySQL
* stop using legacy storeterrain in scene.csUbitUmarov2016-09-171-3/+3
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* move SpinObject funtions from Scenegraph to PacketHandlers, close to grab ↵UbitUmarov2016-09-161-4/+6
| | | | handles, since they are related operations (possible should be moving to graph, not clear this files roles)
* my broken version of vehicle mouse steer on ubOde (no bank,needs better damp)UbitUmarov2016-08-281-1/+0
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* coment some debug messagesUbitUmarov2016-08-231-1/+1
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* remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( ↵UbitUmarov2016-08-211-2/+1
| | | | scene.PacketHandlers) where it belongs
* on object delete send a direct kill and a delayed one via updates queue, ↵UbitUmarov2016-08-191-7/+0
| | | | Until we find why some are missing, (if its not by udp nature). also remove redundant avatar stands
* fix misspelled message mantis: 7996UbitUmarov2016-08-161-1/+1
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* partially revert commit 42a9afdc43cc.. of 06-12 not allowing more updates ↵UbitUmarov2016-08-121-9/+3
| | | | to be enqueued on deleted objects. Keep the catch up on deenqueue, so preserving the race condition safe guard. Let Scene sendkillObject work even if object is flaged as deleted. Still not clear how this are related to mantis 7858 or even less to 7990.
* more changes relative to incorrect use of activegroupidUbitUmarov2016-08-051-14/+0
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* remove more code related to Mega regionsUbitUmarov2016-07-281-2/+0
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* remove references to RegionCombinerModuleUbitUmarov2016-07-281-12/+2
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* be nicer to PIs (actually linux)UbitUmarov2016-07-121-0/+5
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* don't break child agents start positionUbitUmarov2016-07-121-10/+12
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* work around missing information on child creation, hidding its effects with ↵UbitUmarov2016-07-121-1/+2
| | | | reduced view range in culling option is on
* add test option ObjectsCullingByDistance. In future, if true, it mayUbitUmarov2016-07-061-12/+11
| | | | | prevent sending objects outside view range to viewers. DO NOT SET TRUE unless testing it. Code still not completei!!!
* New config var: DisableObjectTransfer. If set to True, objects never cross; ↵Diva Canto2016-07-031-0/+7
| | | | instead they stay in the region, possibly placed outside its borders.
* try to place avatars on a nicer location, when they arrive into a banned parcelUbitUmarov2016-07-031-4/+9
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* Mantis #7935: regression on transferring attachments over the HGDiva Canto2016-06-221-45/+1
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* Guard against occurring null ref.Diva Canto2016-06-181-1/+1
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* Mantis #7858. This is s shot in the dark, because I cannot reproduce the ↵Diva Canto2016-06-111-2/+0
| | | | problem. Removed what seemed to be redundant kill object calls that weren't there in 0.8.2 -- kill object is already being called in DeleteGroupFromScene.
* Fixed discrepancy between code and ini symbols.Jeff Kelley2016-05-231-1/+1
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* Apply user specified default perms across the board, to items uploaded as ↵Melanie Thielker2016-04-291-0/+12
| | | | | | | | well as items created and to rezzed prims in world. This effectively removes the concept of "default permissions" from OpenSim because all known modern viewers set the permissions flags on login. Ancient abandoned viewers will now default to the SL defaults.
* Remove unused parameter ShouldUseFireAndForgetForCollisions. It wasRobert Adams2016-03-061-15/+0
| | | | used a while ago for testing but the execution code was removed.
* make sure MaxRegionsViewDistance is lower than MaxDrawDistanceUbitUmarov2016-01-261-0/+3
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* add option MaxRegionsViewDistance to control the maximum range to tell ↵UbitUmarov2016-01-261-0/+7
| | | | viewer to connect to Neighbour regions, since that is diferent from view range
* fix avatar movetotarget that got broken with changes on significant ↵UbitUmarov2015-12-231-2/+3
| | | | movement. Do it all on scenepresence.cs, and not also on scene.cs. check distance to target only on X,Y if not flying or landing
* do not change a attachment phatom state on crossingsUbitUmarov2015-12-191-3/+3
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* establish a minimun for ReprioritizationDistanceUbitUmarov2015-12-191-8/+14
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* a few more changes on parcels location findingUbitUmarov2015-12-151-45/+44
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* remove replaced codeUbitUmarov2015-12-151-36/+0
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* replace GetNearestPoint... funtionsUbitUmarov2015-12-151-18/+46
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* rename a parameterUbitUmarov2015-12-141-2/+2
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* bug fixUbitUmarov2015-12-141-2/+2
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* calculate land startpoint, endpoint and center estimate when it is updated, ↵UbitUmarov2015-12-141-44/+3
| | | | it not every time they are needed
* several changes to telehubs, LandPoint and land accessUbitUmarov2015-12-131-1/+1
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* fix: do tell and log denied access to estateUbitUmarov2015-12-131-19/+19
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* fix: if no groups module, deny accessUbitUmarov2015-12-131-2/+2
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* several changes to region and land access control - this may be a bit broken nowUbitUmarov2015-12-131-198/+192
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* remove some SOG references on delete to help GCUbitUmarov2015-12-101-1/+6
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* DeregisterRegion from grid earlier on closeUbitUmarov2015-11-271-4/+4
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* change Backup on scene close to Forced, and not dependent on last change time.UbitUmarov2015-11-271-1/+1
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* remove thread Heartbeat from watchdogUbitUmarov2015-11-271-5/+7
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* Mantis #7765: Add new ClampNegativeZ option. Defaults to false to restore ↵Melanie Thielker2015-11-261-0/+9
| | | | | | prior functionality. Avination code wasn't designed for deep building.
* start adding LegacySitOffsets option. TRUE will prevent the use of new math ↵UbitUmarov2015-11-171-1/+8
| | | | for the compensation of SL sittarget bug, and so not break content. (this is the main code change)
* remove unused parameterUbitUmarov2015-11-171-1/+1
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* bug fix: StateSource of a SOG that is not a attachment is ↵UbitUmarov2015-11-171-1/+3
| | | | StateSource.PrimCrossing