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path: root/OpenSim/Region/Framework/Scenes/Scene.cs (follow)
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* Make physics engines finish internal representation of loaded prims before ↵UbitUmarov2015-10-221-2/+2
| | | | starting simulation so it does start for all at same time. Currently only in use by ubOde
* recover scripts execution time stat i lost on previus changes. Behing ↵UbitUmarov2015-10-211-4/+7
| | | | async, this will not add with other time stats giving total frame time, as happens on other simulators. But its a good diag stat.
* change GetNewRezLocation physics ray results processingUbitUmarov2015-10-011-21/+38
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* remove a auxiliar vector no longer neededUbitUmarov2015-09-281-7/+5
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* recover a lost position check for mega regionsUbitUmarov2015-09-281-6/+7
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* fix object rez on terrain, i broke adding physics assistanceUbitUmarov2015-09-261-11/+19
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* fix object crossings to other scene on same instanceUbitUmarov2015-09-261-0/+2
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* don't mess ray direction..UbitUmarov2015-09-241-74/+78
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* add physics assistance on placement of a new object. This may help on ↵UbitUmarov2015-09-241-61/+101
| | | | mantis 7727, but may still need more work
* add missing sit checkUbitUmarov2015-09-211-1/+2
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* Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.Kevin Cozens2015-09-211-5/+3
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* try to improve vehicles crossing with Xengine. Lag seems main issue now, ↵UbitUmarov2015-09-141-1/+4
| | | | but needs testing, specially the fail cases, that most likelly need more work
* a mess with Modules and ModuleUbitUmarov2015-09-081-43/+3
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* fix some compileUbitUmarov2015-09-081-1/+1
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* Merge branch 'mbworknew1' into ubitworkvarnewUbitUmarov2015-09-081-11/+12
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| * Merge of ubitworkvarnew with opensim/master as of 20150905.Robert Adams2015-09-081-11/+12
| |\ | | | | | | | | | | | | | | | | | | | | | This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1
| | * Clean up viewer-based access control specifications.Diva Canto2015-09-061-3/+7
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| | * Deleted OpenSim.Framework.Communications. Moved its two remaining files to ↵Diva Canto2015-09-041-1/+0
| | | | | | | | | | | | OpenSim.Framework.
| | * First commit where physics work as region module.Diva Canto2015-08-311-4/+3
| | | | | | | | | | | | | | | Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader. Removed call to PhysicsPluginManager.
| | * More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-301-1/+1
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| | * Renamed the namespaces tooDiva Canto2015-08-301-1/+1
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| | * Moved instantiation of SceneCommunicationService object to inside the scene ↵Diva Canto2015-08-301-2/+1
| | | | | | | | | | | | constructor. This was a left over from the original monolithic design of scene communications. The less the instantiators of scenes know about the scene's internals, the better.
* | | add script events per sec stat, using the time report code, but ignoring ↵UbitUmarov2015-09-081-0/+1
|/ / | | | | | | the time for nowwq
* | fix odd drawdistance control initializationUbitUmarov2015-09-061-12/+6
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* | use GetTimeStampMS to increase heartbeat and stats timing resolution. some ↵UbitUmarov2015-09-041-53/+70
| | | | | | | | rearrange on stat code ( MOSES special ones still out )
* | seems to compile ( tests comented out)UbitUmarov2015-09-021-481/+65
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* | bad merge?UbitUmarov2015-09-011-79/+809
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| * start sending terrain patchs in completmovement where we know itsUbitUmarov2015-08-311-2/+2
| | | | | | | | position. Also reset camera to position on makeroot
| * fix NeighborRegions codeUbitUmarov2015-08-291-49/+16
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| * take taints check terrain out of Onframe event and add a new event for it. ↵UbitUmarov2015-08-271-6/+23
| | | | | | | | Slow it down to 1/4 heartbeat rate (once every 363ms aprox)
| * remove a 256m checkUbitUmarov2015-08-211-4/+13
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| * add missing regionExtent setup and Scene physicsscene configuration ( notUbitUmarov2015-08-191-2/+4
| | | | | | | | exactly as core)
| * varregion: any conversions of use of Constants.RegionSize converted intoRobert Adams2015-03-291-5/+28
| | | | | | | | Util.cs routines to convert region coords to and from world coords or handles.
| * varregion: refactor use of 'double heightmap[,]' into references to new ↵Robert Adams2015-03-271-2/+2
| | | | | | | | | | | | class TerrainData and push the implementation from Scene into the database readers and writers.
| * Varregion: first cut at removing Border class checks for region crossings.Robert Adams2015-03-221-301/+24
| | | | | | | | | | Added Scene.PositionIsInCurrentRegion(pos) to sense when new position needs some crossing work. Many changes made to EntityTransferModule to accomodate new crossing sense logic.
| * allow drawdistance to change between 32 and MaxDrawDistance, configurableUbitUmarov2014-11-061-3/+12
| | | | | | | | | | | | value default to 256, so should have no effect. Next steps needed: reduce client udp Throttles with distance, update childreen connections with significat movement and view range changes, Make disconnect be delayed in time, make disconnects be receiving region action not sender on region changes. Allow distance less than 256 to only connect to visible regions, even none. Make this be relative to camera and not agent position or region centers as it is now.
| * refuse crossings if logins disabledUbitUmarov2014-10-211-0/+7
| | | | | | | | Please enter the commit message for your changes. Lines starting
| * try to fix propagation of seeds to all relevante regionsUbitUmarov2014-10-191-1/+7
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| * change child agents creation/notification. As before this assumes thatUbitUmarov2014-10-181-3/+3
| | | | | | | | sending regions close out of view connections.
| * coment out stack trace at newUserConnection, add log msh at createAgentUbitUmarov2014-09-241-1/+1
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| * add stack trace debug messageUbitUmarov2014-09-241-0/+2
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| * same thing on another lock(acd)UbitUmarov2014-09-241-1/+5
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| * replace a lock on a unkown origin object with a lock on a well definedUbitUmarov2014-09-241-1/+4
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| * If an agent is logging in, rather than teleporting, make sure all knownMelanie Thielker2014-09-231-0/+6
| | | | | | | | circuits for that agent are closed.
| * Merge branch 'ubitworkmaster'Melanie Thielker2014-09-221-0/+5
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| | * update scenegraph group find by part information in sog link, so script ↵UbitUmarov2014-09-221-0/+5
| | | | | | | | | | | | link functions do update that also.
| * | When a ghosted avatar is removed, also remove any remaining CAPSMelanie Thielker2014-09-221-0/+2
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| * When CloseAgnt is called with an agent id that doesn't have a presence, ↵Melanie Thielker2014-09-131-0/+12
| | | | | | | | check for stray clients and clean them up instead of failing.
| * Fix a nullref that can hit Vivox voiceMelanie Thielker2014-09-101-2/+8
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| * set default LinksetPhysPrims to 0 so max number of prims for physicalUbitUmarov2014-09-091-1/+1
| | | | | | | | object is disabled