Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Make physics engines finish internal representation of loaded prims before ↵ | UbitUmarov | 2015-10-22 | 1 | -2/+2 |
| | | | | starting simulation so it does start for all at same time. Currently only in use by ubOde | ||||
* | recover scripts execution time stat i lost on previus changes. Behing ↵ | UbitUmarov | 2015-10-21 | 1 | -4/+7 |
| | | | | async, this will not add with other time stats giving total frame time, as happens on other simulators. But its a good diag stat. | ||||
* | change GetNewRezLocation physics ray results processing | UbitUmarov | 2015-10-01 | 1 | -21/+38 |
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* | remove a auxiliar vector no longer needed | UbitUmarov | 2015-09-28 | 1 | -7/+5 |
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* | recover a lost position check for mega regions | UbitUmarov | 2015-09-28 | 1 | -6/+7 |
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* | fix object rez on terrain, i broke adding physics assistance | UbitUmarov | 2015-09-26 | 1 | -11/+19 |
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* | fix object crossings to other scene on same instance | UbitUmarov | 2015-09-26 | 1 | -0/+2 |
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* | don't mess ray direction.. | UbitUmarov | 2015-09-24 | 1 | -74/+78 |
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* | add physics assistance on placement of a new object. This may help on ↵ | UbitUmarov | 2015-09-24 | 1 | -61/+101 |
| | | | | mantis 7727, but may still need more work | ||||
* | add missing sit check | UbitUmarov | 2015-09-21 | 1 | -1/+2 |
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* | Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more. | Kevin Cozens | 2015-09-21 | 1 | -5/+3 |
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* | try to improve vehicles crossing with Xengine. Lag seems main issue now, ↵ | UbitUmarov | 2015-09-14 | 1 | -1/+4 |
| | | | | but needs testing, specially the fail cases, that most likelly need more work | ||||
* | a mess with Modules and Module | UbitUmarov | 2015-09-08 | 1 | -43/+3 |
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* | fix some compile | UbitUmarov | 2015-09-08 | 1 | -1/+1 |
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* | Merge branch 'mbworknew1' into ubitworkvarnew | UbitUmarov | 2015-09-08 | 1 | -11/+12 |
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| * | Merge of ubitworkvarnew with opensim/master as of 20150905. | Robert Adams | 2015-09-08 | 1 | -11/+12 |
| |\ | | | | | | | | | | | | | | | | | | | | | | This integrates the OpenSim refactoring to make physics, etc into modules. AVN physics hasn't been moved to new location. Does not compile yet. Merge branch 'osmaster' into mbworknew1 | ||||
| | * | Clean up viewer-based access control specifications. | Diva Canto | 2015-09-06 | 1 | -3/+7 |
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| | * | Deleted OpenSim.Framework.Communications. Moved its two remaining files to ↵ | Diva Canto | 2015-09-04 | 1 | -1/+0 |
| | | | | | | | | | | | | OpenSim.Framework. | ||||
| | * | First commit where physics work as region module. | Diva Canto | 2015-08-31 | 1 | -4/+3 |
| | | | | | | | | | | | | | | | Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader. Removed call to PhysicsPluginManager. | ||||
| | * | More namespace and dll name changes. Still no functional changes. | Diva Canto | 2015-08-30 | 1 | -1/+1 |
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| | * | Renamed the namespaces too | Diva Canto | 2015-08-30 | 1 | -1/+1 |
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| | * | Moved instantiation of SceneCommunicationService object to inside the scene ↵ | Diva Canto | 2015-08-30 | 1 | -2/+1 |
| | | | | | | | | | | | | constructor. This was a left over from the original monolithic design of scene communications. The less the instantiators of scenes know about the scene's internals, the better. | ||||
* | | | add script events per sec stat, using the time report code, but ignoring ↵ | UbitUmarov | 2015-09-08 | 1 | -0/+1 |
|/ / | | | | | | | the time for nowwq | ||||
* | | fix odd drawdistance control initialization | UbitUmarov | 2015-09-06 | 1 | -12/+6 |
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* | | use GetTimeStampMS to increase heartbeat and stats timing resolution. some ↵ | UbitUmarov | 2015-09-04 | 1 | -53/+70 |
| | | | | | | | | rearrange on stat code ( MOSES special ones still out ) | ||||
* | | seems to compile ( tests comented out) | UbitUmarov | 2015-09-02 | 1 | -481/+65 |
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* | | bad merge? | UbitUmarov | 2015-09-01 | 1 | -79/+809 |
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| * | start sending terrain patchs in completmovement where we know its | UbitUmarov | 2015-08-31 | 1 | -2/+2 |
| | | | | | | | | position. Also reset camera to position on makeroot | ||||
| * | fix NeighborRegions code | UbitUmarov | 2015-08-29 | 1 | -49/+16 |
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| * | take taints check terrain out of Onframe event and add a new event for it. ↵ | UbitUmarov | 2015-08-27 | 1 | -6/+23 |
| | | | | | | | | Slow it down to 1/4 heartbeat rate (once every 363ms aprox) | ||||
| * | remove a 256m check | UbitUmarov | 2015-08-21 | 1 | -4/+13 |
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| * | add missing regionExtent setup and Scene physicsscene configuration ( not | UbitUmarov | 2015-08-19 | 1 | -2/+4 |
| | | | | | | | | exactly as core) | ||||
| * | varregion: any conversions of use of Constants.RegionSize converted into | Robert Adams | 2015-03-29 | 1 | -5/+28 |
| | | | | | | | | Util.cs routines to convert region coords to and from world coords or handles. | ||||
| * | varregion: refactor use of 'double heightmap[,]' into references to new ↵ | Robert Adams | 2015-03-27 | 1 | -2/+2 |
| | | | | | | | | | | | | class TerrainData and push the implementation from Scene into the database readers and writers. | ||||
| * | Varregion: first cut at removing Border class checks for region crossings. | Robert Adams | 2015-03-22 | 1 | -301/+24 |
| | | | | | | | | | | Added Scene.PositionIsInCurrentRegion(pos) to sense when new position needs some crossing work. Many changes made to EntityTransferModule to accomodate new crossing sense logic. | ||||
| * | allow drawdistance to change between 32 and MaxDrawDistance, configurable | UbitUmarov | 2014-11-06 | 1 | -3/+12 |
| | | | | | | | | | | | | value default to 256, so should have no effect. Next steps needed: reduce client udp Throttles with distance, update childreen connections with significat movement and view range changes, Make disconnect be delayed in time, make disconnects be receiving region action not sender on region changes. Allow distance less than 256 to only connect to visible regions, even none. Make this be relative to camera and not agent position or region centers as it is now. | ||||
| * | refuse crossings if logins disabled | UbitUmarov | 2014-10-21 | 1 | -0/+7 |
| | | | | | | | | Please enter the commit message for your changes. Lines starting | ||||
| * | try to fix propagation of seeds to all relevante regions | UbitUmarov | 2014-10-19 | 1 | -1/+7 |
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| * | change child agents creation/notification. As before this assumes that | UbitUmarov | 2014-10-18 | 1 | -3/+3 |
| | | | | | | | | sending regions close out of view connections. | ||||
| * | coment out stack trace at newUserConnection, add log msh at createAgent | UbitUmarov | 2014-09-24 | 1 | -1/+1 |
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| * | add stack trace debug message | UbitUmarov | 2014-09-24 | 1 | -0/+2 |
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| * | same thing on another lock(acd) | UbitUmarov | 2014-09-24 | 1 | -1/+5 |
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| * | replace a lock on a unkown origin object with a lock on a well defined | UbitUmarov | 2014-09-24 | 1 | -1/+4 |
| | | | | | | | | one. | ||||
| * | If an agent is logging in, rather than teleporting, make sure all known | Melanie Thielker | 2014-09-23 | 1 | -0/+6 |
| | | | | | | | | circuits for that agent are closed. | ||||
| * | Merge branch 'ubitworkmaster' | Melanie Thielker | 2014-09-22 | 1 | -0/+5 |
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| | * | update scenegraph group find by part information in sog link, so script ↵ | UbitUmarov | 2014-09-22 | 1 | -0/+5 |
| | | | | | | | | | | | | link functions do update that also. | ||||
| * | | When a ghosted avatar is removed, also remove any remaining CAPS | Melanie Thielker | 2014-09-22 | 1 | -0/+2 |
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| * | When CloseAgnt is called with an agent id that doesn't have a presence, ↵ | Melanie Thielker | 2014-09-13 | 1 | -0/+12 |
| | | | | | | | | check for stray clients and clean them up instead of failing. | ||||
| * | Fix a nullref that can hit Vivox voice | Melanie Thielker | 2014-09-10 | 1 | -2/+8 |
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| * | set default LinksetPhysPrims to 0 so max number of prims for physical | UbitUmarov | 2014-09-09 | 1 | -1/+1 |
| | | | | | | | | object is disabled |