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path: root/OpenSim/Region/Framework/Scenes/Scene.cs (follow)
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* Merge commit '460946ad62b682c7a942751f192ca9e96b662f0e' into bigmergeMelanie2011-10-111-3/+1
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| * Removed redundant code in AttachmentsModule and simplified interfaces which c...Dan Lake2011-10-031-1/+1
* | Merge commit '37ae6451f9ddb2e07402a5e79a9ab58668781104' into bigmergeMelanie2011-10-111-40/+44
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| * | Remove vestigal RegionStatus.SlaveScene.Justin Clark-Casey (justincc)2011-10-031-45/+42
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* | Merge commit 'd358125cac4e01194dae4b1f0bc9afc87e463f76' into bigmergeMelanie2011-10-111-3/+3
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| * Reinstate option to land an npc when it reaches a target.Justin Clark-Casey (justincc)2011-09-221-3/+3
* | Merge commit '241e07d006fad1b54e088d8a9ddede0b98a1e800' into bigmergeMelanie2011-10-111-1/+67
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| * Move code which handles NPC movement into Scene so that this can also be used...Justin Clark-Casey (justincc)2011-09-211-0/+67
* | Merge commit '522d6261f11ffaf8320c3f0775beb5d0608ce226' into bigmergeMelanie2011-10-111-82/+0
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| * Correctly create a freshly created estate owner's default items and avatar en...Justin Clark-Casey (justincc)2011-09-161-82/+0
* | Merge commit 'c4efb97d49dec736151dfa3fa102efe6a5f6fbab' into bigmergeMelanie2011-10-111-0/+1
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| * Write code to create minimum necessary body parts/clothing and avatar entries...Justin Clark-Casey (justincc)2011-09-151-0/+1
* | Bring us up to date.Tom2011-09-141-14/+51
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| * Comment out attachments code in Scene.IncomingCreateObject(UUID userID, UUID ...Justin Clark-Casey (justincc)2011-09-131-8/+10
| * In an object return message, send a null-terminated empty string in binary bu...Justin Clark-Casey (justincc)2011-09-131-1/+3
| * stop the redundant passing in of RegionInfo to SceneGraph, since the Scene is...Justin Clark-Casey (justincc)2011-09-121-1/+1
| * Save the default terrain texture UUIDs for a new region instead of leaving th...Justin Clark-Casey (justincc)2011-09-091-1/+36
* | Merge fixes, and fix the buildTom2011-09-141-34/+53
* | First set of merge fixesTom2011-09-071-35/+0
* | Resolve merge commits, stage 1Tom2011-09-041-117/+191
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| * Comment out Scene.CleanDroppedAttachments() and calls.Justin Clark-Casey (justincc)2011-09-021-36/+36
| * Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)2011-09-011-10/+4
| * Remove pointless cluttering SOP.ParentGroup != null checks.Justin Clark-Casey (justincc)2011-09-011-44/+38
| * minor: remove already processed avatar null check in Scene.RemoveClient()Justin Clark-Casey (justincc)2011-08-301-1/+1
| * refactor: move SP.SaveChangedAttachments() fully into AttachmentsModuleJustin Clark-Casey (justincc)2011-08-301-2/+2
| * refactor: Move ScenePresence.RezAttachments() into AttachmentsModuleJustin Clark-Casey (justincc)2011-08-301-1/+1
| * refactor: migrate DropObject handling fully into AttachmentsModule from SceneJustin Clark-Casey (justincc)2011-08-301-2/+0
| * refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...Justin Clark-Casey (justincc)2011-08-271-2/+2
| * Stop NPC's getting hypergrid like names in some circumstances.Justin Clark-Casey (justincc)2011-08-191-14/+28
| * Don't try to save changed attachment states when an NPC with attachments is r...Justin Clark-Casey (justincc)2011-08-181-4/+5
| * Added console command "delete object outside" to delete all objects outside r...Snoopy Pfeffer2011-08-151-2/+37
| * Stop trying to deregister caps or close child agents when an NPC is removedJustin Clark-Casey (justincc)2011-08-101-8/+7
| * Get rid of AvatarAppearance.Owner to simplify the code.Justin Clark-Casey (justincc)2011-08-021-2/+2
| * When using osTeleportAgent() and osTeleportAvatar(), only teleport if the reg...Justin Clark-Casey (justincc)2011-07-291-4/+8
| * Pass the first name and last name from the agent circuit data to the authoriz...Justin Clark-Casey (justincc)2011-07-231-2/+3
| * Generate the initial maptile asynchronouslyOren Hurvitz2011-07-221-11/+11
| * refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis...Justin Clark-Casey (justincc)2011-07-191-2/+2
| * Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what i...Justin Clark-Casey (justincc)2011-07-191-4/+8
| * When a mesh object is added to a scene, delay adding the physics actor until ...Justin Clark-Casey (justincc)2011-07-121-2/+3
| * When a sculpt/mesh texture is received by a part on a callback request, don't...Justin Clark-Casey (justincc)2011-07-111-0/+1
* | Add a timer to monitor the heartbeat. Restart it if it's been dead forMelanie2011-07-251-2/+16
* | Merge branch 'master' into careminster-presence-refactorroot2011-07-051-4/+4
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| * fix build break I just introducedJustin Clark-Casey (justincc)2011-07-011-2/+1
| * Add an async inventory details sender to respond to FetchInventory packets.Justin Clark-Casey (justincc)2011-07-011-2/+3
* | Merge branch 'master' into careminster-presence-refactorroot2011-06-301-1/+3
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| * Hack around with the NPC module to get osNpcCreate() partially working again.Justin Clark-Casey (justincc)2011-06-291-1/+3
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-06-091-25/+54
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| * Fixed "Unknown User" listed as creator/owner on prims created with the Build ...Diva Canto2011-06-081-0/+4
| * Added EventManager.OnPrimsLoaded, an event that modules can hook up onto so t...Diva Canto2011-06-081-0/+1
| * This makes the display names work better for foreignersDiva Canto2011-06-071-0/+26