| Commit message (Expand) | Author | Age | Files | Lines |
* | Add some more data to the new user connection logging for debug purposes. | Justin Clark-Casey (justincc) | 2012-02-14 | 1 | -3/+3 |
* | change NonPhysicalPrimMax to NonphysicalPrimMax in Scenes.cs to make the | nebadon | 2012-02-04 | 1 | -1/+1 |
* | ObjectAddedToScene event should be fired when duplicating objects | Dan Lake | 2012-02-02 | 1 | -4/+22 |
* | Add event RegionHeartbeatEnd for modules interested in coordinating activity ... | Dan Lake | 2012-02-01 | 1 | -10/+12 |
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Dan Lake | 2012-02-01 | 1 | -112/+51 |
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| * | Small optimization to last commit | Melanie | 2012-02-01 | 1 | -5/+5 |
| * | Fix copy/paste errors | Melanie | 2012-02-01 | 1 | -2/+2 |
| * | Straighten out some attachment mess. Don't save attachment states for HG | Melanie | 2012-02-01 | 1 | -1/+11 |
| * | Move object delete commands into a commands region module, in preparation for... | Justin Clark-Casey (justincc) | 2012-01-31 | 1 | -104/+0 |
| * | Add torture tests to test adding 10,000, 100,000 and 200,000 single prim scen... | Justin Clark-Casey (justincc) | 2012-01-31 | 1 | -0/+2 |
| * | Support rejecting a teleport if a user is banned in all parcels that have | Melanie | 2012-01-26 | 1 | -0/+30 |
| * | Teleport Debugging | BlueWall | 2012-01-10 | 1 | -2/+0 |
| * | Add some run-time debugging support | BlueWall | 2012-01-09 | 1 | -0/+3 |
| * | Use our TeleportFlags | BlueWall | 2012-01-09 | 1 | -2/+2 |
* | | Add a version of GetGroupByPrim to Scene which accepts UUID instead of localID | Dan Lake | 2012-01-19 | 1 | -0/+10 |
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* | Added EventManager.OnRegionStarted which is triggered when Heartbeat is started. | Dan Lake | 2012-01-04 | 1 | -0/+1 |
* | Bug fix in map tiles in standalone: the map has been blank since commit 01ae9... | Diva Canto | 2011-12-30 | 1 | -13/+20 |
* | rename Scene.m_physicalPrim to PhysicalPrims since its public and access exte... | Justin Clark-Casey (justincc) | 2011-12-22 | 1 | -2/+2 |
* | Make it possible to force all prims to be phantom via the collidable_prim boo... | Justin Clark-Casey (justincc) | 2011-12-22 | 1 | -0/+9 |
* | Move HandleObjectGroupUpdate() from GroupsModule to Scene.PacketHandlers.cs a... | Justin Clark-Casey (justincc) | 2011-12-19 | 1 | -6/+5 |
* | Fix bug where objects could not be set to a new group if the group had been c... | Justin Clark-Casey (justincc) | 2011-12-17 | 1 | -3/+1 |
* | No functional changes. Changed the prefix of that log message [CONNECTION BEG... | Diva Canto | 2011-12-16 | 1 | -6/+6 |
* | Cleaned up ScenePresence parameters for Flying, WasFlying, FlyingOld and IsCo... | Dan Lake | 2011-12-12 | 1 | -4/+4 |
* | Do some clean up Scene.cs log messages. | Justin Clark-Casey (justincc) | 2011-12-09 | 1 | -24/+38 |
* | Get rid of IScene.PresenceChildStatus() which always had to execute a lookup ... | Justin Clark-Casey (justincc) | 2011-12-09 | 1 | -11/+0 |
* | Remove unnecessary AgentCircuitData null check from Scene.AddNewClient(). | Justin Clark-Casey (justincc) | 2011-12-08 | 1 | -11/+4 |
* | On a new client circuit, send the initial reply ack to let the client know it... | Justin Clark-Casey (justincc) | 2011-12-08 | 1 | -12/+3 |
* | Simplify Scene.AddNewClient() | Justin Clark-Casey (justincc) | 2011-12-08 | 1 | -17/+28 |
* | On an Exception in Scene.RemoveClient(), always remove the client (and SP) st... | Justin Clark-Casey (justincc) | 2011-12-07 | 1 | -19/+28 |
* | Implement XMLRPCAdmin command admin_teleport_agent. | Justin Clark-Casey (justincc) | 2011-12-07 | 1 | -3/+3 |
* | Stop some places where we're trying to reset animations in child agents where... | Justin Clark-Casey (justincc) | 2011-12-02 | 1 | -1/+0 |
* | Remove bizarre call to PhysicsScene.Simulate(0) in Scene.GetNearestAllowedPos... | Justin Clark-Casey (justincc) | 2011-11-24 | 1 | -4/+2 |
* | Don't register a region twice on both official registration and maptile regen... | Justin Clark-Casey (justincc) | 2011-11-19 | 1 | -7/+5 |
* | In AddNewClient, iterator over copy of entities rather than copying under rea... | Dan Lake | 2011-11-15 | 1 | -2/+3 |
* | Make tracked per scene thread names conform to the majorirty format. | Justin Clark-Casey (justincc) | 2011-11-15 | 1 | -1/+3 |
* | Removed unused and mostly commented out SceneCommunicationService methods | Justin Clark-Casey (justincc) | 2011-11-15 | 1 | -36/+2 |
* | remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is n... | Justin Clark-Casey (justincc) | 2011-11-15 | 1 | -2/+0 |
* | Remove SceneViewer from ScenePresence to reduce quadruple queueing of | Dan Lake | 2011-11-11 | 1 | -0/+10 |
* | Convert SendKillObject to take a list of uint rather than sending one | Melanie | 2011-11-06 | 1 | -19/+13 |
* | HUD attachments: Removes some more messages sent to wrong clients. | Snoopy Pfeffer | 2011-11-06 | 1 | -1/+10 |
* | Remove enableprejump config option and associated code as this is now | Melanie | 2011-11-05 | 1 | -3/+0 |
* | Rename ForEachAvatar back to ForEachScenePresence. The other changes | Dan Lake | 2011-11-03 | 1 | -4/+4 |
* | Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to | Dan Lake | 2011-11-03 | 1 | -42/+34 |
* | Port the Avination offline messaging system to Core | Melanie | 2011-11-02 | 1 | -1/+1 |
* | Removed redundant SceneContents property from Scene. It's the same as SceneGr... | Dan Lake | 2011-11-01 | 1 | -5/+0 |
* | Removed see_into_this_sim_from_neighbor configuration option. | Dan Lake | 2011-11-01 | 1 | -10/+0 |
* | Removed unused show commands from Scene.cs and SceneBase.cs. The show modules... | Dan Lake | 2011-10-31 | 1 | -27/+0 |
* | Fix line endings | Dan Lake | 2011-10-30 | 1 | -23/+23 |
* | Experimental reorder of Heartbeat loop now simulates physics and sends update... | Dan Lake | 2011-10-30 | 1 | -29/+27 |
* | Remove the SyncRoot locking from Scene which was only being done around the m... | Justin Clark-Casey (justincc) | 2011-10-29 | 1 | -6/+0 |