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Domme
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My fork of OpenSim for IG and DG, called SledjChisl.
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OpenSim
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Region
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Framework
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Scenes
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Scene.cs
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Author
Age
Files
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*
More on switching the root folder from under the viewer. More experiments.
Diva Canto
2012-03-27
1
-15
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+0
*
HG: Switch root folders from under the viewer. Towards HG 2.0. This is guarde...
Diva Canto
2012-03-27
1
-4
/
+11
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Dan Lake
2012-03-27
1
-285
/
+425
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\
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*
HG: beginning of a more restrictive inventory access procedure (optional). Ex...
Diva Canto
2012-03-27
1
-0
/
+8
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*
Comment out log message about sending periodic appearance updates.
Justin Clark-Casey (justincc)
2012-03-23
1
-2
/
+2
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*
Add experimental SendPeriodicAppearanceUpdates = true/false setting to [Start...
Justin Clark-Casey (justincc)
2012-03-23
1
-0
/
+17
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*
Add a scene maintenance thread in parallel to the heartbeat thread. The main...
Justin Clark-Casey (justincc)
2012-03-23
1
-14
/
+77
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*
Remove unnecessary shutting down check in Scene.Heartbeat(). Add some method...
Justin Clark-Casey (justincc)
2012-03-23
1
-17
/
+20
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*
Rename Scene.StartTimer() to Start() - this method no longer uses a timer. C...
Justin Clark-Casey (justincc)
2012-03-23
1
-24
/
+25
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*
Fix build break
Justin Clark-Casey (justincc)
2012-03-23
1
-1
/
+1
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*
Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769e
Justin Clark-Casey (justincc)
2012-03-23
1
-2
/
+2
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*
Comment out unused scene loop restart code.
Justin Clark-Casey (justincc)
2012-03-23
1
-19
/
+22
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*
Use m_lastFrameTick instead of m_lastUpdate in Scene.GetHealth(). m_lastUpda...
Justin Clark-Casey (justincc)
2012-03-23
1
-2
/
+2
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*
Add commented out section on collisions switch in Scene.SetSceneCoreDebug().
Justin Clark-Casey (justincc)
2012-03-23
1
-0
/
+6
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*
If "debug scene updates true" then print out to log when a garbage collection...
Justin Clark-Casey (justincc)
2012-03-21
1
-0
/
+3
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*
Add Scene.DebugUpdates switch which, if turned on, will print out a warning w...
Justin Clark-Casey (justincc)
2012-03-21
1
-10
/
+32
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*
Incorporate scene teleporting debugging into "debug scene teleport true|false...
Justin Clark-Casey (justincc)
2012-03-21
1
-1
/
+4
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*
Replace "scene debug true false true" console command with "scene debug scrip...
Justin Clark-Casey (justincc)
2012-03-21
1
-25
/
+30
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*
Add ability to log warn if a frame takes longer than twice the expected time....
Justin Clark-Casey (justincc)
2012-03-21
1
-7
/
+14
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*
remove unnecessary tmpFrameMS, use maintc instead for frame time calculation
Justin Clark-Casey (justincc)
2012-03-20
1
-3
/
+2
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*
Move frame loop entirely within Scene.Update() for better future performance ...
Justin Clark-Casey (justincc)
2012-03-20
1
-158
/
+179
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*
Remove some pointless catching/throwing in the scene loop.
Justin Clark-Casey (justincc)
2012-03-20
1
-7
/
+0
|
*
Moved HandleAvatarPickerRequest from the generic Scene.PacketHandlers to the ...
Diva Canto
2012-03-17
1
-2
/
+0
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*
Region access control! Region operators can now specify things like DisallowF...
Diva Canto
2012-03-17
1
-2
/
+2
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*
Terrain: added [Terrain] section with an option to load an initial flat terra...
Diva Canto
2012-03-16
1
-2
/
+9
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*
Fix a problem where multiple near simultaneous calls to llDie() from multiple...
Justin Clark-Casey (justincc)
2012-03-15
1
-10
/
+1
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*
Display help commander topics in capitalized form - the commands themselves a...
Justin Clark-Casey (justincc)
2012-03-08
1
-1
/
+1
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*
Change "help" to display categories/module list then "help <category/module>"...
Justin Clark-Casey (justincc)
2012-03-08
1
-1
/
+1
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*
Stop individually deleting objects at the end of each ObjectTortureTest.
Justin Clark-Casey (justincc)
2012-03-07
1
-28
/
+21
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*
Explictly close down the StatsReporter so that we can shutdown its timer
Justin Clark-Casey (justincc)
2012-03-06
1
-0
/
+2
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*
Remove outdated comment about checking attachment prims in Scene.PipeEventsFo...
Justin Clark-Casey (justincc)
2012-03-02
1
-3
/
+1
|
*
Allow a script to receive events if its root prim is in an area where it's al...
Justin Clark-Casey (justincc)
2012-03-02
1
-4
/
+1
*
|
When loading objects from DB, first add to scene, then call TriggerOnSceneObj...
Dan Lake
2012-03-27
1
-1
/
+1
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/
*
Get rid of some of the identical exception catching in Scene.Update().
Justin Clark-Casey (justincc)
2012-02-24
1
-17
/
+1
*
Stop spurious scene loop startup timeout alarms for scenes with many prims.
Justin Clark-Casey (justincc)
2012-02-24
1
-3
/
+9
*
Try to resolve some problems with viewers crashing after hitting parcel banli...
Justin Clark-Casey (justincc)
2012-02-23
1
-5
/
+12
*
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2012-02-23
1
-8
/
+2
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\
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*
Remove two spurious m_sceneGraph != null checks in Scene.cs. It's set in con...
Justin Clark-Casey (justincc)
2012-02-22
1
-8
/
+2
*
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Add a position parameter to region crossing of objects. This avoids the
Melanie
2012-02-23
1
-1
/
+4
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/
*
Fix bug where NPCs would establish child agents on other neighbour regions th...
Justin Clark-Casey (justincc)
2012-02-21
1
-15
/
+14
*
Use localy defined name, TPFlags, for Constants.TeleportFlags
BlueWall
2012-02-19
1
-6
/
+6
*
Route logins according to Estate, Telehub and TeleportFlags
BlueWall
2012-02-18
1
-2
/
+4
*
Propagate our teleport flags on logins
BlueWall
2012-02-18
1
-1
/
+4
*
Fix missing telehub handling on login
BlueWall
2012-02-17
1
-0
/
+21
*
Add some more data to the new user connection logging for debug purposes.
Justin Clark-Casey (justincc)
2012-02-14
1
-3
/
+3
*
change NonPhysicalPrimMax to NonphysicalPrimMax in Scenes.cs to make the
nebadon
2012-02-04
1
-1
/
+1
*
ObjectAddedToScene event should be fired when duplicating objects
Dan Lake
2012-02-02
1
-4
/
+22
*
Add event RegionHeartbeatEnd for modules interested in coordinating activity ...
Dan Lake
2012-02-01
1
-10
/
+12
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Dan Lake
2012-02-01
1
-112
/
+51
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\
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*
Small optimization to last commit
Melanie
2012-02-01
1
-5
/
+5
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