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My fork of OpenSim for IG and DG, called SledjChisl.
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Scenes
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Scene.cs
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Author
Age
Files
Lines
*
Fixed "Unknown User" listed as creator/owner on prims created with the Build ...
Diva Canto
2011-06-08
1
-0
/
+4
*
Added EventManager.OnPrimsLoaded, an event that modules can hook up onto so t...
Diva Canto
2011-06-08
1
-0
/
+1
*
This makes the display names work better for foreigners
Diva Canto
2011-06-07
1
-0
/
+26
*
HG Landmarks now working.
Diva Canto
2011-06-03
1
-22
/
+1
*
Moved CreateNewInventoryItem to the InventoryAccessModule in preparation for ...
Diva Canto
2011-06-03
1
-2
/
+2
*
Adding an event to signal that logins are enabled
BlueWall
2011-05-28
1
-0
/
+3
*
Add option to disable logins
BlueWall
2011-05-28
1
-1
/
+17
*
Allow disabling the legacy backup mechanism to avoid the object clone if
Melanie
2011-05-24
1
-0
/
+9
*
Add an event for an orderly region shutdown that fires once per region before
Melanie
2011-05-24
1
-0
/
+2
*
refactor Scene.RezObject() to use AddNewSceneObject() rather than copy/pastin...
Justin Clark-Casey (justincc)
2011-05-21
1
-3
/
+3
*
implement Scene.GetSceneObjectGroup(string name) to match the equivalent GetS...
Justin Clark-Casey (justincc)
2011-05-20
1
-2
/
+13
*
implement Scene.GetSceneObjectGroup(UUID fullID) using existing index
Justin Clark-Casey (justincc)
2011-05-20
1
-0
/
+10
*
add test for rezzing an object from a prim item
Justin Clark-Casey (justincc)
2011-05-20
1
-1
/
+2
*
correct small mistake in "delete object name <name>" usage summary
Justin Clark-Casey (justincc)
2011-05-18
1
-1
/
+1
*
Add commands to delete objects by name, UUID, creator or owner
Melanie
2011-05-09
1
-0
/
+67
*
Bug fix: iars under Library weren't being loaded.
Diva Canto
2011-05-06
1
-0
/
+2
*
Broke down Caps.cs into a generic Caps object that simply registers/unregiste...
Diva Canto
2011-05-01
1
-4
/
+4
*
When coming in from a legacy region without fatpacks, start scripts the
Melanie
2011-04-30
1
-0
/
+16
*
Delaying starting the scripts on TPs and crossings until the agent is root.
Diva Canto
2011-04-29
1
-14
/
+8
*
Fatpack message on agent transfers: 1 message only (UpdateAgent) containing t...
Diva Canto
2011-04-28
1
-1
/
+3
*
Implement agent limits
Melanie
2011-04-21
1
-0
/
+20
*
Adjust the quanterions used in the rez coalsced object tests to get sensible ...
Justin Clark-Casey (justincc)
2011-04-13
1
-0
/
+4
*
Add coalesced scene objects class and serializer. This is currently only use...
Justin Clark-Casey (justincc)
2011-04-13
1
-1
/
+14
*
Change some text to make the autoreturn mechanism more obvious, and align wit...
Justin Clark-Casey (justincc)
2011-04-05
1
-1
/
+4
*
remove now unused individual LandData prim counts.
Justin Clark-Casey (justincc)
2011-04-05
1
-14
/
+0
*
Implement taking of coalesced objects.
Melanie
2011-04-03
1
-0
/
+9
*
Remove unused Datastore parameter from RegionInfo (legacy from early 2008)
Justin Clark-Casey (justincc)
2011-03-31
1
-1
/
+0
*
Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to list...
Justin Clark-Casey (justincc)
2011-03-23
1
-3
/
+15
*
On initial setup, include estate and regions names in questions to make it cl...
Justin Clark-Casey (justincc)
2011-03-21
1
-1
/
+1
*
change some log messages from info to debug
Justin Clark-Casey (justincc)
2011-02-25
1
-1
/
+1
*
Parameterizes the view distance used to compute and manage
Mic Bowman
2011-02-22
1
-0
/
+9
*
Put some CapabilitiesModule null checks in Scene
Justin Clark-Casey (justincc)
2011-02-18
1
-4
/
+11
*
Add very basic test which invokes the scene update loop once and checks the f...
Justin Clark-Casey (justincc)
2011-02-18
1
-154
/
+153
*
Add support for new naming syntax of linked regions to osTeleportAgent and os...
Marck
2011-02-17
1
-3
/
+3
*
Change the QUERYACCESS method to eliminate spurious access denied messages
Melanie
2011-02-16
1
-1
/
+2
*
Added emergency monitoring of UDP Outgoing packets thread. Just type "emergen...
Diva Canto
2011-02-08
1
-0
/
+2
*
Fix up QueryAccess to also check parcels
Melanie
2011-01-28
1
-1
/
+1
*
Fix bumping into sim borders and check estate bans for walking crossings
Melanie
2011-01-28
1
-2
/
+4
*
Make it work
Melanie
2011-01-27
1
-4
/
+6
*
Add a TeleportFlags member to SP so we can tell how we got there.
Melanie
2011-01-27
1
-0
/
+4
*
Remove the RestorePresences functions (which don't seem to be doing
Mic Bowman
2011-01-26
1
-67
/
+10
*
HG bug fix. Must wait for client's UDP contact before getting scene presence.
Diva Canto
2011-01-06
1
-4
/
+11
*
Bug fix in neighbors: serverURI now always has a trailing '/'... neighbors we...
Diva Canto
2010-12-29
1
-2
/
+2
*
Put the coarse location updates back to 50 frames, otherwise the dots on the ...
Diva Canto
2010-12-19
1
-1
/
+1
*
remove mono compiler warnings
Justin Clark-Casey (justincc)
2010-12-17
1
-4
/
+4
*
Yet more things out of the main Update thread loop and into threadlets. This ...
Diva Canto
2010-12-14
1
-8
/
+7
*
Another attempt at moving heavy computation away from the Update loop. #LoginLag
Diva Canto
2010-12-14
1
-2
/
+6
*
Commented out the UpdateLand call from the Update thread loop, because this m...
Diva Canto
2010-12-14
1
-6
/
+6
*
Plumb a code path for the entity transfer module to ask a destination scene
Melanie
2010-12-09
1
-0
/
+11
*
change doc. trivial commit to get panda to rebuild
Justin Clark-Casey (justincc)
2010-12-08
1
-1
/
+1
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