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My fork of OpenSim for IG and DG, called SledjChisl.
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OpenSim
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Region
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Framework
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Scenes
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Scene.cs
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Author
Age
Files
Lines
*
Clean up viewer-based access control specifications.
Diva Canto
2015-09-06
1
-3
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+7
*
Deleted OpenSim.Framework.Communications. Moved its two remaining files to Op...
Diva Canto
2015-09-04
1
-1
/
+0
*
First commit where physics work as region module.
Diva Canto
2015-08-31
1
-4
/
+3
*
More namespace and dll name changes. Still no functional changes.
Diva Canto
2015-08-30
1
-1
/
+1
*
Renamed the namespaces too
Diva Canto
2015-08-30
1
-1
/
+1
*
Moved instantiation of SceneCommunicationService object to inside the scene c...
Diva Canto
2015-08-30
1
-2
/
+1
*
Partial plumbing for the agent stateful module features negotiation
Melanie Thielker
2015-08-20
1
-1
/
+1
*
Show Script Time in the statistics panel
Oren Hurvitz
2015-08-11
1
-0
/
+26
*
Add an option to processes physics collisions using FireAndForget.
Robert Adams
2015-08-02
1
-0
/
+17
*
Fixed the whitespace in Scene.cs
Oren Hurvitz
2015-07-13
1
-515
/
+515
*
Refactor AgentPreferences so that database operations happen centrally. the o...
Cinder
2015-06-13
1
-0
/
+11
*
Merge branch 'master' into moses
Melanie Thielker
2015-05-20
1
-1
/
+8
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*
New values returned by llGetEnv
Talun
2015-05-20
1
-1
/
+7
*
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Removing duplicate definition
Michael Heilmann
2015-05-19
1
-2
/
+0
*
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Merging Opensim upstream before generating patch
Michael Heilmann
2015-05-19
1
-7
/
+7
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*
Added in all metrics for Phase 1 except for Time Dilation.
Steven Zielinski
2015-04-29
1
-1
/
+103
*
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Merge branch 'master' of https://github.com/M-O-S-E-S/opensim into moses.metr...
Glenn Martin
2015-05-19
1
-0
/
+2
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*
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Changed the 10 value to be a constant value inside of the Scene called m_Defa...
Steven Zielinski
2015-04-29
1
-2
/
+2
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*
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Changed the 10 value to be a constant value inside of the Scene called m_Defa...
Steven Zielinski
2015-04-28
1
-8
/
+11
*
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Merge remote-tracking branch 'upstream/master' into moses.metricsPhase2
Glenn Martin
2015-05-01
1
-0
/
+9
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Added in all metrics for Phase 1 except for Time Dilation.
Steven Zielinski
2015-04-21
1
-1
/
+103
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*
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Updated phase 2 to have the changes originally done in phase 1 for the defaul...
Steven Zielinski
2015-04-30
1
-5553
/
+5556
*
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Phase 2 additons with Frame Dilation metric.
Robert Louden
2015-04-21
1
-5674
/
+5696
*
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Moved over metrics from previous OpenSim 0.8.0.3 repository (this new reposit...
Glenn Martin
2015-04-21
1
-1
/
+107
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*
BulletSim: add VEHICLE_ more parameter value limit checking.
Robert Adams
2015-03-07
1
-0
/
+4
*
Revert "Adding dynamic ossl permission control"
BlueWall
2015-02-27
1
-61
/
+0
*
Adding dynamic ossl permission control
BlueWall
2015-02-27
1
-0
/
+61
*
Remove long unused region parameters from SceneBase. Some of these weren't e...
Justin Clark-Casey (justincc)
2014-12-03
1
-1
/
+0
*
minor: Just have one message that displays successful registration of a regio...
Justin Clark-Casey (justincc)
2014-12-03
1
-5
/
+5
*
refactor: Move methods to start a monitored thread, start work in its own thr...
Justin Clark-Casey (justincc)
2014-11-25
1
-6
/
+6
*
Add naive implementation of controlled incoming HG attachments to manage load.
Justin Clark-Casey (justincc)
2014-11-25
1
-52
/
+2
*
minor: Correct letter accidentally added to copyright notice on top of Scene....
Justin Clark-Casey (justincc)
2014-11-25
1
-1
/
+1
*
In Scene.AddNewAgent(), avoid a situation where an exception can result in a ...
Justin Clark-Casey (justincc)
2014-11-25
1
-11
/
+23
*
Eliminate a few unnecessary calculations in the maintenance loop.
Justin Clark-Casey (justincc)
2014-11-25
1
-7
/
+17
*
Fix recent minor regression where the default frame time wasn't being set if ...
Justin Clark-Casey (justincc)
2014-11-25
1
-2
/
+1
*
Improve frame time stability by taking a few unnecessary repeated calculation...
Justin Clark-Casey (justincc)
2014-11-25
1
-19
/
+40
*
Set ThreadPriority on main scene thread to highest.
Justin Clark-Casey (justincc)
2014-11-25
1
-0
/
+1
*
Set appearance refresh to false by default.
Justin Clark-Casey (justincc)
2014-10-02
1
-1
/
+1
*
Move expired objects cleaning trigger to the maintenance thread of a region r...
Justin Clark-Casey (justincc)
2014-09-27
1
-20
/
+23
*
Remove an unnecessary check at the bottom of Scene.CloseAgent()
Justin Clark-Casey (justincc)
2014-09-24
1
-7
/
+2
*
This fixes the Scene thread renaming issue
BlueWall
2014-09-17
1
-1
/
+0
*
Undo "Revert "Small changes to threading to send thread names to unmanaged th...
BlueWall
2014-09-17
1
-1
/
+3
*
Revert "Small changes to threading to send thread names to unmanaged threads....
BlueWall
2014-09-17
1
-3
/
+1
*
Small changes to threading to send thread names to unmanaged threads. Needs M...
BlueWall
2014-09-17
1
-1
/
+3
*
For monitoring purposes, start non-timeout tasks (which do not currently use ...
Justin Clark-Casey (justincc)
2014-09-05
1
-10
/
+7
*
Add [EntityTransfer] AllowAvatarCrossing setting to determine whether avatars...
Justin Clark-Casey (justincc)
2014-09-03
1
-0
/
+17
*
minor: Eliminate more unnecessary code copying individual parameters for Vect...
Justin Clark-Casey (justincc)
2014-08-28
1
-17
/
+19
*
Don't allow update timer to invoke another scene update if the previous is st...
Justin Clark-Casey (justincc)
2014-08-26
1
-1
/
+10
*
Fix frame times when updating scene on timer.
Justin Clark-Casey (justincc)
2014-08-26
1
-15
/
+17
*
Implement experimental non-default mechanism to update scene via a timer rath...
Justin Clark-Casey (justincc)
2014-08-26
1
-34
/
+60
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