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My fork of OpenSim for IG and DG, called SledjChisl.
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OpenSim
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Region
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Framework
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Scenes
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Scene.cs
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Author
Age
Files
Lines
*
Whitespace fix and removing unneccessary parentheses
Melanie
2013-01-31
1
-1
/
+1
*
Allow use of MaptileStaticUUID in Regions.ini to override the global setting ...
Jak Daniels
2013-01-30
1
-1
/
+6
*
Add the Avination physics raycast glue so Core Physics can implement raycast
Melanie
2013-01-23
1
-0
/
+13
*
Add "debug set set animations true|false" region console command.
Justin Clark-Casey (justincc)
2013-01-18
1
-0
/
+5
*
Move scene debug commands into separate module. Command changes from "debug ...
Justin Clark-Casey (justincc)
2013-01-10
1
-94
/
+59
*
refactor: route the final scene backup through the same code that handles per...
Justin Clark-Casey (justincc)
2013-01-10
1
-10
/
+1
*
Add "debug scene pbackup true|false" console command. This enables or disabl...
Justin Clark-Casey (justincc)
2013-01-10
1
-9
/
+30
*
Fixed several problems with the Sun: some settings didn't work, or were incon...
Oren Hurvitz
2013-01-02
1
-27
/
+1
*
minor: Put Scene.PhysicsRequestAsset() into standard C# xml format.
Justin Clark-Casey (justincc)
2012-12-04
1
-4
/
+11
*
minor: Make note in log if scene was restarted due to an unrecoverable physic...
Justin Clark-Casey (justincc)
2012-11-23
1
-1
/
+6
*
Fix problem where restarting the currently selected region would stop various...
Justin Clark-Casey (justincc)
2012-11-23
1
-8
/
+2
*
Remove the old style module loader and all references to it
Melanie
2012-11-12
1
-3
/
+1
*
Only create a new list to check if objects have reached targets if there actu...
Justin Clark-Casey (justincc)
2012-10-30
1
-5
/
+9
*
Fix memory leak where removing an NPC did not remove its circuits.
Justin Clark-Casey (justincc)
2012-10-29
1
-2
/
+3
*
Deep copy the collection of at_target objects so it can't be modified while
Melanie
2012-10-28
1
-2
/
+5
*
Comment out InventoryTransferModule.NeedSceneCacheClear() and invocations sin...
Justin Clark-Casey (justincc)
2012-10-26
1
-11
/
+13
*
minor: if a scene is already shutting down on Scene.Close(), warn and exit in...
Justin Clark-Casey (justincc)
2012-10-25
1
-0
/
+6
*
In Scene.Close(), dispose of the physics scene after base.Close() since scrip...
Justin Clark-Casey (justincc)
2012-10-25
1
-6
/
+8
*
Allow "show object", "show part", "dump object" and "delete object" to accept...
Justin Clark-Casey (justincc)
2012-10-24
1
-1
/
+12
*
minor: Add/correct some doc messages associated with entity teleport.
Justin Clark-Casey (justincc)
2012-10-16
1
-2
/
+3
*
Fix problems with regression tests by allowing invoke of Update() with a fini...
Justin Clark-Casey (justincc)
2012-10-12
1
-3
/
+4
*
Add "active true|false" to "debug scene" console command.
Justin Clark-Casey (justincc)
2012-10-12
1
-3
/
+37
*
Lock on AgentCircuitData during Scene.AddClient() and RemoveClient() to preve...
Justin Clark-Casey (justincc)
2012-10-10
1
-201
/
+256
*
minor: elaborate method doc on Scene.NewUserConnection()
Justin Clark-Casey (justincc)
2012-10-09
1
-6
/
+13
*
Trigger ObjectAddedToScene when loading objects from oarfile. Already trigger...
Dan Lake
2012-10-05
1
-1
/
+8
*
Forgot to actually remove the packetpool set code from scene.
Justin Clark-Casey (justincc)
2012-10-05
1
-7
/
+0
*
Prevent the ExtraSettings code from crashing SQLite driven sims.
Melanie
2012-10-02
1
-0
/
+6
*
Add MaxPrimsUndo config setting to [Startup] section of OpenSim.ini.
Justin Clark-Casey (justincc)
2012-09-27
1
-3
/
+2
*
Enforce existing 5 action hardcoded undo limit.
Justin Clark-Casey (justincc)
2012-09-26
1
-1
/
+5
*
Make ResendAppearanceUpdates = true by default in [Appearance] in OpenSimDefa...
Justin Clark-Casey (justincc)
2012-09-20
1
-0
/
+2
*
Cleanup from prev. commit
BlueWall
2012-09-18
1
-2
/
+2
*
Fix some inconsistencies in configurartion: NonPhys prims
BlueWall
2012-09-18
1
-3
/
+3
*
preventing a null reference exception from being thrown
SignpostMarv
2012-09-17
1
-0
/
+3
*
implementing per-region configuration of limits on the number of prims one ca...
SignpostMarv
2012-09-09
1
-0
/
+11
*
refactoring to allow Scene.GetLandData to accept Vector3 as an argument. Note...
SignpostMarv
2012-09-08
1
-0
/
+10
*
adding utility method for getting SceneObjectGroup from scene
SignpostMarv
2012-09-06
1
-0
/
+12
*
adding utility method for getting SceneObjectPart from scene
SignpostMarv
2012-09-06
1
-0
/
+12
*
If a connecting scene presence is replacing an existing scene presence then b...
Justin Clark-Casey (justincc)
2012-08-24
1
-1
/
+1
*
Add --force flag to "kick user" console command to allow bypassing of recent ...
Justin Clark-Casey (justincc)
2012-08-20
1
-3
/
+6
*
enables configurable minimum sizes for physical & non-physical prims
SignpostMarv
2012-08-15
1
-1
/
+30
*
Add support for the extra params to scene and the event manager
Melanie
2012-08-15
1
-0
/
+39
*
Add a skeleton for a name value storage associated with regions
Melanie
2012-08-15
1
-0
/
+4
*
Lay some groundwork for temp attachments. Decouple attachments from inventory.
Melanie
2012-08-14
1
-1
/
+1
*
Move previously unadvertised SendPeriodicAppearanceUpdates setting from [Star...
Justin Clark-Casey (justincc)
2012-08-03
1
-1
/
+7
*
Create the ability for physics modules to request assets on demand by
Melanie
2012-08-01
1
-0
/
+16
*
Avoid a race condition between the scene shutdown thread and the update threa...
Justin Clark-Casey (justincc)
2012-07-27
1
-3
/
+5
*
Add a Dispose() of the physics engine when a scene is being shutdown.
Robert Adams
2012-07-26
1
-0
/
+9
*
Move Watchdog and MemoryWatchdog classes into OpenSim.Framework.Monitoring wi...
Justin Clark-Casey (justincc)
2012-07-25
1
-0
/
+1
*
Make SceneManager.OnRegionsReadyStatusChange event available.
Justin Clark-Casey (justincc)
2012-07-25
1
-2
/
+2
*
Change attachment handling to remove object from the scene first as per
Melanie
2012-07-23
1
-11
/
+1
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