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path: root/OpenSim/Region/Framework/Scenes/Scene.cs (follow)
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* Prevent login to a region if the Telehub or Landing Point are in a banned parcelOren Hurvitz2014-05-251-4/+33
* Add regression test for in-range chat between neighbouring regions from east ...Justin Clark-Casey (justincc)2014-05-221-1/+4
* Tell QueryAccess explicitly whether the user is coming in via Teleport or Cro...Oren Hurvitz2014-05-191-2/+2
* Return more specific error messages if an attempt to enter a region fails due...Oren Hurvitz2014-05-191-2/+13
* Fixed: the parcel flag "Allow Scripts from Group" should only check if the pa...Oren Hurvitz2014-04-201-19/+8
* In teleports, pass the source region to the destination (similar to an HTTP r...Oren Hurvitz2014-04-091-5/+8
* When sending QueryAccess to a region, also send the user's Home URIOren Hurvitz2014-04-071-2/+3
* Refactored: use Scene.GetAgentHomeURI() to get the Home URI of a userOren Hurvitz2014-04-071-0/+12
* minor: Add some doc to Scene.Backup() detailing its direct invocation if the ...Justin Clark-Casey (justincc)2014-03-261-1/+5
* Run slow operations in a separate thread, instead of using FireAndForget (whi...Oren Hurvitz2014-03-251-3/+3
* Get the full viewer name even if it's (incorrectly) sent in the 'Channel' fieldOren Hurvitz2014-03-241-4/+5
* When linking two groups, and then deleting the combined group: delete *all* o...Oren Hurvitz2014-03-241-6/+6
* Allow Region specific static maptiles to be loaded from file.Jak Daniels2014-03-181-1/+2
* If an avatar is sitting, send out position updates to clients for any change,...Justin Clark-Casey (justincc)2014-03-051-1/+1
* Make Scene.DefaultDrawDistance to be the max of the region size and theRobert Adams2014-02-231-1/+3
* add newRegion parameter to CrossAgentToNewRegion event and trigger the event ...dahlia2014-02-201-1/+0
* add EventManager event OnCrossAgentToNewRegiondahlia2014-02-191-0/+1
* varregion: make scene default draw distance to be the maximum size of theRobert Adams2014-02-191-1/+8
* Repair check for if in region position (I mean || is kinda like &&).Robert Adams2014-02-151-1/+1
* Rewrite of mega-region code to use new form of border checking.Robert Adams2014-02-151-275/+18
* Merge branch 'master' into varregionRobert Adams2014-01-211-15/+35
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| * Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-201-15/+35
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| | * Stop exceptions being generated on agent connection if a telehub object has b...Justin Clark-Casey (justincc)2014-01-201-15/+35
* | | Merge branch 'master' into varregionRobert Adams2014-01-191-12/+0
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| * | Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-161-12/+0
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| | * Remove old IInterRegionComms and references. This hasn't been used since 200...Justin Clark-Casey (justincc)2014-01-161-12/+0
| * | varregion: Add region size to teleport event messages (EnableSimulator,Robert Adams2014-01-041-0/+5
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* | varregion: Add region size to teleport event messages (EnableSimulator,Robert Adams2014-01-031-0/+5
* | varregion: many more updates removing the constant RegionSize and replacingRobert Adams2013-12-261-51/+2
* | varregion: remove unused Scene.HaveNeighbor routine. Its computationRobert Adams2013-12-241-42/+1
* | varregion: rename 'LegacyRegionLocX' back to 'RegionLocX' and same for Y and Z.Robert Adams2013-12-141-10/+10
* | varregion: Add MaxRegionSize constant and enforce in RegionInfo.Robert Adams2013-11-301-0/+17
* | varregion: elimination of Constants.RegionSize from all over OpenSimulator.Robert Adams2013-11-081-16/+32
* | varregion: remove uses of region size constant. In particular, update sceneRobert Adams2013-11-041-6/+6
* | varregion: push TerrainData implementation up and down the database storage s...Robert Adams2013-11-011-2/+2
* | varregion: plug in TerrainData class and modify TerrainModule and LLClientVie...Robert Adams2013-10-071-1/+1
* | varregion: serious rework of TerrainChannel:Robert Adams2013-09-281-2/+2
* | VarRegion: change RegionInfo storage of region coordinates from regionRobert Adams2013-09-281-12/+12
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* refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in ...Justin Clark-Casey (justincc)2013-09-271-6/+6
* refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make ...Justin Clark-Casey (justincc)2013-09-271-13/+13
* Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementInto...Justin Clark-Casey (justincc)2013-09-251-0/+3
* Change some message log levels in Scene.IncomingUpdateChildAgent() for debugg...Justin Clark-Casey (justincc)2013-09-201-3/+3
* Revert "Also check user authorization if looking to upgrade from a child to a...Justin Clark-Casey (justincc)2013-09-191-13/+0
* Create regression TestCrossOnSameSimulatorNoRootDestPerm() to check that avat...Justin Clark-Casey (justincc)2013-09-191-1/+2
* refactor: rename *ChildAgentDataUpdate() methods to *UpdateChildAgent()Justin Clark-Casey (justincc)2013-09-181-4/+4
* minor: Make log message when Scene.IncomingChildAgentDateUpdate() more explic...Justin Clark-Casey (justincc)2013-09-181-3/+8
* Restore group membership check for HG users in QueryAccess.Diva Canto2013-09-051-5/+1
* Also check user authorization if looking to upgrade from a child to a root ag...Justin Clark-Casey (justincc)2013-09-041-0/+13
* For a Hypergrid user, delay estate access checks until NewUserConnection() so...Justin Clark-Casey (justincc)2013-09-041-2/+6
* Fix bug where users teleporting to non-neighbour regions could continue to he...Justin Clark-Casey (justincc)2013-09-021-5/+54