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path: root/OpenSim/Region/Framework/Scenes/Scene.cs (follow)
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* First set of merge fixesTom2011-09-071-35/+0
* Resolve merge commits, stage 1Tom2011-09-041-117/+191
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| * Comment out Scene.CleanDroppedAttachments() and calls.Justin Clark-Casey (justincc)2011-09-021-36/+36
| * Eliminate pointless checks of SOG.RootPart != nullJustin Clark-Casey (justincc)2011-09-011-10/+4
| * Remove pointless cluttering SOP.ParentGroup != null checks.Justin Clark-Casey (justincc)2011-09-011-44/+38
| * minor: remove already processed avatar null check in Scene.RemoveClient()Justin Clark-Casey (justincc)2011-08-301-1/+1
| * refactor: move SP.SaveChangedAttachments() fully into AttachmentsModuleJustin Clark-Casey (justincc)2011-08-301-2/+2
| * refactor: Move ScenePresence.RezAttachments() into AttachmentsModuleJustin Clark-Casey (justincc)2011-08-301-1/+1
| * refactor: migrate DropObject handling fully into AttachmentsModule from SceneJustin Clark-Casey (justincc)2011-08-301-2/+0
| * refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...Justin Clark-Casey (justincc)2011-08-271-2/+2
| * Stop NPC's getting hypergrid like names in some circumstances.Justin Clark-Casey (justincc)2011-08-191-14/+28
| * Don't try to save changed attachment states when an NPC with attachments is r...Justin Clark-Casey (justincc)2011-08-181-4/+5
| * Added console command "delete object outside" to delete all objects outside r...Snoopy Pfeffer2011-08-151-2/+37
| * Stop trying to deregister caps or close child agents when an NPC is removedJustin Clark-Casey (justincc)2011-08-101-8/+7
| * Get rid of AvatarAppearance.Owner to simplify the code.Justin Clark-Casey (justincc)2011-08-021-2/+2
| * When using osTeleportAgent() and osTeleportAvatar(), only teleport if the reg...Justin Clark-Casey (justincc)2011-07-291-4/+8
| * Pass the first name and last name from the agent circuit data to the authoriz...Justin Clark-Casey (justincc)2011-07-231-2/+3
| * Generate the initial maptile asynchronouslyOren Hurvitz2011-07-221-11/+11
| * refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis...Justin Clark-Casey (justincc)2011-07-191-2/+2
| * Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what i...Justin Clark-Casey (justincc)2011-07-191-4/+8
| * When a mesh object is added to a scene, delay adding the physics actor until ...Justin Clark-Casey (justincc)2011-07-121-2/+3
| * When a sculpt/mesh texture is received by a part on a callback request, don't...Justin Clark-Casey (justincc)2011-07-111-0/+1
* | Add a timer to monitor the heartbeat. Restart it if it's been dead forMelanie2011-07-251-2/+16
* | Merge branch 'master' into careminster-presence-refactorroot2011-07-051-4/+4
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| * fix build break I just introducedJustin Clark-Casey (justincc)2011-07-011-2/+1
| * Add an async inventory details sender to respond to FetchInventory packets.Justin Clark-Casey (justincc)2011-07-011-2/+3
* | Merge branch 'master' into careminster-presence-refactorroot2011-06-301-1/+3
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| * Hack around with the NPC module to get osNpcCreate() partially working again.Justin Clark-Casey (justincc)2011-06-291-1/+3
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-06-091-25/+54
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| * Fixed "Unknown User" listed as creator/owner on prims created with the Build ...Diva Canto2011-06-081-0/+4
| * Added EventManager.OnPrimsLoaded, an event that modules can hook up onto so t...Diva Canto2011-06-081-0/+1
| * This makes the display names work better for foreignersDiva Canto2011-06-071-0/+26
| * HG Landmarks now working.Diva Canto2011-06-031-22/+1
| * Moved CreateNewInventoryItem to the InventoryAccessModule in preparation for ...Diva Canto2011-06-031-2/+2
| * Adding an event to signal that logins are enabledBlueWall2011-05-281-0/+3
| * Add option to disable loginsBlueWall2011-05-281-1/+17
| * Allow disabling the legacy backup mechanism to avoid the object clone ifMelanie2011-05-241-0/+9
| * Add an event for an orderly region shutdown that fires once per region beforeMelanie2011-05-241-0/+2
* | Allow disabling the legacy backup mechanism to avoid the object clone ifMelanie2011-05-241-0/+9
* | Add an event for an orderly region shutdown that fires once per region beforeMelanie2011-05-241-0/+2
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-05-221-5/+27
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| * refactor Scene.RezObject() to use AddNewSceneObject() rather than copy/pastin...Justin Clark-Casey (justincc)2011-05-211-3/+3
| * implement Scene.GetSceneObjectGroup(string name) to match the equivalent GetS...Justin Clark-Casey (justincc)2011-05-201-2/+13
| * implement Scene.GetSceneObjectGroup(UUID fullID) using existing indexJustin Clark-Casey (justincc)2011-05-201-0/+10
| * add test for rezzing an object from a prim itemJustin Clark-Casey (justincc)2011-05-201-1/+2
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-05-201-1/+1
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| * correct small mistake in "delete object name <name>" usage summaryJustin Clark-Casey (justincc)2011-05-181-1/+1
| * Add commands to delete objects by name, UUID, creator or ownerMelanie2011-05-091-0/+67
* | Add commands to delete objects by name, UUID, creator or ownerMelanie2011-05-091-0/+67
* | Merge branch 'master' into careminster-presence-refactorMelanie2011-05-081-0/+2
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