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My fork of OpenSim for IG and DG, called SledjChisl.
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OpenSim
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Region
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Framework
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Scenes
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Scene.cs
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Commit message (
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Author
Age
Files
Lines
*
First set of merge fixes
Tom
2011-09-07
1
-35
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+0
*
Resolve merge commits, stage 1
Tom
2011-09-04
1
-117
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+191
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Comment out Scene.CleanDroppedAttachments() and calls.
Justin Clark-Casey (justincc)
2011-09-02
1
-36
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+36
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Eliminate pointless checks of SOG.RootPart != null
Justin Clark-Casey (justincc)
2011-09-01
1
-10
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+4
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Remove pointless cluttering SOP.ParentGroup != null checks.
Justin Clark-Casey (justincc)
2011-09-01
1
-44
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+38
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minor: remove already processed avatar null check in Scene.RemoveClient()
Justin Clark-Casey (justincc)
2011-08-30
1
-1
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+1
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refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule
Justin Clark-Casey (justincc)
2011-08-30
1
-2
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+2
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refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
Justin Clark-Casey (justincc)
2011-08-30
1
-1
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+1
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refactor: migrate DropObject handling fully into AttachmentsModule from Scene
Justin Clark-Casey (justincc)
2011-08-30
1
-2
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+0
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refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...
Justin Clark-Casey (justincc)
2011-08-27
1
-2
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+2
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Stop NPC's getting hypergrid like names in some circumstances.
Justin Clark-Casey (justincc)
2011-08-19
1
-14
/
+28
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Don't try to save changed attachment states when an NPC with attachments is r...
Justin Clark-Casey (justincc)
2011-08-18
1
-4
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+5
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Added console command "delete object outside" to delete all objects outside r...
Snoopy Pfeffer
2011-08-15
1
-2
/
+37
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Stop trying to deregister caps or close child agents when an NPC is removed
Justin Clark-Casey (justincc)
2011-08-10
1
-8
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+7
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Get rid of AvatarAppearance.Owner to simplify the code.
Justin Clark-Casey (justincc)
2011-08-02
1
-2
/
+2
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When using osTeleportAgent() and osTeleportAvatar(), only teleport if the reg...
Justin Clark-Casey (justincc)
2011-07-29
1
-4
/
+8
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*
Pass the first name and last name from the agent circuit data to the authoriz...
Justin Clark-Casey (justincc)
2011-07-23
1
-2
/
+3
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*
Generate the initial maptile asynchronously
Oren Hurvitz
2011-07-22
1
-11
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+11
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refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis...
Justin Clark-Casey (justincc)
2011-07-19
1
-2
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+2
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Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what i...
Justin Clark-Casey (justincc)
2011-07-19
1
-4
/
+8
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When a mesh object is added to a scene, delay adding the physics actor until ...
Justin Clark-Casey (justincc)
2011-07-12
1
-2
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+3
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When a sculpt/mesh texture is received by a part on a callback request, don't...
Justin Clark-Casey (justincc)
2011-07-11
1
-0
/
+1
*
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Add a timer to monitor the heartbeat. Restart it if it's been dead for
Melanie
2011-07-25
1
-2
/
+16
*
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Merge branch 'master' into careminster-presence-refactor
root
2011-07-05
1
-4
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+4
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fix build break I just introduced
Justin Clark-Casey (justincc)
2011-07-01
1
-2
/
+1
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Add an async inventory details sender to respond to FetchInventory packets.
Justin Clark-Casey (justincc)
2011-07-01
1
-2
/
+3
*
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Merge branch 'master' into careminster-presence-refactor
root
2011-06-30
1
-1
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+3
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Hack around with the NPC module to get osNpcCreate() partially working again.
Justin Clark-Casey (justincc)
2011-06-29
1
-1
/
+3
*
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Merge branch 'master' into careminster-presence-refactor
Melanie
2011-06-09
1
-25
/
+54
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Fixed "Unknown User" listed as creator/owner on prims created with the Build ...
Diva Canto
2011-06-08
1
-0
/
+4
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*
Added EventManager.OnPrimsLoaded, an event that modules can hook up onto so t...
Diva Canto
2011-06-08
1
-0
/
+1
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*
This makes the display names work better for foreigners
Diva Canto
2011-06-07
1
-0
/
+26
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*
HG Landmarks now working.
Diva Canto
2011-06-03
1
-22
/
+1
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*
Moved CreateNewInventoryItem to the InventoryAccessModule in preparation for ...
Diva Canto
2011-06-03
1
-2
/
+2
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*
Adding an event to signal that logins are enabled
BlueWall
2011-05-28
1
-0
/
+3
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*
Add option to disable logins
BlueWall
2011-05-28
1
-1
/
+17
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*
Allow disabling the legacy backup mechanism to avoid the object clone if
Melanie
2011-05-24
1
-0
/
+9
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*
Add an event for an orderly region shutdown that fires once per region before
Melanie
2011-05-24
1
-0
/
+2
*
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Allow disabling the legacy backup mechanism to avoid the object clone if
Melanie
2011-05-24
1
-0
/
+9
*
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Add an event for an orderly region shutdown that fires once per region before
Melanie
2011-05-24
1
-0
/
+2
*
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Merge branch 'master' into careminster-presence-refactor
Melanie
2011-05-22
1
-5
/
+27
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*
refactor Scene.RezObject() to use AddNewSceneObject() rather than copy/pastin...
Justin Clark-Casey (justincc)
2011-05-21
1
-3
/
+3
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*
implement Scene.GetSceneObjectGroup(string name) to match the equivalent GetS...
Justin Clark-Casey (justincc)
2011-05-20
1
-2
/
+13
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*
implement Scene.GetSceneObjectGroup(UUID fullID) using existing index
Justin Clark-Casey (justincc)
2011-05-20
1
-0
/
+10
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*
add test for rezzing an object from a prim item
Justin Clark-Casey (justincc)
2011-05-20
1
-1
/
+2
*
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Merge branch 'master' into careminster-presence-refactor
Melanie
2011-05-20
1
-1
/
+1
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*
correct small mistake in "delete object name <name>" usage summary
Justin Clark-Casey (justincc)
2011-05-18
1
-1
/
+1
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*
Add commands to delete objects by name, UUID, creator or owner
Melanie
2011-05-09
1
-0
/
+67
*
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Add commands to delete objects by name, UUID, creator or owner
Melanie
2011-05-09
1
-0
/
+67
*
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Merge branch 'master' into careminster-presence-refactor
Melanie
2011-05-08
1
-0
/
+2
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