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path: root/OpenSim/Region/Framework/Scenes/Scene.cs (follow)
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* Provide Telehub setting to allow use of landmarksBlueWall2012-05-181-0/+7
* Check agent limit against root agent count rather than both root and child ag...Justin Clark-Casey (justincc)2012-05-171-15/+32
* minor: comment out individual attachment transfer log messages for nowJustin Clark-Casey (justincc)2012-05-141-4/+4
* Add configurable SpawnPointRoutingBlueWall2012-05-131-19/+62
* Add even for terrain tainting and synchronize terrain module with physics sce...Dan Lake2012-05-101-7/+8
* Add regression test for teleporting an agent between separated regions on the...Justin Clark-Casey (justincc)2012-04-271-2/+6
* Comment out old Scene.HandleLogOffUserFromGrid() to reduce client closing ana...Justin Clark-Casey (justincc)2012-04-261-35/+35
* minor: Add avatar name to removing agent log messageJustin Clark-Casey (justincc)2012-04-261-2/+2
* Add a configuration switch to turn on/off the use of the trashMic Bowman2012-04-251-0/+2
* Fix bug where setting phantom on a prim would result in a server log message ...Justin Clark-Casey (justincc)2012-04-221-9/+5
* Store FromItemID for attachments once on SOG instead of on every SOP and only...Justin Clark-Casey (justincc)2012-04-071-1/+1
* remove possible PhysActor unexpectedly null race conditions when changing pri...Justin Clark-Casey (justincc)2012-04-031-6/+0
* Eliminate race condition where many callers would check SOP.PhysicsActor != n...Justin Clark-Casey (justincc)2012-04-031-4/+0
* refactor: Rename SOG.GetChildPart() to GetPart() since it can also return the...Justin Clark-Casey (justincc)2012-03-311-2/+2
* minor: small message adjustment and unnecessary code elimination when notifyi...Justin Clark-Casey (justincc)2012-03-311-1/+1
* fix Infinite loading on No Rez http://opensimulator.org/mantis/view.php?id=5932PixelTomsen2012-03-311-1/+7
* Add back parts of reverted changes that were not concerned with child agent c...Justin Clark-Casey (justincc)2012-03-291-0/+4
* Revert "Simplify friends caching by only doing this for root agents - no func...Justin Clark-Casey (justincc)2012-03-291-1/+0
* Revert "Add comment about setting client.SceneAgent in AddNewClient()"Justin Clark-Casey (justincc)2012-03-291-3/+0
* Add comment about setting client.SceneAgent in AddNewClient()Justin Clark-Casey (justincc)2012-03-291-0/+3
* Simplify friends caching by only doing this for root agents - no functions re...Justin Clark-Casey (justincc)2012-03-281-0/+1
* More on switching the root folder from under the viewer. More experiments.Diva Canto2012-03-271-15/+0
* HG: Switch root folders from under the viewer. Towards HG 2.0. This is guarde...Diva Canto2012-03-271-4/+11
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDan Lake2012-03-271-285/+425
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| * HG: beginning of a more restrictive inventory access procedure (optional). Ex...Diva Canto2012-03-271-0/+8
| * Comment out log message about sending periodic appearance updates.Justin Clark-Casey (justincc)2012-03-231-2/+2
| * Add experimental SendPeriodicAppearanceUpdates = true/false setting to [Start...Justin Clark-Casey (justincc)2012-03-231-0/+17
| * Add a scene maintenance thread in parallel to the heartbeat thread. The main...Justin Clark-Casey (justincc)2012-03-231-14/+77
| * Remove unnecessary shutting down check in Scene.Heartbeat(). Add some method...Justin Clark-Casey (justincc)2012-03-231-17/+20
| * Rename Scene.StartTimer() to Start() - this method no longer uses a timer. C...Justin Clark-Casey (justincc)2012-03-231-24/+25
| * Fix build breakJustin Clark-Casey (justincc)2012-03-231-1/+1
| * Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769eJustin Clark-Casey (justincc)2012-03-231-2/+2
| * Comment out unused scene loop restart code.Justin Clark-Casey (justincc)2012-03-231-19/+22
| * Use m_lastFrameTick instead of m_lastUpdate in Scene.GetHealth(). m_lastUpda...Justin Clark-Casey (justincc)2012-03-231-2/+2
| * Add commented out section on collisions switch in Scene.SetSceneCoreDebug().Justin Clark-Casey (justincc)2012-03-231-0/+6
| * If "debug scene updates true" then print out to log when a garbage collection...Justin Clark-Casey (justincc)2012-03-211-0/+3
| * Add Scene.DebugUpdates switch which, if turned on, will print out a warning w...Justin Clark-Casey (justincc)2012-03-211-10/+32
| * Incorporate scene teleporting debugging into "debug scene teleport true|false...Justin Clark-Casey (justincc)2012-03-211-1/+4
| * Replace "scene debug true false true" console command with "scene debug scrip...Justin Clark-Casey (justincc)2012-03-211-25/+30
| * Add ability to log warn if a frame takes longer than twice the expected time....Justin Clark-Casey (justincc)2012-03-211-7/+14
| * remove unnecessary tmpFrameMS, use maintc instead for frame time calculationJustin Clark-Casey (justincc)2012-03-201-3/+2
| * Move frame loop entirely within Scene.Update() for better future performance ...Justin Clark-Casey (justincc)2012-03-201-158/+179
| * Remove some pointless catching/throwing in the scene loop.Justin Clark-Casey (justincc)2012-03-201-7/+0
| * Moved HandleAvatarPickerRequest from the generic Scene.PacketHandlers to the ...Diva Canto2012-03-171-2/+0
| * Region access control! Region operators can now specify things like DisallowF...Diva Canto2012-03-171-2/+2
| * Terrain: added [Terrain] section with an option to load an initial flat terra...Diva Canto2012-03-161-2/+9
| * Fix a problem where multiple near simultaneous calls to llDie() from multiple...Justin Clark-Casey (justincc)2012-03-151-10/+1
| * Display help commander topics in capitalized form - the commands themselves a...Justin Clark-Casey (justincc)2012-03-081-1/+1
| * Change "help" to display categories/module list then "help <category/module>"...Justin Clark-Casey (justincc)2012-03-081-1/+1
| * Stop individually deleting objects at the end of each ObjectTortureTest.Justin Clark-Casey (justincc)2012-03-071-28/+21