aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs (follow)
Commit message (Collapse)AuthorAgeFilesLines
* When a god uses mass permission setting, the V bit is cleared from nextMelanie Thielker2010-07-201-4/+7
| | | | | perms, rendering the item unmoveable for the next owenr. Make god mods conform to the rules, too.
* prevent hacked viewers from being able to delete arbitrary items from anyMelanie Thielker2010-07-201-3/+18
| | | | | prim. Allow friends with perms and shared group members to move or copy things out of prims
* Fix a few permissions vulnerability. Owners could cause permissionsMelanie Thielker2010-07-201-3/+32
| | | | escalation on items contained in prims using a hacked viewer
* Fixes mantis #4870.Diva Canto2010-07-141-1/+7
|
* Fix a permissions issueMelanie Thielker2010-07-141-4/+11
|
* Revert "More on mantis #4869. This fixes the problem of objects showing up ↵Melanie2010-07-141-7/+0
| | | | | | as no copy when they are copy-able. It works, but I have no idea what I'm doing." Cuauses a permission escalation. do NOT USE the preceding commit
* Removed left-over debug messages.Diva Canto2010-07-141-3/+1
|
* More on mantis #4869. This fixes the problem of objects showing up as no ↵Diva Canto2010-07-141-0/+9
| | | | copy when they are copy-able. It works, but I have no idea what I'm doing.
* Revamp the permissions propagation. This MAY mess up. Please test.Melanie2010-07-131-35/+99
| | | | | | | Change the slam bit from 3 to 4. Assume the old slam bit is always set. The new slam bit is a "changed owner" bit, correcting a bug where an item passed from the creator to another with less than full perms, then back (sale test) would arrive back full perm. Lots of in-code docs.
* One more buglet fixed related to mantis #4841 -- auto-returns were still ↵Diva Canto2010-07-051-1/+1
| | | | chocking on a null pointer exception.
* Fixes the obvious problem in mantis #4841. Melanie needs to look at other ↵Diva Canto2010-07-041-1/+2
| | | | potential problems there, though.
* Clean up IMoneyModule and adjust the other modules to the changesMelanie Thielker2010-07-021-1/+1
|
* Fix a nullref on autoreturnMelanie2010-06-291-5/+17
|
* Fix more perms weirdness. Preserve "Locked" status across gives and rez/take.Melanie2010-06-271-8/+9
| | | | Preserve "Anyone can move" flag in most cases.
* Fix permission propagation to prevent permanently locked objects from beingMelanie2010-06-271-3/+3
| | | | created.
* Inventory offers and subsequent notifications of acceptance/decline now ↵Diva Canto2010-06-111-1/+1
| | | | working across the board.
* Bug fix in attachments: when attaching from inworld the item's ↵Diva Canto2010-06-091-1/+5
| | | | parentFolderID was wrong.
* Fix prim returns I broke earlierMelanie Thielker2010-06-011-4/+7
|
* Continuing refactor. Refactor DeRezObject to deal with multiple objectsMelanie Thielker2010-06-011-62/+76
|
* Change the way the object perms are propagated to attempt to salvageMelanie2010-05-211-21/+23
| | | | some older content
* * Fixes Library bugs in grid mode. Partly a missing check and partly a ↵Diva Canto2010-05-051-1/+16
| | | | | | missing configuration. * Made previous Robust config changes consistent in Robust.HG.ini.example
* Store given items in correct parent folder. Fixes items given to offline avatarsMelanie Thielker2010-05-031-0/+19
| | | | not getting lost.
* Fix linking issue introduced in my earlier commitMelanie Thielker2010-04-301-1/+19
|
* Fix link security issueMelanie2010-04-301-0/+50
|
* Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2010-04-191-0/+6
|\
| * And some more rez modes that weren't covered beforeMelanie Thielker2010-04-191-0/+2
| |
| * Also enable scripts rezzed into primsMelanie2010-04-191-0/+2
| |
| * All scripts are now created suspended and are only unsuspended when the objectMelanie2010-04-191-0/+2
| | | | | | | | | | | | is fully rezzed and all scripts in it are instantiated. This ensures that link messages will not be lost on rez/region crossing and makes heavily scripted objects reliable.
* | Make the "notecard saved" text appear in the saver rather than the notecard ↵Justin Clark-Casey (justincc)2010-04-191-1/+6
|/ | | | | | | owner, if the notecard is saved by a permitted group member This means moving the alert up to a place where the IClientAPI is available. One can also argue that such client messages shouldn't be sent directly from the scene data model
* refactor: remove now unused internal method SendAttachEvent()Justin Clark-Casey (justincc)2010-04-161-5/+0
|
* refactor: crudely move DetachSingleAttachmentToGround() over to the ↵Justin Clark-Casey (justincc)2010-04-161-30/+0
| | | | AttachmentsModule
* minor: correctly print out missing item id when it can't be found rather ↵Justin Clark-Casey (justincc)2010-04-161-1/+0
| | | | than a NullReferenceException
* refactor: crudely move the RezMultipleAttachments() method into the ↵Justin Clark-Casey (justincc)2010-04-161-10/+0
| | | | AttachmentsModule
* thanks lkalif for Mantis #4676 - a patch that adds support for inventory linksdahlia2010-04-121-0/+31
| | | | Signed-off-by: dahlia <dahliaTrimble@gmail.removeme.com>
* Partially implement share with group option for object inventory itemsJustin Clark-Casey (justincc)2010-04-051-0/+1
| | | | | | If serverside permissions are off then this works as expected. Previously, it was impossible for more than one person to edit such items even if permissions were off. If serverside permissions are on then this works as expected if the object was created by an avatar who had the required group active. However, if the group for the object is later set then the contained item is still not editable. This may be linked to a wider bug where the object is still not modifiable by the group anyway
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJohn Hurliman2010-03-191-3/+4
|\
| * Unify a previous refactor of object return with the older solution. WeMelanie2010-03-181-3/+4
| | | | | | | | really don't need two methods doing the same thing, but differently.
* | Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, ↵Dan Lake2010-03-191-8/+8
|/ | | | Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
* refactor: Move another RezSingleAttachment() from Scene.Inventory to ↵Justin Clark-Casey (justincc)2010-03-121-24/+1
| | | | AttachmentsModule
* refactor: move RezSingleAttachmentFromInventory() from SceneGraph to ↵Justin Clark-Casey (justincc)2010-03-121-1/+1
| | | | AttachmentsModule
* * Cleaned up and commented the messy SendInventoryUpdate, fixed a broken ↵John Hurliman2010-03-101-9/+9
| | | | debug line, and commented the debug line out since it can quickly become noisy
* refactor: Move DetachSingleAttachmentToInv to region moduleJustin Clark-Casey (justincc)2010-03-061-19/+1
| | | | need to rationalize method names later
* refactor: move another AttachObject methodJustin Clark-Casey (justincc)2010-03-051-44/+0
|
* refactor: move user inventory side of RezSingleAttachment to moduleJustin Clark-Casey (justincc)2010-03-051-29/+1
|
* refactor: begin to move attachments code into a region moduleJustin Clark-Casey (justincc)2010-03-051-15/+0
|
* Fix bug where approximately half the time, attachments would rez only their ↵Justin Clark-Casey (justincc)2010-03-031-7/+37
| | | | | | | | root prim until right clicked (or otherwise updated). The root cause of this problem was that multiple ObjectUpdates were being sent on attachment which differed enough to confuse the client. Sometimes these would eliminate each other and sometimes not, depending on whether the scheduler looked at the queued updates. The solution here is to only schedule the ObjectUpdate once the attachment code has done all it needs to do.
* Changed asset CreatorID to a stringJohn Hurliman2010-02-221-1/+1
|
* * Adds CreatorID to asset metadata. This is just the plumbing to support ↵John Hurliman2010-02-221-13/+11
| | | | CreatorID, it doesn't modify database backends or OAR files to support storing/loading it
* Merge branch 'master' into presence-refactorMelanie2010-02-151-0/+3
|\
| * Plug a small holeMelanie2010-02-141-0/+3
| |