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My fork of OpenSim for IG and DG, called SledjChisl.
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Scene.Inventory.cs
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Author
Age
Files
Lines
*
More on HG inventory transfers. Move the FireAndForget higher up.
Diva Canto
2012-03-09
1
-1
/
+1
*
Restore the taskItem null check that I accidentally blatted in 5397a6d
Justin Clark-Casey (justincc)
2012-02-21
1
-0
/
+9
*
Fix problem with dragging child part inventory item to user inventory.
Justin Clark-Casey (justincc)
2012-02-21
1
-11
/
+1
*
Revert "Fix:Cannot drag inventory from child prim into inventory http://opens...
Justin Clark-Casey (justincc)
2012-02-21
1
-8
/
+4
*
Fix:Cannot drag inventory from child prim into inventory http://opensimulator...
PixelTomsen
2012-02-21
1
-4
/
+8
*
Add new and updated script events
Robert Adams
2012-02-17
1
-0
/
+12
*
Fix: Object owned by the group does not return to the last owner http://opens...
PixelTomsen
2012-02-16
1
-1
/
+1
*
When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer per...
Justin Clark-Casey (justincc)
2012-02-10
1
-0
/
+9
*
Stop a scene object from attempting to link with itself (which results in an ...
Justin Clark-Casey (justincc)
2012-02-08
1
-2
/
+19
*
Only look for an uploaded transactional asset in Scene.UpdateTaskInventory if...
Justin Clark-Casey (justincc)
2012-02-04
1
-20
/
+19
*
Comment out xfer section in Scene.UpdateTaskInventory() which was causing spu...
Justin Clark-Casey (justincc)
2012-01-28
1
-13
/
+20
*
Add basic TestAddScript() regression test
Justin Clark-Casey (justincc)
2012-01-26
1
-0
/
+11
*
refactor: change RezScriptFromAgentInventory(), RezNewScript() and AddInvento...
Justin Clark-Casey (justincc)
2012-01-26
1
-20
/
+30
*
refactor: decompose most of RezScript() into RezScriptFromAgentInventory(), R...
Justin Clark-Casey (justincc)
2012-01-25
1
-79
/
+95
*
If dragging a script that is no copy from prim inventory into agent
Melanie
2012-01-06
1
-16
/
+39
*
Move client id check in Scene.Inventory.cs:UpdateInventoryItemAsset so that i...
Justin Clark-Casey (justincc)
2011-12-09
1
-4
/
+6
*
Stop an exception being thrown and a teleport/border cross failing if the des...
Justin Clark-Casey (justincc)
2011-11-22
1
-10
/
+3
*
Fix avatar parameter updating for viewer 3 and maybe 2.
Justin Clark-Casey (justincc)
2011-09-23
1
-2
/
+5
*
refactor: rename SOG/SOP.GetProperties() to SendPropertiesToClient() to refle...
Justin Clark-Casey (justincc)
2011-09-15
1
-9
/
+9
*
Delay loading scripts until the scene has finished loading
Oren Hurvitz
2011-09-09
1
-2
/
+22
*
Remove pointless cluttering SOP.ParentGroup != null checks.
Justin Clark-Casey (justincc)
2011-09-01
1
-33
/
+16
*
Related to #4689 - Adding missing null check for SceneObjectPart
Makopoppo
2011-08-27
1
-0
/
+8
*
refactor: move Scene.Inventory.attachObjectAssetStore() into AttachmentsModul...
Justin Clark-Casey (justincc)
2011-08-24
1
-84
/
+0
*
get rid of pointless grp null check in attachObjectAssetStore()
Justin Clark-Casey (justincc)
2011-08-24
1
-73
/
+69
*
minor: remove hardcoded region numbers with the region size constant and a cu...
Justin Clark-Casey (justincc)
2011-08-24
1
-2
/
+2
*
refactor: remove pointless AgentId argument from attachObjectAssetStore()
Justin Clark-Casey (justincc)
2011-08-24
1
-1
/
+1
*
Fix llAttachToAvatar()
Justin Clark-Casey (justincc)
2011-08-24
1
-3
/
+11
*
Remove manually permissions settings on all current library items so that the...
Justin Clark-Casey (justincc)
2011-07-23
1
-1
/
+4
*
Revert "Don't load current/next/everyone/base permissions from the library it...
Justin Clark-Casey (justincc)
2011-07-23
1
-4
/
+1
*
Don't load current/next/everyone/base permissions from the library item xml f...
Justin Clark-Casey (justincc)
2011-07-23
1
-1
/
+4
*
Add an async inventory details sender to respond to FetchInventory packets.
Justin Clark-Casey (justincc)
2011-07-01
1
-0
/
+5
*
Don't follow inventory links of links.
Justin Clark-Casey (justincc)
2011-06-29
1
-1
/
+4
*
refactor: simplify redundant double containing folder check
Justin Clark-Casey (justincc)
2011-06-29
1
-2
/
+4
*
If an inventory link target is in the same folder as the source, then don't r...
Justin Clark-Casey (justincc)
2011-06-29
1
-1
/
+6
*
Fix give inventory tests to use different users rather than (accidentally) th...
Justin Clark-Casey (justincc)
2011-06-04
1
-161
/
+167
*
Moved CreateNewInventoryItem to the InventoryAccessModule in preparation for ...
Diva Canto
2011-06-03
1
-73
/
+1
*
refactor Scene.RezObject() to use AddNewSceneObject() rather than copy/pastin...
Justin Clark-Casey (justincc)
2011-05-21
1
-13
/
+1
*
don't throw a null reference if an inventory link target doesn't exist when w...
Justin Clark-Casey (justincc)
2011-05-17
1
-1
/
+4
*
Fix adding/removing/replacing outfits in viewer 2
Justin Clark-Casey (justincc)
2011-05-14
1
-18
/
+27
*
Fix broken inventory links on viewer 2.
Justin Clark-Casey (justincc)
2011-05-13
1
-2
/
+19
*
Add a smidgen of method doc about the fact that item links reuse the asset id...
Justin Clark-Casey (justincc)
2011-05-12
1
-0
/
+4
*
Prevent viewer 2 from creating a duplicate outfit inventory links.
Justin Clark-Casey (justincc)
2011-05-12
1
-2
/
+29
*
One more bug fix concerning library items that weren't being copied to user's...
Diva Canto
2011-05-06
1
-1
/
+1
*
Stop CHANGED_INVENTORY firing twice if a notecard is edited in prim.
Justin Clark-Casey (justincc)
2011-04-28
1
-0
/
+4
*
Fix a bug where physical objects rezzed with an initial velocity by script do...
Justin Clark-Casey (justincc)
2011-04-28
1
-0
/
+6
*
refactor: simplify bRayEndIsIntersection boolean set from RayEndIsIntersectio...
Justin Clark-Casey (justincc)
2011-04-12
1
-12
/
+1
*
If an object is rezzed directly from a prim inventory then give it the rotati...
Justin Clark-Casey (justincc)
2011-04-12
1
-1
/
+1
*
Allow a null rotation to be passed in to RezObject so that we can control whe...
Justin Clark-Casey (justincc)
2011-04-12
1
-7
/
+13
*
Fix (add) ability to rez objects by dragging them out of another prim's inven...
Justin Clark-Casey (justincc)
2011-04-12
1
-5
/
+54
*
Make CHANGED_OWNER work for deeding and god-mode in-world change
Melanie
2011-04-03
1
-0
/
+4
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