index
:
opensim-SC
Domme
switch
My fork of OpenSim for IG and DG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
path:
root
/
OpenSim
/
Region
/
Framework
/
Scenes
/
Scene.Inventory.cs
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
Merge branch 'master' into varregion
Robert Adams
2014-01-11
1
-7
/
+10
|
\
|
*
Refactored: use a single function to apply an object's folded permissions to ...
Oren Hurvitz
2014-01-10
1
-7
/
+10
*
|
varregion: add lots of DEBUG level log messages. Especially for teleport.
Robert Adams
2013-12-24
1
-2
/
+2
|
/
*
Fixed rezzing coalesced objects from a prim's inventory
Oren Hurvitz
2013-10-15
1
-22
/
+97
*
Preserve attachment point & position when attachment is rezzed in world
Aleric Inglewood
2013-09-22
1
-0
/
+7
*
Reinsert comments about possible race conditions when sending bulk inventory ...
Justin Clark-Casey (justincc)
2013-09-16
1
-0
/
+3
*
Allow updating the wearable type of wearables that have a type of 0.
Melanie
2013-08-18
1
-4
/
+16
*
More on HG inventory and OutboundPermission: disallowing giving inventory to ...
Diva Canto
2013-08-03
1
-0
/
+3
*
HG: If OutboundPermission is set to false, let's enforce stricter permissions...
Diva Canto
2013-08-03
1
-0
/
+3
*
Don't post Link asset types back to the home grid
Diva Canto
2013-07-23
1
-2
/
+2
*
Fix other places when saving scripts or notecards in prim inventories where m...
Justin Clark-Casey (justincc)
2013-06-18
1
-5
/
+5
*
Comment out some debugging item permission messages since these are highly no...
Justin Clark-Casey (justincc)
2013-05-14
1
-3
/
+3
*
Don't send BulkUpdateInventory at the end up of UpdateInventoryItemAsset().
Justin Clark-Casey (justincc)
2013-05-09
1
-1
/
+4
*
Export permission, part two. Setting export perms for textures and clothing w...
Melanie
2013-03-31
1
-3
/
+43
*
Phase 1 of implementing a transfer permission. Overwrite libOMV's PermissionMask
Melanie
2013-03-26
1
-3
/
+4
*
Prevent items being destroyed by rename operations. Renaming of a wearable also
Melanie
2013-01-27
1
-5
/
+6
*
Implement co-operative script termination if termination comes during a scrip...
Justin Clark-Casey (justincc)
2013-01-16
1
-3
/
+23
*
Revert "Implement co-operative script termination if termination comes during...
Justin Clark-Casey (justincc)
2013-01-16
1
-23
/
+3
*
Implement co-operative script termination if termination comes during a scrip...
Justin Clark-Casey (justincc)
2013-01-16
1
-3
/
+23
*
Switched the order by which foreign inventory and foreign assets are brought ...
Diva Canto
2012-12-09
1
-6
/
+4
*
UserManagementModule: search the local cache for names too.
Diva Canto
2012-12-09
1
-1
/
+1
*
Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() a...
Justin Clark-Casey (justincc)
2012-11-10
1
-2
/
+13
*
On receiving TaskInventoryAccepted with a destination folder in the binary bu...
Justin Clark-Casey (justincc)
2012-10-06
1
-1
/
+1
*
Log initial script startup info notice when xengine actually starts to do thi...
Justin Clark-Casey (justincc)
2012-08-25
1
-1
/
+1
*
Fix bad child prim permissions that can make objects change perms after rezzing
Melanie
2012-08-24
1
-0
/
+3
*
refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match FromFolderID,...
Justin Clark-Casey (justincc)
2012-08-03
1
-1
/
+1
*
reduced-complexity implementation of function to get rezzing object key
SignpostMarv
2012-08-02
1
-1
/
+2
*
When copying items, copy the item description field instead of the asset desc...
Justin Clark-Casey (justincc)
2012-07-26
1
-23
/
+46
*
Revert "Fix script "Running" behavior"
Melanie
2012-07-16
1
-14
/
+0
*
Fix script "Running" behavior
BlueWall
2012-06-23
1
-0
/
+14
*
Log how many scripts are candidates for starting and how many are actually st...
Justin Clark-Casey (justincc)
2012-06-20
1
-4
/
+17
*
Record the fact that child agents can have asset transactions.
Justin Clark-Casey (justincc)
2012-06-07
1
-17
/
+12
*
minor: extend commented out LinkInventoryItem log message for future use
Justin Clark-Casey (justincc)
2012-05-21
1
-5
/
+5
*
Improve logging on the prim inventory script asset request path for future use.
Justin Clark-Casey (justincc)
2012-05-09
1
-0
/
+4
*
Add a configuration switch to turn on/off the use of the trash
Mic Bowman
2012-04-25
1
-1
/
+1
*
If an AddItem fails, try adding it to the right folder type.
Diva Canto
2012-04-06
1
-20
/
+63
*
refactor: simplify code for checks when part.OwnerID != destPart.OwnerID in M...
Justin Clark-Casey (justincc)
2012-03-22
1
-11
/
+8
*
Fix llGiveInventory() so that it checks the destination part for AllowInvento...
Justin Clark-Casey (justincc)
2012-03-22
1
-5
/
+5
*
More on HG inventory transfers. Move the FireAndForget higher up.
Diva Canto
2012-03-09
1
-1
/
+1
*
Restore the taskItem null check that I accidentally blatted in 5397a6d
Justin Clark-Casey (justincc)
2012-02-21
1
-0
/
+9
*
Fix problem with dragging child part inventory item to user inventory.
Justin Clark-Casey (justincc)
2012-02-21
1
-11
/
+1
*
Revert "Fix:Cannot drag inventory from child prim into inventory http://opens...
Justin Clark-Casey (justincc)
2012-02-21
1
-8
/
+4
*
Fix:Cannot drag inventory from child prim into inventory http://opensimulator...
PixelTomsen
2012-02-21
1
-4
/
+8
*
Add new and updated script events
Robert Adams
2012-02-17
1
-0
/
+12
*
Fix: Object owned by the group does not return to the last owner http://opens...
PixelTomsen
2012-02-16
1
-1
/
+1
*
When an asset is uploaded (e.g. a mesh) set individual copy/move/transfer per...
Justin Clark-Casey (justincc)
2012-02-10
1
-0
/
+9
*
Stop a scene object from attempting to link with itself (which results in an ...
Justin Clark-Casey (justincc)
2012-02-08
1
-2
/
+19
*
Only look for an uploaded transactional asset in Scene.UpdateTaskInventory if...
Justin Clark-Casey (justincc)
2012-02-04
1
-20
/
+19
*
Comment out xfer section in Scene.UpdateTaskInventory() which was causing spu...
Justin Clark-Casey (justincc)
2012-01-28
1
-13
/
+20
*
Add basic TestAddScript() regression test
Justin Clark-Casey (justincc)
2012-01-26
1
-0
/
+11
[next]