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path: root/OpenSim/Region/Framework/Scenes/Prioritizer.cs (unfollow)
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2016-08-09add a SimpleAngularDistance Updates prioritazition scheme. Results don't look...UbitUmarov1-1/+66
2015-12-19a more clean enforcement of BestAvatarResponsiveness (others aren't good at m...UbitUmarov1-7/+3
2015-08-30More namespace and dll name changes. Still no functional changes.Diva Canto1-1/+1
2015-08-30Renamed the namespaces tooDiva Canto1-1/+1
2014-08-20 reserve updates priority queue 2 for attachments, send them by it onUbitUmarov1-4/+16
2014-08-19HACK force GetPriorityByBestAvatarResponsiveness ignoring configurationUbitUmarov1-0/+5
2014-08-19minor changes to GetPriorityByBestAvatarResponsiveness codeUbitUmarov1-15/+16
2012-07-31Reverse a senseless change in the prioritizer. Why I would want avatars to re...Melanie1-3/+9
2011-09-01Remove pointless cluttering SOP.ParentGroup != null checks.Justin Clark-Casey (justincc)1-2/+1
2011-08-27refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...Justin Clark-Casey (justincc)1-4/+4
2011-08-26refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatarJustin Clark-Casey (justincc)1-4/+3
2011-05-03Some private changes to the prioritizer: 30m steps instead of 10 and disableMelanie1-2/+2
2011-05-03Revert the CM prioritizer to the core versionMelanie1-8/+0
2011-04-26Add back the high prioritization for other avatars in theMic Bowman1-6/+8
2011-04-22Added a second immediate queue to be used for the BestAvatar policyMic Bowman1-4/+30
2011-04-20Added an "immediate" queue to the priority queue. This isMic Bowman1-2/+2
2011-04-13Comment out the warning if the prioritizer runs without a fullyMic Bowman1-1/+5
2011-04-10Changed the "not in scene" check in the prioritizier to justMic Bowman1-2/+3
2011-04-10Fixed the prioritizer functions for the new priority queuesMic Bowman1-210/+82
2011-04-10Implements adaptive queue management and fair queueing forMic Bowman1-2/+69
2011-04-04Fixed the prioritizer functions for the new priority queuesMic Bowman1-210/+82
2011-04-04Implements adaptive queue management and fair queueing forMic Bowman1-2/+69
2011-03-28Implements adaptive queue management and fair queueing forMic Bowman1-2/+69
2010-12-12Apply the useful part of diva's patch that was skippedMelanie1-4/+6
2010-12-11Fixes the nudge movements!Diva Canto1-10/+18
2010-09-12Formatting cleanup.Jeff Ames1-5/+5
2010-09-12Add copyright headers.Jeff Ames1-0/+27
2010-08-26Remove mono compiler warningsJustin Clark-Casey (justincc)1-2/+1
2010-08-26Use SOP.ParentGroup in Prioritizer instead of Scene.GetGroupByPrim()Justin Clark-Casey (justincc)1-2/+16
2010-08-14Fix a possible nullref in BestAvatarResponsiveness policyMelanie Thielker1-2/+2
2010-08-12Fix a nullref exception in the prioritizermeta71-1/+12
2010-06-22Guard prioritizer agains null values as those produced by a bullet dyingMelanie Thielker1-0/+3
2010-06-22Guard prioritizer agains null values as those produced by a bullet dyingMelanie Thielker1-0/+3
2010-06-20Modify avatar responsiveness policy to send roots before childrenMelanie Thielker1-4/+11
2010-06-09Give attachments the same priority as other avatars in BestAvatarResponsivenessMelanie1-1/+4
2010-06-09Give attachments the same priority as other avatars in BestAvatarResponsivenessMelanie1-1/+4
2010-06-08Adjust object update priorities such that root prims are sent to the viewer b...Justin Clark-Casey (justincc)1-6/+44
2010-05-21* Added code comments to Prioritizer.cs that document how to add a new update...John Hurliman1-1/+13
2010-05-21* Moving all of the prioritization/reprioritization code into a new file Prio...John Hurliman1-0/+122
2010-05-21Add a new priority scheme that works like FrontBack, but completely depriorit...Melanie1-0/+57