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path: root/OpenSim/Region/Framework/Scenes/EventManager.cs (follow)
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* Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Dragnlin2009-04-101-0/+32
| | | | | | | | | | | | | | Addresses Mantis #3381 The current implementation works as expected if the object has no rotation or only rotation around the Z axis; you can spin the object left or right (around the world Z axis). It works a little unexpectedly if the object has a non-Z-axis rotation; in this case the body is spun about its local Z axis, not the world Z-axis. (But SL also behaves oddly with a spin on an arbitrarily rotated object.)
* Thank you, mcortez, for a patch that fixes a number of long standingMelanie Thielker2009-03-131-13/+20
| | | | | | | issues with the sun module. Fixes Mantis #3295
* * Don't fail the client login if there are no OnClientConnect listenersJustin Clarke Casey2009-03-121-1/+2
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* * optimized usings.lbsa712009-02-121-3/+2
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* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-0/+981
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!