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path: root/OpenSim/Region/Framework/Scenes/EventManager.cs (follow)
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* Added EventManager.OnPrimsLoaded, an event that modules can hook up onto so ↵Diva Canto2011-06-081-0/+24
| | | | that they know when the scene's objects have been loaded from the DB.
* Adding an event to signal that logins are enabledBlueWall2011-05-281-0/+24
| | | | Added an event to signal the eabling of logins and added an alert to send to a configured service.
* Add an event for an orderly region shutdown that fires once per region beforeMelanie2011-05-241-0/+25
| | | | the SceneGraph is torn down.
* Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to ↵Justin Clark-Casey (justincc)2011-03-231-0/+30
| | | | | | | listen for that rather than EventManager.OnParcelPrimCountAdd OnParcelPrimCountAdd had the wrong semantics for the PrimCountModule - it was invoked for every entity in the scene, not just new ones, which would screw up the untainted count. Extend automated test for this scenario.
* Formatting cleanup.Jeff Ames2010-10-271-3/+3
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* Allow region modules to know which agents actually receive chatJustin Clark-Casey (justincc)2010-10-221-0/+35
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* MergedJohn Hurliman2010-09-121-6/+6
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| * Formatting cleanup.Jeff Ames2010-09-121-6/+6
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* | * Added ISimulationDataService and IEstateDataServiceJohn Hurliman2010-09-121-2/+2
|/ | | | | * Removed StorageManager * CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
* Fixed the naming mess around data connectors for simulation dataJohn Hurliman2010-09-111-2/+2
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* Add test to check persistence of newly added pre-linked objectsJustin Clark-Casey (justincc)2010-09-061-2/+2
| | | | | Added a MockRegionDataPlugin to do in-memory persistence for tests since adding this to OpenSim.Data.Null.NullDataStore doesn't seem appropriate NullDataStore can do nothing because OpenSim only ever retrieve region objects from the database on startup. Adding an in-memory store here would be unecessary overhead.
* Reflect the ParcelPropertiesUpdateRequest into Scene.EventManager, becauseMelanie Thielker2010-09-061-1/+25
| | | | modules need to see it (Search!) even if it comes in via CAPS
* add userExposed parameter to part copy eventJustin Clark-Casey (justincc)2010-07-281-3/+6
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* relocate moap specific cloning code to MoapModuleJustin Clark-Casey (justincc)2010-07-281-1/+28
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* Add EventManager.OnSceneObjectPreSave() for future use. This is triggered ↵Justin Clark-Casey (justincc)2010-07-261-3/+36
| | | | immediately before a copy of the group is persisted to storage
* Add EventManager.OnSceneObjectLoaded() for future use. This is fired ↵Justin Clark-Casey (justincc)2010-07-261-2/+30
| | | | immediately after a scene object is loaded from storage.
* Remove localID from script controls data. It won't transfer to anotherMelanie2010-07-111-3/+3
| | | | region anyway
* Committing the LightShare code, which was developed by TomMeta of Meta7.Melanie2010-03-311-1/+23
| | | | | This allows scripts to set WindLight parameters for clients connecting to a region. Currently, this is only supported by the Meta7 viewer.
* Formatting cleanup. Add copyright notices.Jeff Ames2010-03-101-4/+4
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* move linden notecard parsing from LSL_Api.cs to SLUtil so that region ↵Justin Clark-Casey (justincc)2010-03-041-15/+15
| | | | modules can use it
* Initial Online friends notification seems to be working reliably now. All ↵Diva Canto2010-02-281-1/+26
| | | | this needs more testing, but everything is there.
* Formatting cleanup.Jeff Ames2010-02-151-86/+86
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* Add EventManager.OnIncomingSceneObject event which is triggered by an ↵Justin Clark-Casey (justincc)2010-02-081-1/+28
| | | | | | incoming scene object Add a read-only Attachments property to ScenePresence
* minor: add a smidgen of EventManager docJustin Clark-Casey (justincc)2010-02-031-3/+5
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* For each delegate added to events in the EventManager, catch and log but do ↵Justin Clark-Casey (justincc)2010-02-031-314/+1128
| | | | | | not propogate any exceptions that come back This stops exceptions thrown by modules from disrupting the kernel and still allows other delegates to be executed normally
* add an IsRoot property to sopJustin Clark-Casey (justincc)2010-02-031-1/+15
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* minor: add some documentation to EventManager.OnObjectGrabJustin Clark-Casey (justincc)2010-02-021-15/+8
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* Actually make EventManager.OnAttach() fire when an object is attached. ↵Justin Clark-Casey (justincc)2010-02-011-2/+3
| | | | Previously, only detach was firing!
* Apply http://opensimulator.org/mantis/view.php?id=3334Justin Clark-Casey (justincc)2010-01-291-0/+11
| | | | | | Send continuous touch() events if the left mouse button is held down while moving over an object This conforms with Linden Lab practice Thanks Revolution
* Whitespace cleanupMelanie2010-01-111-28/+28
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* Adds llRotTarget and the events at_rot_target and not_at_rot_target.Revolution2010-01-111-2/+30
| | | | Signed-off-by: Melanie <melanie@t-data.com>
* Adds land collision events.Revolution2010-01-101-0/+28
| | | | | | CRs cleaned from patch Signed-off-by: Melanie <melanie@t-data.com>
* Formatting cleanup.Jeff Ames2009-10-011-2/+2
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* Unpacking the mess with OtherRegionUp, so we can have a real cache of the ↵Diva Canto2009-09-271-0/+13
| | | | neighbours in the grid service modules.
* Misc cleanup.Jeff Ames2009-08-161-1/+1
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* Formatting cleanup. Fix some compiler warnings.Jeff Ames2009-08-131-1/+1
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* Another stab at cmickeyb's patch for script GC.Melanie2009-08-071-5/+6
| | | | | Moved the Close() for the appdomain-hosted parts into a new destructor on ScriptInstance.
* Revert the XEngine memleak patch, it causes premature GC.Melanie2009-08-071-6/+5
| | | | | This matches behavior seen with an earlier attempt to do this, apparently the sponsor mechanism does't work in Mono
* |From: James J Greensky <jame.j.greensky@intel.com>Melanie2009-08-061-5/+6
| | | | | | | | | | | | | | | | | | | |Date: Wed, 5 Aug 2009 09:51:52 -0700 |Subject: [PATCH] Closed two major memory leaks for scripted objects | |Two major memory leaks for the scripted objects were fixed |- One leak had to do with remoting acrossing app domains. When a script and | its controlling agent communicate across an application boundary, it calls | functions on a stub proxy object that then invokes the remote method on | the object in the other app domain. These stub objects (two for each script) | were setup to have infinate lifetimes and were never being garbage collected. |- The second leak was the result of adding a scene object part instance method | to a scene event and never removing it. This cause the event's delegate list | to maintain a link to that object which is then never freed as the scene event | object is never destroyed. Patch applied, please direct feedback to me. Possible issue: Longtime idle scripts like vendors may fail.
* This change adds support for the attach event in scripts.Alan Webb2009-08-041-0/+16
| | | | | | | | | | | | | | | | | | | [1] Added a new OnAttach event to Scene/EventManager [2] Hooked up existing attach event handler in XEngine. [3] Modified SceneGraph and Scene.Inventory to trigger attach events at the appropriate places. I was forced to distribut the changes across two files because of the way attach processing is distributed across the two files. [4] In the case of RezSingleAttachmentFromInventory it is necessary to handle event scheduling in a special way. There is no synchronous path available, so the fact that this object is attached, and who it is attached to, is cached when the ScriptInstance is created. When the script is started, the attached handler is driven after on_rez (but before changed, this should be reviewed). Signed-off-by: dr scofield (aka dirk husemann) <drscofield@xyzzyxyzzy.net>
* When a shared module hooks OnClientClosed, it has no way of findingMelanie Thielker2009-06-191-3/+3
| | | | | | | | | out which client connection has closed. So, in multi-region sims, things can get messy fast. This introduces a second parameters, which is a Scene object ref. Minor adjustments to custom modules may be required due to this change.
* From: Chris Yeoh <yeohc@au1.ibm.com>Sean Dague2009-06-191-3/+3
| | | | | | This patch ensures that the touch positions are set during touch_end events (currently only working for touch_start and touch events).
* * Corrected CAPS namespacesArthur Valadares2009-06-181-1/+1
| | | | | * "luke, use the sed"
* Minor: Change OpenSim to OpenSimulator in older copyright headers and ↵Jeff Ames2009-06-011-1/+1
| | | | LICENSE.txt.
* * Make it possible to add a request id to load and save oar requestsJustin Clarke Casey2009-04-151-6/+8
| | | | | | * This allows specific requests to be identified.
* Handle ObjectSpin* packets to spin physical prims on Ctrl+Shift+Dragnlin2009-04-101-0/+32
| | | | | | | | | | | | | | Addresses Mantis #3381 The current implementation works as expected if the object has no rotation or only rotation around the Z axis; you can spin the object left or right (around the world Z axis). It works a little unexpectedly if the object has a non-Z-axis rotation; in this case the body is spun about its local Z axis, not the world Z-axis. (But SL also behaves oddly with a spin on an arbitrarily rotated object.)
* Thank you, mcortez, for a patch that fixes a number of long standingMelanie Thielker2009-03-131-13/+20
| | | | | | | issues with the sun module. Fixes Mantis #3295
* * Don't fail the client login if there are no OnClientConnect listenersJustin Clarke Casey2009-03-121-1/+2
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* * optimized usings.lbsa712009-02-121-3/+2
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* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-061-0/+981
OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!