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path: root/OpenSim/Region/Framework/Scenes/EntityManager.cs (unfollow)
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2011-11-16Call public ForEach instead of using m_entities directly. No semantic changes...Dan Lake1-2/+2
2010-12-17remove mono compiler warningsJustin Clark-Casey (justincc)1-1/+2
2010-09-10Second pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman1-15/+1
2010-09-10First pass at cleaning up thread safety in EntityManager and SceneGraphJohn Hurliman1-160/+50
2009-12-06Change EntityManager to use RWlocksMelanie1-12/+67
2009-10-19* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This...John Hurliman1-38/+31
2009-10-01Formatting cleanup.Jeff Ames1-1/+1
2009-02-12* optimized usings.lbsa711-1/+0
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-1/+1
2009-01-20Very minor: added a missing {0} in a couple of Error messages.diva1-2/+2
2008-12-12* minor: remove mono compiler warningJustin Clarke Casey1-1/+1
2008-12-12* Deleted old EntiyList tests, added new EntityManager testsSean Dague1-19/+89
2008-11-25Add copyright headers. Minor formatting cleanup.Jeff Ames1-9/+36
2008-11-25Update svn properties.Jeff Ames1-182/+182
2008-11-24* Swaps Scene.Entities Dictionary for EntityManager.Adam Frisby1-6/+26
2008-11-24* Makes EntityManager IEnumerable - meaning we should be good to go to enable...Adam Frisby1-2/+16
2008-11-24* Adding EntityManager.csAdam Frisby1-0/+148