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My fork of OpenSim for IG and DG, called SledjChisl.
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EntityManager.cs
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2010-09-10
Second pass at cleaning up thread safety in EntityManager and SceneGraph
John Hurliman
1
-15
/
+1
2010-09-10
First pass at cleaning up thread safety in EntityManager and SceneGraph
John Hurliman
1
-160
/
+50
2009-10-19
* Change Util.FireAndForget to use ThreadPool.UnsafeQueueUserWorkItem(). This...
John Hurliman
1
-38
/
+31
2009-10-01
Formatting cleanup.
Jeff Ames
1
-1
/
+1
2009-02-12
* optimized usings.
lbsa71
1
-1
/
+0
2009-02-06
This changeset is the step 1 of 2 in refactoring
Dr Scofield
1
-1
/
+1
2009-01-20
Very minor: added a missing {0} in a couple of Error messages.
diva
1
-2
/
+2
2008-12-12
* minor: remove mono compiler warning
Justin Clarke Casey
1
-1
/
+1
2008-12-12
* Deleted old EntiyList tests, added new EntityManager tests
Sean Dague
1
-19
/
+89
2008-11-25
Add copyright headers. Minor formatting cleanup.
Jeff Ames
1
-9
/
+36
2008-11-25
Update svn properties.
Jeff Ames
1
-182
/
+182
2008-11-24
* Swaps Scene.Entities Dictionary for EntityManager.
Adam Frisby
1
-6
/
+26
2008-11-24
* Makes EntityManager IEnumerable - meaning we should be good to go to enable...
Adam Frisby
1
-2
/
+16
2008-11-24
* Adding EntityManager.cs
Adam Frisby
1
-0
/
+148