Commit message (Collapse) | Author | Age | Files | Lines | |
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* | temp work: sounds simetric acording to materials, still 'window close' test ↵ | UbitUmarov | 2012-05-19 | 1 | -30/+98 |
| | | | | sound. Included in coment full assimetric ( since seems we have files for it now ) case with some uuids | ||||
* | modulate collision sound intensity with collision relative velocity for ↵ | UbitUmarov | 2012-05-19 | 1 | -30/+60 |
| | | | | parts also | ||||
* | modulate collision sounds intensity with relative collision speed | UbitUmarov | 2012-05-19 | 1 | -32/+42 |
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* | removed redundant colision sounds. Temporary muted sounds ( returns at top ↵ | UbitUmarov | 2012-05-17 | 1 | -28/+13 |
| | | | | of funtions ). | ||||
* | trigger collision sounds on active agent position for better spatial effect ↵ | UbitUmarov | 2012-05-17 | 1 | -7/+18 |
| | | | | without using the detailed collision position. (current error will be half max physical prim size). Moved some checks from sop to collisionSound code | ||||
* | increase avatars collisions report to 10 per sec, Stopped sound on avatar to ↵ | UbitUmarov | 2012-05-17 | 1 | -1/+1 |
| | | | | volumedetect collision | ||||
* | add avatar colision sounds. Changed test sound UUID | UbitUmarov | 2012-05-17 | 1 | -62/+118 |
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* | default collision sounds. Incomplete, untested, needs revision | UbitUmarov | 2012-05-17 | 1 | -0/+204 |