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path: root/OpenSim/Region/Framework/Scenes/CollisionSounds.cs (follow)
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* disable collision sounds for nowUbitUmarov2012-05-281-2/+8
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* Merge branch 'ubitwork' into avinationMelanie2012-05-211-101/+216
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| * a bit faster collision sound type verification plus a few fixes/changesUbitUmarov2012-05-191-33/+40
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| * temp work: sounds simetric acording to materials, still 'window close' test ↵UbitUmarov2012-05-191-30/+98
| | | | | | | | sound. Included in coment full assimetric ( since seems we have files for it now ) case with some uuids
| * modulate collision sound intensity with collision relative velocity for ↵UbitUmarov2012-05-191-30/+60
| | | | | | | | parts also
| * modulate collision sounds intensity with relative collision speedUbitUmarov2012-05-191-32/+42
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* | Merge branch 'ubitwork' into avinationMelanie2012-05-171-28/+9
|\ \ | |/ | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/CollisionSounds.cs
| * removed redundant colision sounds. Temporary muted sounds ( returns at top ↵UbitUmarov2012-05-171-28/+13
| | | | | | | | of funtions ).
* | Temprorarily disable collision sounds until we have some sound bitesMelanie2012-05-171-1/+5
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* trigger collision sounds on active agent position for better spatial effect ↵UbitUmarov2012-05-171-7/+18
| | | | without using the detailed collision position. (current error will be half max physical prim size). Moved some checks from sop to collisionSound code
* increase avatars collisions report to 10 per sec, Stopped sound on avatar to ↵UbitUmarov2012-05-171-1/+1
| | | | volumedetect collision
* add avatar colision sounds. Changed test sound UUIDUbitUmarov2012-05-171-62/+118
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* default collision sounds. Incomplete, untested, needs revisionUbitUmarov2012-05-171-0/+204