Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Massive tab and trailing space cleanup | Melanie Thielker | 2017-01-05 | 1 | -1/+1 |
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* | mantis: 8008 unscripted child prim collisions didn't trigger scripted root ↵ | UbitUmarov | 2016-08-28 | 1 | -2/+3 |
| | | | | prim collision events; collision sounds had incorrect aggregateevents call and default sounds where muted. Future optimization needed and Testing | ||||
* | fix llCollisionSound("",0.0) not disabling sounds BUT let ↵ | UbitUmarov | 2016-08-20 | 1 | -21/+46 |
| | | | | llCollisionSound("",value [<=1.0]) play default sounds with selected volume. I really don't care if last part is not like SL | ||||
* | remove forgotten line... | UbitUmarov | 2012-07-14 | 1 | -1/+0 |
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* | don't subscribe collision events for nonphysical parts only because of | UbitUmarov | 2012-07-14 | 1 | -0/+1 |
| | | | | collision sounds. Let them be passive | ||||
* | Cut off collision sounds with avatar at 3.2. This makes most walkig collisions | Melanie | 2012-06-08 | 1 | -1/+1 |
| | | | | | | with walls and stairs silent. Falls from greater height and running into things will still be heard. a CollisionSound defined for the object will override this so one can still script a soccer ball with sounds. | ||||
* | Further limit the amount of avatar collisions that will actually trigger | Melanie | 2012-06-07 | 1 | -2/+4 |
| | | | | sounds. They are distracting. | ||||
* | Implement playing of the real collision sounds, change scaling for avatar | Melanie | 2012-06-07 | 1 | -133/+57 |
| | | | | | collisions to make them really soft because otherwise climbing stairs makes an unbearable amount of noise. | ||||
* | Disable default collision sounds until they can be uploaded, but enable ↵ | Melanie | 2012-06-07 | 1 | -55/+56 |
| | | | | custom ones | ||||
* | disable collision sounds for now | UbitUmarov | 2012-05-28 | 1 | -2/+8 |
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* | Merge branch 'ubitwork' into avination | Melanie | 2012-05-21 | 1 | -101/+216 |
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| * | a bit faster collision sound type verification plus a few fixes/changes | UbitUmarov | 2012-05-19 | 1 | -33/+40 |
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| * | temp work: sounds simetric acording to materials, still 'window close' test ↵ | UbitUmarov | 2012-05-19 | 1 | -30/+98 |
| | | | | | | | | sound. Included in coment full assimetric ( since seems we have files for it now ) case with some uuids | ||||
| * | modulate collision sound intensity with collision relative velocity for ↵ | UbitUmarov | 2012-05-19 | 1 | -30/+60 |
| | | | | | | | | parts also | ||||
| * | modulate collision sounds intensity with relative collision speed | UbitUmarov | 2012-05-19 | 1 | -32/+42 |
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* | | Merge branch 'ubitwork' into avination | Melanie | 2012-05-17 | 1 | -28/+9 |
|\ \ | |/ | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/CollisionSounds.cs | ||||
| * | removed redundant colision sounds. Temporary muted sounds ( returns at top ↵ | UbitUmarov | 2012-05-17 | 1 | -28/+13 |
| | | | | | | | | of funtions ). | ||||
* | | Temprorarily disable collision sounds until we have some sound bites | Melanie | 2012-05-17 | 1 | -1/+5 |
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* | trigger collision sounds on active agent position for better spatial effect ↵ | UbitUmarov | 2012-05-17 | 1 | -7/+18 |
| | | | | without using the detailed collision position. (current error will be half max physical prim size). Moved some checks from sop to collisionSound code | ||||
* | increase avatars collisions report to 10 per sec, Stopped sound on avatar to ↵ | UbitUmarov | 2012-05-17 | 1 | -1/+1 |
| | | | | volumedetect collision | ||||
* | add avatar colision sounds. Changed test sound UUID | UbitUmarov | 2012-05-17 | 1 | -62/+118 |
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* | default collision sounds. Incomplete, untested, needs revision | UbitUmarov | 2012-05-17 | 1 | -0/+204 |