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My fork of OpenSim for IG and DG, called SledjChisl.
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CollisionSounds.cs
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2012-07-14
remove forgotten line...
UbitUmarov
1
-1
/
+0
2012-07-14
don't subscribe collision events for nonphysical parts only because of
UbitUmarov
1
-0
/
+1
2012-06-08
Cut off collision sounds with avatar at 3.2. This makes most walkig collisions
Melanie
1
-1
/
+1
2012-06-07
Further limit the amount of avatar collisions that will actually trigger
Melanie
1
-2
/
+4
2012-06-07
Implement playing of the real collision sounds, change scaling for avatar
Melanie
1
-133
/
+57
2012-06-07
Disable default collision sounds until they can be uploaded, but enable custo...
Melanie
1
-55
/
+56
2012-05-28
disable collision sounds for now
UbitUmarov
1
-2
/
+8
2012-05-28
Place the return back into collision sounds.
Melanie
1
-0
/
+4
2012-05-19
a bit faster collision sound type verification plus a few fixes/changes
UbitUmarov
1
-33
/
+40
2012-05-19
temp work: sounds simetric acording to materials, still 'window close' test ...
UbitUmarov
1
-30
/
+98
2012-05-19
modulate collision sound intensity with collision relative velocity for parts...
UbitUmarov
1
-30
/
+60
2012-05-19
modulate collision sounds intensity with relative collision speed
UbitUmarov
1
-32
/
+42
2012-05-17
removed redundant colision sounds. Temporary muted sounds ( returns at top o...
UbitUmarov
1
-28
/
+13
2012-05-17
Temprorarily disable collision sounds until we have some sound bites
Melanie
1
-1
/
+5
2012-05-17
trigger collision sounds on active agent position for better spatial effect ...
UbitUmarov
1
-7
/
+18
2012-05-17
increase avatars collisions report to 10 per sec, Stopped sound on avatar to ...
UbitUmarov
1
-1
/
+1
2012-05-17
add avatar colision sounds. Changed test sound UUID
UbitUmarov
1
-62
/
+118
2012-05-17
default collision sounds. Incomplete, untested, needs revision
UbitUmarov
1
-0
/
+204