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* Fix Mouse+WASD makes Av rise; Fix PREJUMP.Kitto Flora2010-05-071-10/+3
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* Merge branch '0.6.9-post-fixes' into careminsterMelanie2010-03-061-8/+5
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| * Revolution is on the roll again! :)Revolution2010-02-141-8/+5
| | | | | | | | | | | | | | | | Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
| * * Fixes Sitting on the ground.Teravus Ovares (Dan Olivares)2009-12-301-1/+4
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| * * Makes forward and backward key reactions faster by responding to the NUDGE ↵Teravus Ovares (Dan Olivares)2009-12-301-1/+2
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* | Merge branch 'master' into careminsterMelanie2009-12-121-1/+1
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| * * Bugfix mantis 4441, "Use of Autopilot isn't playing any animations."Teravus Ovares (Dan Olivares)2009-12-121-1/+1
| | | | | | | | * Turns out the new animator used a different movement bitflag then the one used in the code to autopilot the avatar
* | Merge branch 'master' into careminsterMelanie2009-12-021-0/+6
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| * * Fix Inconsistent line ending style on ScenePresenceAnimatorTeravus Ovares (Dan Olivares)2009-12-011-3/+3
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| * * Add a close method to the ScenePresenceAnimator that dereferences the ↵Teravus Ovares (Dan Olivares)2009-11-301-0/+6
| | | | | | | | class variables and make the ScenePresence Close method call it.
* | Merge branch 'careminster' into testsroot2009-11-261-4/+3
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| * \ Merge branch 'master' into careminsterMelanie2009-11-261-2/+1
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| | * Patch: Fix a bug in LAND animation when the TickCount wraps into negative ↵OpenSim Master2009-11-251-2/+1
| | | | | | | | | | | | | | | | | | | | | numbers by Mic Bowman Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
| | * * Reverting last commit.. because it just made it worse.Teravus Ovares (Dan Olivares)2009-11-251-6/+0
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| | * * Attempt number 1 to stop the repeating crouch animation that sometimes ↵Teravus Ovares (Dan Olivares)2009-11-251-0/+6
| | | | | | | | | | | | | | | | | | | | | happens. * This tries to address it by correcting one potential bug where it never resets the falltimer. * This tries to address it by telling Physics that we're not flying this step.. instead of waiting until the next step when the next agent update comes along.
| * | Added animation support for my last commitCasperW2009-11-261-2/+2
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* | | Fixed animation sequencing: SitHere, Falling, Stand/Walk etc. Login InitKittoFlora2009-11-251-5/+10
|/ / | | | | | | Av Animation at Stand.
* | Merge branch 'master' into careminsterMelanie2009-11-231-11/+11
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| * Formatting cleanup.Jeff Ames2009-11-231-11/+11
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* | Improved avatar responsiveness.CasperW2009-11-211-2/+2
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* refactor: move AvatarAnimations, BinBVHAnimationJustin Clark-Casey (justincc)2009-11-173-0/+766
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* refactor: move AnimationSetJustin Clark-Casey (justincc)2009-11-171-0/+185
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* refactor: move most animation methods from ScenePresence into a new ↵Justin Clark-Casey (justincc)2009-11-171-0/+388
ScenePresenceAnimator class