Commit message (Collapse) | Author | Files | Lines | ||
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2019-05-19 | Dump OpenSim 0.9.0.1 into it's own branch. | onefang | 5 | -153/+531 | |
2019-01-21 | give up on Lazy<T> | UbitUmarov | 1 | -1/+0 | |
2019-01-10 | file that depends on libomv changes | UbitUmarov | 1 | -14/+5 | |
2018-12-28 | some retouchs on animationset code | UbitUmarov | 2 | -17/+22 | |
2018-01-17 | remove more xml things no longer needed on .net >4.5.2 | UbitUmarov | 1 | -2/+0 | |
2018-01-17 | remove those xml things no longer needed on .net >4.5.2 | UbitUmarov | 1 | -2/+0 | |
2018-01-09 | give up on a property that old monos do compile, but then smore ok exec | UbitUmarov | 1 | -1/+1 | |
2018-01-08 | test our obsolete jenkins ... | UbitUmarov | 1 | -1/+1 | |
2018-01-08 | fall back to a obsolete property since several monos in use (include our ↵ | UbitUmarov | 1 | -1/+1 | |
own) do not suporte the proper .net4.0 one | |||||
2018-01-05 | a few more xml things | UbitUmarov | 1 | -0/+4 | |
2017-05-31 | mantis 8182: update/fix GenerateRandomAnimation(). not updating libomv ↵ | UbitUmarov | 1 | -7/+141 | |
avatar data bc have no idea why do do have it, so leave it to who does know | |||||
2017-01-05 | Massive tab and trailing space cleanup | Melanie Thielker | 4 | -33/+33 | |
2016-11-03 | Initial update to OpenSim 0.8.2.1 source code. | David Walter Seikel | 4 | -31/+201 | |
2016-08-22 | locking issue | UbitUmarov | 1 | -4/+5 | |
2015-09-30 | let hoverheight rest position be a falling state | UbitUmarov | 1 | -1/+10 | |
2015-09-08 | fix some compile | UbitUmarov | 1 | -1/+1 | |
2015-08-30 | More namespace and dll name changes. Still no functional changes. | Diva Canto | 1 | -1/+1 | |
2015-08-30 | Renamed the namespaces too | Diva Canto | 1 | -1/+1 | |
2014-10-04 | bug fix: leave jumping state only to landing, without fallback into | UbitUmarov | 1 | -12/+12 | |
onsurface, etc | |||||
2014-10-01 | clean up coments, use a even faster XY move request detection | UbitUmarov | 1 | -65/+19 | |
2014-10-01 | removed useless unreal inworld movement vector estimation. Do animation ↵ | UbitUmarov | 1 | -70/+97 | |
state using movement control flags only, on avatar frame of reference. This will hold valid until the up direction is allowed to be diferent from the world one. | |||||
2014-09-30 | keep same animation if in transit | UbitUmarov | 1 | -0/+3 | |
2014-09-29 | change avatar physics and motion control. Still not that good :( | UbitUmarov | 1 | -48/+99 | |
2014-09-10 | handle AO sit ground case | UbitUmarov | 1 | -2/+27 | |
2014-09-10 | *TEST* add movement states SIT and SITGROUND. ScenePresence on SIT, | UbitUmarov | 1 | -15/+32 | |
SITGROUND or STAND, sets directly the state, and desired sitAnimation for default sits | |||||
2014-09-09 | force update of movement animation | UbitUmarov | 1 | -1/+14 | |
2014-09-09 | *test* | UbitUmarov | 1 | -0/+17 | |
2014-09-09 | add full delete if uuid iz zero and state is ALL | UbitUmarov | 1 | -1/+4 | |
2014-09-09 | Add perms check | Melanie Thielker | 1 | -0/+5 | |
2014-09-09 | Add some forgotten calls | Melanie Thielker | 1 | -0/+2 | |
2014-09-09 | Add missing file | Melanie Thielker | 1 | -0/+76 | |
2014-09-09 | Actually do the overriding | Melanie Thielker | 1 | -1/+7 | |
2014-08-22 | some cleanup ( well or not ) | UbitUmarov | 1 | -0/+10 | |
2014-08-17 | put bake bakes, plus a missing change forcing animations to pass by | UbitUmarov | 1 | -1/+5 | |
scenepresence | |||||
2014-07-26 | allow reset default animation to default as core does | UbitUmarov | 1 | -1/+1 | |
2014-07-21 | Close streams immediately when we finish using them | Oren Hurvitz | 1 | -23/+26 | |
2014-04-23 | Eliminated many warnings | Oren Hurvitz | 1 | -0/+5 | |
2013-11-30 | Implement most effects of AGENT_CONTROL_STOP | Justin Clark-Casey (justincc) | 1 | -4/+13 | |
AGENT_CONTROL_STOP is specified to SP.HandleAgentUpdate if the user holds down the space bar on a viewer. For a stopped avatar, this prevents fly or walk/run (though not rotate) until released. For a walking/running avatar, this reduces movement to half speed. For a flying avatar, this stops the avatar. These are observed behaviours on the LL grid - there was no previous OpenSimulator implementation This commit introduces an optional parameter to SP.AddNewMovement(), which means that it will no longer compile on .NET 3.5 or earlier versions of Mono than 2.8 Currently, this does not work for jumping, and if used whilst flying the avatar continues the fly animation even though it does not move | |||||
2013-06-11 | Add TriggerScenePresenceUpdated events when an animation is added | Robert Adams | 2 | -2/+8 | |
or removed. Shouldn't impact anyone as only DSG seems to use OnScenePresenceUpdated event. Some minor format changes to AnimationSet's ToString(). | |||||
2013-05-30 | Trigger OnScenePresenceUpdated when the avatar's animations change. | Robert Adams | 1 | -3/+14 | |
2013-05-30 | Add methods to Animation and AnimationSet for easier manipulation and | Robert Adams | 2 | -0/+136 | |
display of groups of animations (Equal(), ToString(), FromOSDArray(), ...). No functional change to animations. | |||||
2013-01-25 | Restore previous client AO behaviour by not allowing them to remove the ↵ | Justin Clark-Casey (justincc) | 2 | -5/+24 | |
default animation but continue to allow scripts to do so. This keeps the fix from http://opensimulator.org/mantis/view.php?id=6327 and fixes the behaviour regression in http://opensimulator.org/mantis/view.php?id=6483 Animations may still exhibit different behaviour if both scripts and clients are adjusting animations. A change in the behaviour of client AO to not remove all animations may be a better long term approach. | |||||
2013-01-25 | Add "debug set set animations true|false" region console command. | Justin Clark-Casey (justincc) | 1 | -5/+28 | |
Setting this logs extra information about animation add/remove, such as uuid and animation name Unfortunately cannot be done per client yet | |||||
2013-01-18 | Add "debug set set animations true|false" region console command. | Justin Clark-Casey (justincc) | 1 | -5/+28 | |
Setting this logs extra information about animation add/remove, such as uuid and animation name Unfortunately cannot be done per client yet | |||||
2013-01-18 | Restore previous client AO behaviour by not allowing them to remove the ↵ | Justin Clark-Casey (justincc) | 2 | -5/+24 | |
default animation but continue to allow scripts to do so. This keeps the fix from http://opensimulator.org/mantis/view.php?id=6327 and fixes the behaviour regression in http://opensimulator.org/mantis/view.php?id=6483 Animations may still exhibit different behaviour if both scripts and clients are adjusting animations. A change in the behaviour of client AO to not remove all animations may be a better long term approach. | |||||
2013-01-09 | Revert "Prevent empty Anim Packs" | Melanie | 1 | -12/+0 | |
This reverts commit 5561333668f61f043cdfc0733a4eb50a1bcfb14e. | |||||
2013-01-09 | Revert "Fix sequence id fr default anim" | Melanie | 1 | -1/+1 | |
This reverts commit a775931a0cec9f65748c6e20dd2695edcbe21b7f. | |||||
2013-01-08 | Fix sequence id fr default anim | Melanie | 1 | -1/+1 | |
2013-01-08 | Prevent empty Anim Packs | Melanie | 1 | -0/+12 | |
2013-01-09 | Revert "Prevent empty Anim Packs" | Melanie | 1 | -12/+0 | |
This reverts commit ab053df706055b0aa8fe2d10f89488be97d36841. |