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My fork of OpenSim for IG and DG, called SledjChisl.
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2013-01-18
Add "debug set set animations true|false" region console command.
Justin Clark-Casey (justincc)
1
-5
/
+28
2013-01-18
Restore previous client AO behaviour by not allowing them to remove the defau...
Justin Clark-Casey (justincc)
2
-5
/
+24
2013-01-09
Revert "Prevent empty Anim Packs"
Melanie
1
-12
/
+0
2013-01-09
Revert "Fix sequence id fr default anim"
Melanie
1
-1
/
+1
2013-01-08
Fix sequence id fr default anim
Melanie
1
-1
/
+1
2013-01-08
Prevent empty Anim Packs
Melanie
1
-0
/
+12
2013-01-09
Revert "Prevent empty Anim Packs"
Melanie
1
-12
/
+0
2013-01-09
Revert "Fix sequence id fr default anim"
Melanie
1
-1
/
+1
2013-01-08
Fix sequence id fr default anim
Melanie
1
-1
/
+1
2013-01-08
Prevent empty Anim Packs
Melanie
1
-0
/
+12
2012-12-14
minor: Add commented out log lines to ScenePresenceAnimator for future debug ...
Justin Clark-Casey (justincc)
1
-1
/
+10
2012-11-15
Revert "Merge master into teravuswork", it should have been avination, not ma...
teravus
1
-13
/
+0
2012-10-30
Store and send the current movement animation state to a new sim on crossing
Melanie
1
-0
/
+11
2012-10-26
Separate LSL's notion of the default anim from the actually playing anims.
Melanie
1
-2
/
+4
2012-10-26
Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when ...
Melanie
1
-1
/
+1
2012-10-25
Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO h...
nebadon
1
-1
/
+1
2012-10-04
Allow default animation to be stopped to be replaced with another one.
Melanie
2
-16
/
+29
2012-10-04
Allow default animation to be stopped to be replaced with another one.
Melanie
2
-16
/
+29
2012-07-19
Stop explicitly closing and nulling out Animator in order to prevent NREs in ...
Justin Clark-Casey (justincc)
1
-7
/
+1
2012-05-12
ªTEST MESS* reduce animation packets send. Added onchangeanim event with par...
UbitUmarov
1
-2
/
+18
2012-05-04
Revert "*TO TEST/REVIEW* added current default animation in animationSet.cs t...
Melanie
1
-10
/
+3
2012-05-04
*TO TEST/REVIEW* added current default animation in animationSet.cs to/fromAr...
UbitUmarov
1
-3
/
+10
2012-04-27
Fixed: custom walking animations didn't stop when the avatar stopped walking.
Oren Hurvitz
1
-6
/
+13
2012-03-23
Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769e
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-03-22
refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity...
Justin Clark-Casey (justincc)
3
-6
/
+6
2012-03-21
Instead of loading default avatar animations in both SLUtil and AvatarAnimati...
Justin Clark-Casey (justincc)
3
-24
/
+79
2012-01-07
Add method doc to SPA.Falling and use automatic private get property
Justin Clark-Casey (justincc)
1
-13
/
+14
2012-01-07
Fix bug where tapping home to stop falling would stop any avatar movement oth...
Justin Clark-Casey (justincc)
1
-7
/
+6
2011-12-08
minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
1
-1
/
+1
2011-12-03
For now, disable mechanism to limit avatar animation updates since this cause...
Justin Clark-Casey (justincc)
1
-0
/
+5
2011-12-03
refactor: Use just ScenePresenceAnimator.CurrentMovementAnimation rather than...
Justin Clark-Casey (justincc)
1
-14
/
+12
2011-12-03
Rename ScenePresenceAnimator.GetMovementAnimation() -> DetermineMovementAnima...
Justin Clark-Casey (justincc)
1
-3
/
+8
2011-12-03
Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being processed...
Justin Clark-Casey (justincc)
1
-8
/
+6
2011-12-02
Stop some places where we're trying to reset animations in child agents where...
Justin Clark-Casey (justincc)
1
-1
/
+12
2011-11-10
Fix turn left and turn right properly. Works for both built-ins and LSL AOs
Melanie
1
-6
/
+11
2011-11-10
Fix turn left and turn right properly. Works for both built-ins and LSL AOs
Melanie
1
-6
/
+11
2011-11-05
Whitespace fix from core
Melanie
1
-0
/
+1
2011-11-05
Remove some left over debug and reverse experimental reordering of ifs
Melanie
1
-4
/
+2
2011-11-05
Porting the ScenePresenceAnimator from Avination. Jump and fall anims now work
Melanie
1
-86
/
+131
2011-11-05
Harmonize with core and remove extraneous comments with no information in them
Melanie
1
-105
/
+39
2011-11-05
Change m_falling public to a getter property.
Melanie
1
-1
/
+5
2011-11-05
Adapt to the core SP rework
Melanie
1
-1
/
+1
2011-10-25
Fix ground sit autopilot
Melanie
1
-1
/
+3
2011-10-20
Fix up the animator and ScenePresence to like each other again
Melanie
1
-7
/
+7
2011-10-12
Make WALK animation state work again. TURNLEFT and TURNRIGHT are now rebroken
Melanie
1
-12
/
+6
2011-10-04
Animation-States Turning Left, Turning Right implemented/enabled
Pixel Tomsen
1
-2
/
+6
2011-08-11
Get NPCs to revert to the correct 'resting' animation (e.g. stand or hover) a...
Justin Clark-Casey (justincc)
1
-2
/
+8
2011-08-03
Improve z axis move to/autopilot so the avatar does alternative crouch/huzzah...
Justin Clark-Casey (justincc)
1
-1
/
+7
2011-08-03
Implement move to/autopilot for z axis movement as well.
Justin Clark-Casey (justincc)
1
-2
/
+2
2010-12-13
This seems to get rid of the stuck PREJUMP animation, as reported by Justin i...
Diva Canto
1
-1
/
+8
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