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My fork of OpenSim for IG and DG, called SledjChisl.
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2014-10-04
bug fix: leave jumping state only to landing, without fallback into
UbitUmarov
1
-12
/
+12
2014-10-01
clean up coments, use a even faster XY move request detection
UbitUmarov
1
-65
/
+19
2014-10-01
removed useless unreal inworld movement vector estimation. Do animation stat...
UbitUmarov
1
-70
/
+97
2014-09-30
keep same animation if in transit
UbitUmarov
1
-0
/
+3
2014-09-29
change avatar physics and motion control. Still not that good :(
UbitUmarov
1
-48
/
+99
2014-09-10
handle AO sit ground case
UbitUmarov
1
-2
/
+27
2014-09-10
*TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,
UbitUmarov
1
-15
/
+32
2014-09-09
force update of movement animation
UbitUmarov
1
-1
/
+14
2014-09-09
*test*
UbitUmarov
1
-0
/
+17
2014-09-09
add full delete if uuid iz zero and state is ALL
UbitUmarov
1
-1
/
+4
2014-09-09
Add perms check
Melanie Thielker
1
-0
/
+5
2014-09-09
Add some forgotten calls
Melanie Thielker
1
-0
/
+2
2014-09-09
Add missing file
Melanie Thielker
1
-0
/
+76
2014-09-09
Actually do the overriding
Melanie Thielker
1
-1
/
+7
2014-08-22
some cleanup ( well or not )
UbitUmarov
1
-0
/
+10
2014-08-17
put bake bakes, plus a missing change forcing animations to pass by
UbitUmarov
1
-1
/
+5
2014-07-26
allow reset default animation to default as core does
UbitUmarov
1
-1
/
+1
2013-11-30
Implement most effects of AGENT_CONTROL_STOP
Justin Clark-Casey (justincc)
1
-4
/
+13
2013-06-11
Add TriggerScenePresenceUpdated events when an animation is added
Robert Adams
2
-2
/
+8
2013-05-30
Trigger OnScenePresenceUpdated when the avatar's animations change.
Robert Adams
1
-3
/
+14
2013-05-30
Add methods to Animation and AnimationSet for easier manipulation and
Robert Adams
2
-0
/
+136
2013-01-18
Add "debug set set animations true|false" region console command.
Justin Clark-Casey (justincc)
1
-5
/
+28
2013-01-18
Restore previous client AO behaviour by not allowing them to remove the defau...
Justin Clark-Casey (justincc)
2
-5
/
+24
2013-01-09
Revert "Prevent empty Anim Packs"
Melanie
1
-12
/
+0
2013-01-09
Revert "Fix sequence id fr default anim"
Melanie
1
-1
/
+1
2013-01-08
Fix sequence id fr default anim
Melanie
1
-1
/
+1
2013-01-08
Prevent empty Anim Packs
Melanie
1
-0
/
+12
2013-01-09
Revert "Prevent empty Anim Packs"
Melanie
1
-12
/
+0
2013-01-09
Revert "Fix sequence id fr default anim"
Melanie
1
-1
/
+1
2013-01-08
Fix sequence id fr default anim
Melanie
1
-1
/
+1
2013-01-08
Prevent empty Anim Packs
Melanie
1
-0
/
+12
2012-12-14
minor: Add commented out log lines to ScenePresenceAnimator for future debug ...
Justin Clark-Casey (justincc)
1
-1
/
+10
2012-11-15
Revert "Merge master into teravuswork", it should have been avination, not ma...
teravus
1
-13
/
+0
2012-10-30
Store and send the current movement animation state to a new sim on crossing
Melanie
1
-0
/
+11
2012-10-26
Separate LSL's notion of the default anim from the actually playing anims.
Melanie
1
-2
/
+4
2012-10-26
Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when ...
Melanie
1
-1
/
+1
2012-10-25
Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO h...
nebadon
1
-1
/
+1
2012-10-04
Allow default animation to be stopped to be replaced with another one.
Melanie
2
-16
/
+29
2012-10-04
Allow default animation to be stopped to be replaced with another one.
Melanie
2
-16
/
+29
2012-07-19
Stop explicitly closing and nulling out Animator in order to prevent NREs in ...
Justin Clark-Casey (justincc)
1
-7
/
+1
2012-05-12
ªTEST MESS* reduce animation packets send. Added onchangeanim event with par...
UbitUmarov
1
-2
/
+18
2012-05-04
Revert "*TO TEST/REVIEW* added current default animation in animationSet.cs t...
Melanie
1
-10
/
+3
2012-05-04
*TO TEST/REVIEW* added current default animation in animationSet.cs to/fromAr...
UbitUmarov
1
-3
/
+10
2012-04-27
Fixed: custom walking animations didn't stop when the avatar stopped walking.
Oren Hurvitz
1
-6
/
+13
2012-03-23
Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769e
Justin Clark-Casey (justincc)
1
-1
/
+1
2012-03-22
refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity...
Justin Clark-Casey (justincc)
3
-6
/
+6
2012-03-21
Instead of loading default avatar animations in both SLUtil and AvatarAnimati...
Justin Clark-Casey (justincc)
3
-24
/
+79
2012-01-07
Add method doc to SPA.Falling and use automatic private get property
Justin Clark-Casey (justincc)
1
-13
/
+14
2012-01-07
Fix bug where tapping home to stop falling would stop any avatar movement oth...
Justin Clark-Casey (justincc)
1
-7
/
+6
2011-12-08
minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
1
-1
/
+1
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