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2018-01-17remove more xml things no longer needed on .net >4.5.2UbitUmarov1-2/+0
2018-01-17remove those xml things no longer needed on .net >4.5.2UbitUmarov1-2/+0
2018-01-09give up on a property that old monos do compile, but then smore ok execUbitUmarov1-1/+1
2018-01-08test our obsolete jenkins ...UbitUmarov1-1/+1
2018-01-08fall back to a obsolete property since several monos in use (include our own)...UbitUmarov1-1/+1
2018-01-05 a few more xml thingsUbitUmarov1-0/+4
2017-05-31mantis 8182: update/fix GenerateRandomAnimation(). not updating libomv avatar...UbitUmarov1-7/+141
2017-01-05Massive tab and trailing space cleanupMelanie Thielker4-33/+33
2016-08-22locking issueUbitUmarov1-4/+5
2015-09-30 let hoverheight rest position be a falling stateUbitUmarov1-1/+10
2015-09-08 fix some compileUbitUmarov1-1/+1
2015-08-30More namespace and dll name changes. Still no functional changes.Diva Canto1-1/+1
2015-08-30Renamed the namespaces tooDiva Canto1-1/+1
2014-10-04bug fix: leave jumping state only to landing, without fallback intoUbitUmarov1-12/+12
2014-10-01clean up coments, use a even faster XY move request detectionUbitUmarov1-65/+19
2014-10-01 removed useless unreal inworld movement vector estimation. Do animation stat...UbitUmarov1-70/+97
2014-09-30keep same animation if in transitUbitUmarov1-0/+3
2014-09-29 change avatar physics and motion control. Still not that good :(UbitUmarov1-48/+99
2014-09-10 handle AO sit ground caseUbitUmarov1-2/+27
2014-09-10*TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,UbitUmarov1-15/+32
2014-09-09 force update of movement animationUbitUmarov1-1/+14
2014-09-09*test*UbitUmarov1-0/+17
2014-09-09add full delete if uuid iz zero and state is ALLUbitUmarov1-1/+4
2014-09-09Add perms checkMelanie Thielker1-0/+5
2014-09-09Add some forgotten callsMelanie Thielker1-0/+2
2014-09-09Add missing fileMelanie Thielker1-0/+76
2014-09-09Actually do the overridingMelanie Thielker1-1/+7
2014-08-22some cleanup ( well or not )UbitUmarov1-0/+10
2014-08-17 put bake bakes, plus a missing change forcing animations to pass byUbitUmarov1-1/+5
2014-07-26allow reset default animation to default as core doesUbitUmarov1-1/+1
2014-07-21Close streams immediately when we finish using themOren Hurvitz1-23/+26
2014-04-23Eliminated many warningsOren Hurvitz1-0/+5
2013-11-30Implement most effects of AGENT_CONTROL_STOPJustin Clark-Casey (justincc)1-4/+13
2013-06-11Add TriggerScenePresenceUpdated events when an animation is addedRobert Adams2-2/+8
2013-05-30Trigger OnScenePresenceUpdated when the avatar's animations change.Robert Adams1-3/+14
2013-05-30Add methods to Animation and AnimationSet for easier manipulation andRobert Adams2-0/+136
2013-01-18Add "debug set set animations true|false" region console command.Justin Clark-Casey (justincc)1-5/+28
2013-01-18Restore previous client AO behaviour by not allowing them to remove the defau...Justin Clark-Casey (justincc)2-5/+24
2013-01-09Revert "Prevent empty Anim Packs"Melanie1-12/+0
2013-01-09Revert "Fix sequence id fr default anim"Melanie1-1/+1
2013-01-08Fix sequence id fr default animMelanie1-1/+1
2013-01-08Prevent empty Anim PacksMelanie1-0/+12
2013-01-09Revert "Prevent empty Anim Packs"Melanie1-12/+0
2013-01-09Revert "Fix sequence id fr default anim"Melanie1-1/+1
2013-01-08Fix sequence id fr default animMelanie1-1/+1
2013-01-08Prevent empty Anim PacksMelanie1-0/+12
2012-12-14minor: Add commented out log lines to ScenePresenceAnimator for future debug ...Justin Clark-Casey (justincc)1-1/+10
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ma...teravus1-13/+0
2012-10-30Store and send the current movement animation state to a new sim on crossingMelanie1-0/+11
2012-10-26Separate LSL's notion of the default anim from the actually playing anims.Melanie1-2/+4