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My fork of OpenSim for IG and DG, called SledjChisl.
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2018-01-17
remove more xml things no longer needed on .net >4.5.2
UbitUmarov
1
-2
/
+0
2018-01-17
remove those xml things no longer needed on .net >4.5.2
UbitUmarov
1
-2
/
+0
2018-01-09
give up on a property that old monos do compile, but then smore ok exec
UbitUmarov
1
-1
/
+1
2018-01-08
test our obsolete jenkins ...
UbitUmarov
1
-1
/
+1
2018-01-08
fall back to a obsolete property since several monos in use (include our own)...
UbitUmarov
1
-1
/
+1
2018-01-05
a few more xml things
UbitUmarov
1
-0
/
+4
2017-05-31
mantis 8182: update/fix GenerateRandomAnimation(). not updating libomv avatar...
UbitUmarov
1
-7
/
+141
2017-01-05
Massive tab and trailing space cleanup
Melanie Thielker
4
-33
/
+33
2016-08-22
locking issue
UbitUmarov
1
-4
/
+5
2015-09-30
let hoverheight rest position be a falling state
UbitUmarov
1
-1
/
+10
2015-09-08
fix some compile
UbitUmarov
1
-1
/
+1
2015-08-30
More namespace and dll name changes. Still no functional changes.
Diva Canto
1
-1
/
+1
2015-08-30
Renamed the namespaces too
Diva Canto
1
-1
/
+1
2014-10-04
bug fix: leave jumping state only to landing, without fallback into
UbitUmarov
1
-12
/
+12
2014-10-01
clean up coments, use a even faster XY move request detection
UbitUmarov
1
-65
/
+19
2014-10-01
removed useless unreal inworld movement vector estimation. Do animation stat...
UbitUmarov
1
-70
/
+97
2014-09-30
keep same animation if in transit
UbitUmarov
1
-0
/
+3
2014-09-29
change avatar physics and motion control. Still not that good :(
UbitUmarov
1
-48
/
+99
2014-09-10
handle AO sit ground case
UbitUmarov
1
-2
/
+27
2014-09-10
*TEST* add movement states SIT and SITGROUND. ScenePresence on SIT,
UbitUmarov
1
-15
/
+32
2014-09-09
force update of movement animation
UbitUmarov
1
-1
/
+14
2014-09-09
*test*
UbitUmarov
1
-0
/
+17
2014-09-09
add full delete if uuid iz zero and state is ALL
UbitUmarov
1
-1
/
+4
2014-09-09
Add perms check
Melanie Thielker
1
-0
/
+5
2014-09-09
Add some forgotten calls
Melanie Thielker
1
-0
/
+2
2014-09-09
Add missing file
Melanie Thielker
1
-0
/
+76
2014-09-09
Actually do the overriding
Melanie Thielker
1
-1
/
+7
2014-08-22
some cleanup ( well or not )
UbitUmarov
1
-0
/
+10
2014-08-17
put bake bakes, plus a missing change forcing animations to pass by
UbitUmarov
1
-1
/
+5
2014-07-26
allow reset default animation to default as core does
UbitUmarov
1
-1
/
+1
2014-07-21
Close streams immediately when we finish using them
Oren Hurvitz
1
-23
/
+26
2014-04-23
Eliminated many warnings
Oren Hurvitz
1
-0
/
+5
2013-11-30
Implement most effects of AGENT_CONTROL_STOP
Justin Clark-Casey (justincc)
1
-4
/
+13
2013-06-11
Add TriggerScenePresenceUpdated events when an animation is added
Robert Adams
2
-2
/
+8
2013-05-30
Trigger OnScenePresenceUpdated when the avatar's animations change.
Robert Adams
1
-3
/
+14
2013-05-30
Add methods to Animation and AnimationSet for easier manipulation and
Robert Adams
2
-0
/
+136
2013-01-18
Add "debug set set animations true|false" region console command.
Justin Clark-Casey (justincc)
1
-5
/
+28
2013-01-18
Restore previous client AO behaviour by not allowing them to remove the defau...
Justin Clark-Casey (justincc)
2
-5
/
+24
2013-01-09
Revert "Prevent empty Anim Packs"
Melanie
1
-12
/
+0
2013-01-09
Revert "Fix sequence id fr default anim"
Melanie
1
-1
/
+1
2013-01-08
Fix sequence id fr default anim
Melanie
1
-1
/
+1
2013-01-08
Prevent empty Anim Packs
Melanie
1
-0
/
+12
2013-01-09
Revert "Prevent empty Anim Packs"
Melanie
1
-12
/
+0
2013-01-09
Revert "Fix sequence id fr default anim"
Melanie
1
-1
/
+1
2013-01-08
Fix sequence id fr default anim
Melanie
1
-1
/
+1
2013-01-08
Prevent empty Anim Packs
Melanie
1
-0
/
+12
2012-12-14
minor: Add commented out log lines to ScenePresenceAnimator for future debug ...
Justin Clark-Casey (justincc)
1
-1
/
+10
2012-11-15
Revert "Merge master into teravuswork", it should have been avination, not ma...
teravus
1
-13
/
+0
2012-10-30
Store and send the current movement animation state to a new sim on crossing
Melanie
1
-0
/
+11
2012-10-26
Separate LSL's notion of the default anim from the actually playing anims.
Melanie
1
-2
/
+4
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