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2014-07-26allow reset default animation to default as core doesUbitUmarov1-1/+1
2013-11-30Implement most effects of AGENT_CONTROL_STOPJustin Clark-Casey (justincc)1-4/+13
2013-06-11Add TriggerScenePresenceUpdated events when an animation is addedRobert Adams2-2/+8
2013-05-30Trigger OnScenePresenceUpdated when the avatar's animations change.Robert Adams1-3/+14
2013-05-30Add methods to Animation and AnimationSet for easier manipulation andRobert Adams2-0/+136
2013-01-18Add "debug set set animations true|false" region console command.Justin Clark-Casey (justincc)1-5/+28
2013-01-18Restore previous client AO behaviour by not allowing them to remove the defau...Justin Clark-Casey (justincc)2-5/+24
2013-01-09Revert "Prevent empty Anim Packs"Melanie1-12/+0
2013-01-09Revert "Fix sequence id fr default anim"Melanie1-1/+1
2013-01-08Fix sequence id fr default animMelanie1-1/+1
2013-01-08Prevent empty Anim PacksMelanie1-0/+12
2013-01-09Revert "Prevent empty Anim Packs"Melanie1-12/+0
2013-01-09Revert "Fix sequence id fr default anim"Melanie1-1/+1
2013-01-08Fix sequence id fr default animMelanie1-1/+1
2013-01-08Prevent empty Anim PacksMelanie1-0/+12
2012-12-14minor: Add commented out log lines to ScenePresenceAnimator for future debug ...Justin Clark-Casey (justincc)1-1/+10
2012-11-15Revert "Merge master into teravuswork", it should have been avination, not ma...teravus1-13/+0
2012-10-30Store and send the current movement animation state to a new sim on crossingMelanie1-0/+11
2012-10-26Separate LSL's notion of the default anim from the actually playing anims.Melanie1-2/+4
2012-10-26Revert "Fix for Mantis 0006376: Avatar no longer show Walking animation when ...Melanie1-1/+1
2012-10-25Fix for Mantis 0006376: Avatar no longer show Walking animation when any AO h...nebadon1-1/+1
2012-10-04Allow default animation to be stopped to be replaced with another one.Melanie2-16/+29
2012-10-04Allow default animation to be stopped to be replaced with another one.Melanie2-16/+29
2012-07-19Stop explicitly closing and nulling out Animator in order to prevent NREs in ...Justin Clark-Casey (justincc)1-7/+1
2012-05-12ªTEST MESS* reduce animation packets send. Added onchangeanim event with par...UbitUmarov1-2/+18
2012-05-04Revert "*TO TEST/REVIEW* added current default animation in animationSet.cs t...Melanie1-10/+3
2012-05-04*TO TEST/REVIEW* added current default animation in animationSet.cs to/fromAr...UbitUmarov1-3/+10
2012-04-27Fixed: custom walking animations didn't stop when the avatar stopped walking.Oren Hurvitz1-6/+13
2012-03-23Fix bug in ScenePresenceAnimator.RemoveAnimation() introduced in commit 1a8769eJustin Clark-Casey (justincc)1-1/+1
2012-03-22refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity...Justin Clark-Casey (justincc)3-6/+6
2012-03-21Instead of loading default avatar animations in both SLUtil and AvatarAnimati...Justin Clark-Casey (justincc)3-24/+79
2012-01-07Add method doc to SPA.Falling and use automatic private get propertyJustin Clark-Casey (justincc)1-13/+14
2012-01-07Fix bug where tapping home to stop falling would stop any avatar movement oth...Justin Clark-Casey (justincc)1-7/+6
2011-12-08minor: remove some mono compiler warningsJustin Clark-Casey (justincc)1-1/+1
2011-12-03For now, disable mechanism to limit avatar animation updates since this cause...Justin Clark-Casey (justincc)1-0/+5
2011-12-03refactor: Use just ScenePresenceAnimator.CurrentMovementAnimation rather than...Justin Clark-Casey (justincc)1-14/+12
2011-12-03Rename ScenePresenceAnimator.GetMovementAnimation() -> DetermineMovementAnima...Justin Clark-Casey (justincc)1-3/+8
2011-12-03Stop SP.HandleAgentUpdate() and PhysicsCollisionUpdate() from being processed...Justin Clark-Casey (justincc)1-8/+6
2011-12-02Stop some places where we're trying to reset animations in child agents where...Justin Clark-Casey (justincc)1-1/+12
2011-11-10Fix turn left and turn right properly. Works for both built-ins and LSL AOsMelanie1-6/+11
2011-11-10Fix turn left and turn right properly. Works for both built-ins and LSL AOsMelanie1-6/+11
2011-11-05Whitespace fix from coreMelanie1-0/+1
2011-11-05Remove some left over debug and reverse experimental reordering of ifsMelanie1-4/+2
2011-11-05Porting the ScenePresenceAnimator from Avination. Jump and fall anims now workMelanie1-86/+131
2011-11-05Harmonize with core and remove extraneous comments with no information in themMelanie1-105/+39
2011-11-05Change m_falling public to a getter property.Melanie1-1/+5
2011-11-05Adapt to the core SP reworkMelanie1-1/+1
2011-10-25Fix ground sit autopilotMelanie1-1/+3
2011-10-20Fix up the animator and ScenePresence to like each other againMelanie1-7/+7
2011-10-12Make WALK animation state work again. TURNLEFT and TURNRIGHT are now rebrokenMelanie1-12/+6