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path: root/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs (follow)
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* Allow default animation to be stopped to be replaced with another one.Melanie2012-10-041-10/+17
| | | | Fixes Mantis #6327
* refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code ↵Justin Clark-Casey (justincc)2012-03-221-2/+2
| | | | clarity since non-default animations are handled completely separately from this class
* Instead of loading default avatar animations in both SLUtil and ↵Justin Clark-Casey (justincc)2012-03-211-4/+10
| | | | | | | | AvatarAnimations, load just in AvatarAnimations instead. This lets us remove the dependency of OpenSim.Framework.dll on data/avataranimations.xml, which is not necessary for ROBUST. This commit also takes care of the odd situation where animations are stored and used internally with uppercase names (e.g. "STAND") but scripts refer to them with lowercase names (e.g. "sit").
* refactor: move AnimationSetJustin Clark-Casey (justincc)2009-11-171-0/+185