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path: root/OpenSim/Region/Framework/Scenes/Animation/AnimationSet.cs (unfollow)
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2012-10-04Allow default animation to be stopped to be replaced with another one.Melanie1-10/+17
2012-05-04Revert "*TO TEST/REVIEW* added current default animation in animationSet.cs t...Melanie1-10/+3
2012-05-04*TO TEST/REVIEW* added current default animation in animationSet.cs to/fromAr...UbitUmarov1-3/+10
2012-03-22refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity...Justin Clark-Casey (justincc)1-2/+2
2012-03-21Instead of loading default avatar animations in both SLUtil and AvatarAnimati...Justin Clark-Casey (justincc)1-4/+10
2009-11-17refactor: move AnimationSetJustin Clark-Casey (justincc)1-1/+1
2009-11-17refactor: move most animation methods from ScenePresence into a new ScenePres...Justin Clark-Casey (justincc)1-10/+11
2009-10-25Minor tweaks to get OpenSim compiling against both the current libomv and the...John Hurliman1-0/+2
2009-10-25Minor tweaks to get OpenSim compiling against both the current libomv and the...John Hurliman1-0/+2
2009-06-01Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE...Jeff Ames1-1/+1
2009-04-01Refactoring, no functional changes. Moved ChildAgentDataUpdate data structure...diva1-0/+1
2009-02-25A few updates necessary for load balancer.Mike Mazur1-0/+2
2009-02-18Adds support for preserving animations on region crossings and TPs. diva1-0/+22
2009-02-17Fix a typo. i + i is not 2 times meMelanie Thielker1-1/+1
2009-02-17Re-fixing the fix :/Melanie Thielker1-1/+1
2009-02-17One-liner to fix an omissionMelanie Thielker1-0/+1
2009-02-17Re-add the objectID field to the anim pack, that was deemed unneccessaryMelanie Thielker1-8/+10
2009-02-12* optimized usings.lbsa711-1/+0
2009-02-06This changeset is the step 1 of 2 in refactoringDr Scofield1-1/+1
2008-10-23* Apply http://opensimulator.org/mantis/view.php?id=2459Justin Clarke Casey1-0/+4
2008-09-06* This is the fabled LibOMV update with all of the libOMV types from JHurlimanTeravus Ovares1-9/+9
2008-05-12Move animation handling from ScenePresence into its own class.Jeff Ames1-0/+151