Commit message (Collapse) | Author | Age | Files | Lines | ||
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* | Stop attempts to update/add existing attachments in user inventory when ↵ | Justin Clark-Casey (justincc) | 2013-03-28 | 1 | -2/+4 | |
| | | | | | | teleporting between regions. This appears to resolve issues on teleport where attachments disappear or become labelled as invalid within user inventory. | |||||
* | If the viewer has already rezzed any attachments itself, then ignore the ↵ | Justin Clark-Casey (justincc) | 2013-03-28 | 1 | -0/+4 | |
| | | | | | | simulator-side rez attachments call. This is a further effort to reduce v3 viewer race conditions where this call may clash with the viewer signalling attachment wearing from its current outfit folder. | |||||
* | Merge branch 'master' into newmultiattach | Melanie | 2013-03-18 | 1 | -1/+13 | |
|\ | | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs | |||||
| * | Per discussions with justincc... split the JsonStore type | Mic Bowman | 2013-03-05 | 1 | -1/+13 | |
| | | | | | | | | | | functions into one for node type and one for value type. Define and export constants for both nodes and values. | |||||
* | | Multiattach, part 1 | Melanie | 2013-03-18 | 1 | -1/+1 | |
|/ | | | | | | | | | | | | Conflicts: OpenSim/Framework/AvatarAppearance.cs OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs | |||||
* | Add regression test for llRequestUrl() | Justin Clark-Casey (justincc) | 2013-02-26 | 1 | -0/+11 | |
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* | Fix the JsonStore path set problem justincc found earlier today and | Mic Bowman | 2013-02-19 | 1 | -1/+0 | |
| | | | | remove the deprecated TestPath functions. | |||||
* | Rename new JsonScript functions JsonPathType() -> JsonGetPathType() and ↵ | Justin Clark-Casey (justincc) | 2013-02-14 | 1 | -2/+2 | |
| | | | | | | | | JsonArrayLength() -> JsonGetArrayLength() This is for consistentency with the verb:noun naming approach existing json script functions and other script functions. Corresponding c# methods also changed since verb:noun is also the .net c# method naming guideline (as used by OpenSimulator) and for consistency with script functions. As agreed with cmickeyb | |||||
* | Add an event and some logic to allow customizing Simulator Features by avatar | Melanie | 2013-02-14 | 1 | -1/+5 | |
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* | Adds a couple requested functions to the JsonStore script | Mic Bowman | 2013-02-13 | 1 | -0/+15 | |
| | | | | | | interface. JsonPathType returns the type of node pointed to by the path and deprecates the functionality of both JsonTestPath functions. JsonArrayLength returns the length of an array node. | |||||
* | Plumb the path from the client to the extra physics params and back | Melanie | 2013-02-07 | 1 | -0/+2 | |
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* | Enables script access to the per object dynamic attributes through the JsonStore | Mic Bowman | 2013-02-06 | 1 | -0/+1 | |
| | | | | | | | | | | | script functions. Adds JsonAttachObjectStore to associate a store identifier with an object (scripts can only access the store in their host object, this could be extended but isn't necessary for now). Note this opens a method to the DAMap OSDMap. This will be removed later, but greatly simplifies the code for now. The JsonStore and these scripts are disabled by default. | |||||
* | Add JsonTestStore to determine if a JsonStore is associated with | Mic Bowman | 2013-01-30 | 1 | -0/+1 | |
| | | | | a particular UUID. | |||||
* | Move scene debug commands into separate module. Command changes from "debug ↵ | Justin Clark-Casey (justincc) | 2013-01-10 | 1 | -0/+43 | |
| | | | | scene <key> <value>" to "debug scene set <key> <value>" to accomodate future settings | |||||
* | XmlRpcGridRouter | BlueWall | 2012-12-03 | 1 | -0/+1 | |
| | | | | | | | | | Flesh out XmlRpcGridRouter to reap unused channels from gateway when scripts or objects are removed, or when the llCloseRemoteDataChannel is called. See: http://http://forge.opensimulator.org/gf/project/xmlrpcrouter/ or https://github.com/BlueWall/XmlRpcRouter for php gateway and test code. | |||||
* | Completely remove the IRegionModule interface | Melanie | 2012-11-12 | 1 | -55/+0 | |
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* | document & 80-character width terminal formatting | SignpostMarv | 2012-11-11 | 1 | -36/+78 | |
| | | | | Signed-off-by: Diva Canto <diva@metaverseink.com> | |||||
* | moving windlight-sources to correct namespace-named folder (world); add ↵ | PixelTomsen | 2012-11-11 | 1 | -0/+33 | |
| | | | | | | LightShare as Interface Signed-off-by: Diva Canto <diva@metaverseink.com> | |||||
* | One more module converted: CloudModule. | Diva Canto | 2012-11-10 | 1 | -1/+1 | |
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* | 80 character-width terminal formatting of IDialogModule interface, removing ↵ | SignpostMarv | 2012-11-10 | 1 | -23/+28 | |
| | | | | superfluous whitespace & line-endings. | |||||
* | Documenting parameters of methods on the IDialogModule interface | SignpostMarv | 2012-11-10 | 1 | -33/+73 | |
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* | Converted the WindModule to the new region module interface (38 to go). Also ↵ | Diva Canto | 2012-11-09 | 1 | -1/+1 | |
| | | | | added both the WindModule and the SunModule to the Plugin manifest. | |||||
* | Converted the SunModule to the new region module interface. (39 to go...) | Diva Canto | 2012-11-09 | 1 | -1/+1 | |
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* | marking IRegionModule interface as obsolete via System.ObsoleteAttribute, ↵ | SignpostMarv | 2012-11-09 | 1 | -0/+2 | |
| | | | | intentionally triggering a bunch of warnings in compiler output in hopes of encouraging other developers to refactor built-in modules when they have free time. | |||||
* | Add a method to query all registered script constants to allow non-XEngine | Melanie | 2012-11-04 | 1 | -0/+2 | |
| | | | | script engines to use them. | |||||
* | Make "show object part" command correctly display script status. | Justin Clark-Casey (justincc) | 2012-10-31 | 1 | -0/+13 | |
| | | | | | Uses new IEntityInventory.TryGetScriptInstanceRunning() Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated. | |||||
* | documenting some params on ISoundModule methods | SignpostMarv | 2012-10-29 | 1 | -7/+16 | |
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* | Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the ↵ | SignpostMarv | 2012-10-29 | 1 | -0/+3 | |
| | | | | LL Wiki spec for llTriggerSoundLimited states an axis-aligned bounding box, not radial constraint | |||||
* | shuffling code around so that the interface for ISoundModule.SendSound() ↵ | SignpostMarv | 2012-10-29 | 1 | -1/+1 | |
| | | | | specifies a UUID rather than a string | |||||
* | moving SendSound from SceneObjectPart to ISoundModule | SignpostMarv | 2012-10-29 | 1 | -0/+15 | |
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* | deduplicating code into a single LoopSound method | SignpostMarv | 2012-10-29 | 1 | -4/+5 | |
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* | adjusting parameter order of PreloadSound to be more logical | SignpostMarv | 2012-10-29 | 1 | -2/+2 | |
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* | transposing LoopSoundMaster to Sound Module | SignpostMarv | 2012-10-29 | 1 | -0/+11 | |
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* | transposing preload sound onto sound module | SignpostMarv | 2012-10-29 | 1 | -0/+10 | |
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* | transposing stop sound into sound module | SignpostMarv | 2012-10-29 | 1 | -0/+6 | |
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* | documenting ISoundModule methods & fields | SignpostMarv | 2012-10-29 | 1 | -0/+28 | |
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* | formatting ISoundModule prior to documentation | SignpostMarv | 2012-10-29 | 1 | -2/+4 | |
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* | stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs | SignpostMarv | 2012-10-29 | 1 | -1/+1 | |
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* | making the max distance for sounds to be heard from their origin a ↵ | SignpostMarv | 2012-10-29 | 1 | -0/+2 | |
| | | | | configurable option exposed via a public field on ISoundModule (with private setter in the implementation) | |||||
* | refactoring IWorldCommListenerInfo.GetRegexBitfield() method to be a field ↵ | SignpostMarv | 2012-10-26 | 1 | -2/+1 | |
| | | | | with a private setter | |||||
* | adding ability for listeners to be filtered by regular expressions and a ↵ | SignpostMarv | 2012-10-26 | 1 | -0/+25 | |
| | | | | general-purpose function to see if a given string matches a given regex | |||||
* | Formatting and casing correction in WorldCommModule, trailing new line in ↵ | SignpostMarv | 2012-10-26 | 1 | -1/+1 | |
| | | | | OSSL to get git diff to not complain | |||||
* | Add number of inventory items to information displayed via "show part" ↵ | Justin Clark-Casey (justincc) | 2012-10-18 | 1 | -3/+11 | |
| | | | | console command | |||||
* | minor: Add missing license information from the top of IUserManagement | Justin Clark-Casey (justincc) | 2012-10-05 | 1 | -1/+28 | |
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* | implementing osDropAttachment & osDropAttachmentAt | SignpostMarv | 2012-10-02 | 1 | -0/+9 | |
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* | Documentation of IScriptModuleComms.RegisterConstant and ↵ | SignpostMarv | 2012-09-17 | 1 | -1/+18 | |
| | | | | | | IScriptModuleComms.LookupModConstant Signed-off-by: Melanie <melanie@t-data.com> | |||||
* | Implementing ability to register script constants and invocations on a ↵ | SignpostMarv | 2012-09-17 | 1 | -0/+23 | |
| | | | | region module automatically | |||||
* | Support multi-region OAR files | Oren Hurvitz | 2012-09-14 | 1 | -0/+5 | |
| | | | | Merged ArchiveWriteRequestPreparation.cs and ArchiveWriteRequestExecution.cs. This simplifies the code, and it's faster to write each scene to the archive as it's found rather than all at once at the end. | |||||
* | Allow an incoming identifier to be specified for a JsonStore. | Mic Bowman | 2012-09-11 | 1 | -1/+1 | |
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* | If reusing dynamic textures, do not reuse small data length textures that ↵ | Justin Clark-Casey (justincc) | 2012-09-06 | 1 | -3/+54 | |
| | | | | | | | | | fall below current viewer discard level 2 thresholds. Viewer LL 3.3.4 and before sometimes fail to properly redisplay dynamic textures that have a small data length compared to pixel size when pulled from cache. This appears to happen when the data length is smaller than the estimate discard level 2 size the viewer uses when making this GetTexture request. This commit works around this by always regenerating dynamic textures that fall below this threshold rather than reusing them if ReuseDynamicTextures = true This can be controlled by the [Textures] ReuseDynamicLowDataTextures config setting which defaults to false. |