| Commit message (Collapse) | Author | Age | Files | Lines |
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Interface/IOSSL_Api.cs
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there was a handler for it.
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Conflicts:
OpenSim/Framework/RegionLoader/Web/RegionLoaderWebServer.cs
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
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remove the deprecated TestPath functions.
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
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JsonArrayLength() -> JsonGetArrayLength()
This is for consistentency with the verb:noun naming approach existing json script functions and other script functions.
Corresponding c# methods also changed since verb:noun is also the .net c# method naming guideline (as used by OpenSimulator) and for consistency with script functions.
As agreed with cmickeyb
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interface. JsonPathType returns the type of node pointed to by the
path and deprecates the functionality of both JsonTestPath
functions. JsonArrayLength returns the length of an array node.
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Conflicts:
OpenSim/Region/Physics/BulletSPlugin/BSShapeCollection.cs
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script functions. Adds JsonAttachObjectStore to associate a store identifier with
an object (scripts can only access the store in their host object, this could be
extended but isn't necessary for now).
Note this opens a method to the DAMap OSDMap. This will be removed later, but
greatly simplifies the code for now.
The JsonStore and these scripts are disabled by default.
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Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
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a particular UUID.
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search data
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
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scene <key> <value>" to "debug scene set <key> <value>" to accomodate future settings
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
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XBakes Module and service for full functionality. Previous no-cache functionality works without the service and module. In some ways, I would have been happier not putting an AssetBase in WearableCacheItem.. but turns out it was probably unavoidable. No additional locks, yay.
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Cached Bakes.
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Conflicts:
OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
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Flesh out XmlRpcGridRouter to reap unused channels from gateway when scripts or objects are removed, or when the llCloseRemoteDataChannel is called.
See: http://http://forge.opensimulator.org/gf/project/xmlrpcrouter/ or
https://github.com/BlueWall/XmlRpcRouter
for php gateway and test code.
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Conflicts:
OpenSim/Region/Application/OpenSimBase.cs
OpenSim/Region/ClientStack/Linden/Caps/NewFileAgentInventoryVariablePriceModule.cs
OpenSim/Region/CoreModules/World/Warp3DMap/Warp3DImageModule.cs
OpenSim/Region/Framework/ModuleLoader.cs
OpenSim/Region/Framework/Scenes/SceneManager.cs
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Conflicts:
OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs
OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs
OpenSim/Region/OptionalModules/Scripting/XmlRpcRouterModule/XmlRpcRouterModule.cs
OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
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Signed-off-by: Diva Canto <diva@metaverseink.com>
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LightShare as Interface
Signed-off-by: Diva Canto <diva@metaverseink.com>
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Conflicts:
OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
OpenSim/Region/CoreModules/Scripting/WorldComm/WorldCommModule.cs
OpenSim/Region/CoreModules/World/WorldMap/MapSearchModule.cs
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superfluous whitespace & line-endings.
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added both the WindModule and the SunModule to the Plugin manifest.
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intentionally triggering a bunch of warnings in compiler output in hopes of encouraging other developers to refactor built-in modules when they have free time.
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script engines to use them.
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
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script engines to use them.
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Conflicts:
OpenSim/Framework/TaskInventoryItem.cs
OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
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Uses new IEntityInventory.TryGetScriptInstanceRunning()
Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated.
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
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