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My fork of OpenSim for IG and DG, called SledjChisl.
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Files
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Remove usage of Linden packet types from inside Attachments Module and interface
Dan Lake
2011-10-03
1
-2
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+2
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Merge commit '246443773ae52420092b483603d0e1daf9b87f00' into bigmerge
Melanie
2011-10-11
1
-0
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+9
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minor: remove clutter null check from pass in config to AvatarFactoryModule.I...
Justin Clark-Casey (justincc)
2011-10-01
1
-0
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+9
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Merge commit '1458fab82c4dab9901d81419e6b515f47ea7320f' into bigmerge
Melanie
2011-10-11
2
-1
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+17
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Reattaching a region was failing if the estate name had not changed (issue 50...
Kevin Houlihan
2011-09-16
2
-1
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+17
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Bring us up to date.
Tom
2011-09-14
5
-18
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+86
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Remove UpdateKnownItem() from IAttachmentsModule.
Justin Clark-Casey (justincc)
2011-09-13
1
-9
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+0
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comment out some recent terrain texture logging
Justin Clark-Casey (justincc)
2011-09-12
1
-1
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+1
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Start locking entire add/remove operations on an IScenePresence.AttachmentsSy...
Justin Clark-Casey (justincc)
2011-09-12
2
-0
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+17
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When creating an OAR, optionally exclude objects according to their permissions
Oren Hurvitz
2011-09-12
1
-0
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+54
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Delay loading scripts until the scene has finished loading
Oren Hurvitz
2011-09-09
1
-0
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+5
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Comment out unused ISceneViewer.Reset() to reduce code complexity
Justin Clark-Casey (justincc)
2011-09-06
1
-1
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+1
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In SceneViewer, introduce an IsEnabled flag and perform Close() under an m_pe...
Justin Clark-Casey (justincc)
2011-09-06
1
-1
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+10
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Get rid of the confusing version of IAttachmentsModule.RezSingleAttachmentFro...
Justin Clark-Casey (justincc)
2011-09-06
1
-14
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+0
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Merge fixes, and fix the build
Tom
2011-09-14
1
-1
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+1
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Resolve merge commits, stage 1
Tom
2011-09-04
8
-34
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+370
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Stop NPCs losing attachments when the source avatar takes them off.
Justin Clark-Casey (justincc)
2011-09-03
2
-4
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+57
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move common code into AttachmentsModule.DeleteAttachmentsFromScene()
Justin Clark-Casey (justincc)
2011-08-31
2
-2
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+24
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Make SP.Attachments available as sp.GetAttachments() instead.
Justin Clark-Casey (justincc)
2011-08-31
1
-2
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+5
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refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule
Justin Clark-Casey (justincc)
2011-08-30
2
-0
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+17
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refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
Justin Clark-Casey (justincc)
2011-08-30
2
-0
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+62
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refactor: migrate DropObject handling fully into AttachmentsModule from Scene
Justin Clark-Casey (justincc)
2011-08-30
1
-4
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+4
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Fix bug in persisting saved appearances for npcs
Justin Clark-Casey (justincc)
2011-08-30
1
-0
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+17
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refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene o...
Justin Clark-Casey (justincc)
2011-08-26
1
-2
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+2
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rename AttachmentsModule.ShowDetachInUserInventory() to DetachSingleAttachmen...
Justin Clark-Casey (justincc)
2011-08-23
1
-15
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+7
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If an attachment fails, then start logging the exception for now, in order to...
Justin Clark-Casey (justincc)
2011-08-22
1
-5
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+3
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Add ISimulatorFeaturesModule so that other modules can register features in a...
Justin Clark-Casey (justincc)
2011-08-22
1
-0
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+43
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Add avatar and attachments to llRegionSay
BlueWall
2011-08-20
1
-1
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+1
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Add llRegionSayTo
BlueWall
2011-08-19
1
-0
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+20
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Stop NPC's getting hypergrid like names in some circumstances.
Justin Clark-Casey (justincc)
2011-08-19
1
-1
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+36
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Fix issue where loading a new appearance onto an NPC would not remove the pre...
Justin Clark-Casey (justincc)
2011-08-17
1
-1
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+2
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add regression test for osNpcCreate when cloning an in-region avatar
Justin Clark-Casey (justincc)
2011-08-11
1
-2
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+2
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Add a OS_NPC_LAND_AT_TARGET option to osMoveToTarget()
Justin Clark-Casey (justincc)
2011-08-10
1
-1
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+4
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early code to allow scripts to force npcs not to fly when moving to target
Justin Clark-Casey (justincc)
2011-08-10
1
-1
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+5
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implement osNpcStopMoveTo() to cancel any current move target
Justin Clark-Casey (justincc)
2011-08-10
1
-4
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+15
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Implement first draft functions for saving and loading NPC appearance from st...
Justin Clark-Casey (justincc)
2011-08-09
2
-1
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+26
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rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCM...
Justin Clark-Casey (justincc)
2011-08-03
1
-1
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+31
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Merge branch 'master' into careminster-presence-refactor
root
2011-07-09
1
-1
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+9
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refactor: rename bool returning GetAgentInventoryItem() to CanGetAgentInvento...
Justin Clark-Casey (justincc)
2011-07-08
1
-1
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+9
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Merge branch 'master' into careminster-presence-refactor
root
2011-07-05
1
-0
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+40
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Create a very basic initial test which just creates an 'npc' and tests that t...
Justin Clark-Casey (justincc)
2011-07-02
1
-0
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+40
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Merge branch 'master' into careminster-presence-refactor
root
2011-06-30
1
-1
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+1
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Hack around with the NPC module to get osNpcCreate() partially working again.
Justin Clark-Casey (justincc)
2011-06-29
1
-1
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+1
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Merge branch 'master' into careminster-presence-refactor
Melanie
2011-06-09
3
-1
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+7
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Fixed "Unknown User" listed as creator/owner on prims created with the Build ...
Diva Canto
2011-06-08
1
-0
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+1
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HG lures working! Friends can offer friends HG teleports via the profile. WAR...
Diva Canto
2011-05-27
1
-0
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+3
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Diva Canto
2011-05-26
2
-6
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+21
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Added necessary code to drop inventory on hg friends using the profile window...
Diva Canto
2011-05-24
1
-0
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+2
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Fixed permissions bug related to friends in PermissionsModule. Added FriendsD...
Diva Canto
2011-05-21
1
-1
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+1
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Merge branch 'master' into careminster-presence-refactor
Melanie
2011-05-27
1
-6
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+19
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