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* Properly restore position on crossing failure for mega-regions.Robert Adams2014-02-151-2/+3
| | | | | Fix odd "cannot cross into banned parcel" viewer error message when crossing into non-existant region. Proper permission failure messages are now returned.
* Rewrite of mega-region code to use new form of border checking.Robert Adams2014-02-151-0/+5
| | | | | | | This commit eliminates all of the 'border' class and list code and replaces it with testing if in the current region. Impacts: can make a mega-region out of varregions of the same size; and mega-region combinations must be rectangular (not square but rectangular)
* Implement terrain merging in TerrainChannel.Robert Adams2014-02-022-1/+4
| | | | | | Modify archiver to use terrain merging when loading oars. This makes displacement AND rotation properly work on terrain when loading oars. Especially useful when loading legacy region oars into large varregions.
* Overload INPCModule.CreateNPC() to allow agentID to be specified. Note: this ↵dahlia2014-02-011-0/+26
| | | | is intended for use in region modules and is not exposed to scripts.
* Merge branch 'master' into varregionRobert Adams2014-01-211-0/+7
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| * Clean up orphaned json stores. This can happen when an object isMic Bowman2014-01-201-0/+7
| | | | | | | | | | | | removed, when a script is removed, or when a script is reset. Also added a stats command to track the number of json stores used by a region. Will probably add some more commands later.
* | varregion: add --noterrain and --noparcel to 'load oar'.Robert Adams2014-01-191-18/+8
| | | | | | | | | | --noterrain suppresses the loading of the terrain from the oar. --noparcels suppresses the loading of parcel information from the oar.
* | varregion: add --displacement parameter to 'load oar'.Robert Adams2014-01-192-2/+5
| | | | | | | | | | | | | | | | | | Adds displacment to all objects and terrain loaded from the oar. As an example, if you have a 512x512 region and an old 256x256 oar, doing load oar --displacement "<128,128,0>" oarFile.oar will load the object (and terrain) into the middle of the 512x512 region. If displacement is not specified, 'load oar' works like it always has. If you have a 5
* | Merge branch 'master' into varregionRobert Adams2014-01-192-111/+20
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| * minor: reinsert some method doc back into IEntityTransferModuleJustin Clark-Casey (justincc)2014-01-171-0/+20
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| * Merge branch 'justincc-master'Justin Clark-Casey (justincc)2014-01-161-111/+0
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| | * Remove old IInterRegionComms and references. This hasn't been used since ↵Justin Clark-Casey (justincc)2014-01-161-111/+0
| | | | | | | | | | | | 2009 and was superseded by ISimulationService
| * | varregion: Add region size to teleport event messages (EnableSimulator,Robert Adams2014-01-041-4/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | CorssRegion, TeleportFinishEvent). Have Simian grid service return the region size. Many teleport related debug log messages. Can be removed when teleport works (like that's ever going to happen). Conflicts: OpenSim/Framework/RegionInfo.cs
* | | Add J2K decoder routine that converts directly to an image.Robert Adams2014-01-191-1/+9
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* | | varregion: Add region size to teleport event messages (EnableSimulator,Robert Adams2014-01-031-4/+5
| | | | | | | | | | | | | | | | | | | | | CorssRegion, TeleportFinishEvent). Have Simian grid service return the region size. Many teleport related debug log messages. Can be removed when teleport works (like that's ever going to happen).
* | | varregion: add lots of DEBUG level log messages. Especially for teleport.Robert Adams2013-12-241-2/+1
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* | | Merge branch 'master' into varregionRobert Adams2013-12-173-24/+54
|\ \ \ | |/ / | | | | | | | | | | | | | | | | | | Add new region crossing code to varregion Conflicts: OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/Framework/Scenes/ScenePresence.cs
| * | Replace proprietary file header with BSD oneMelanie2013-12-111-6/+27
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| * | Add missing files *blush*Melanie2013-12-111-0/+19
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| * | Committing the Avination Scene Presence and related texture codeMelanie2013-12-111-2/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | - Parts of region crossing code - New bakes handling code - Bakes now sent from sim to sim without central storage - Appearance handling changes - Some changes to sitting - A number of unrelated fixes and improvements
| * | This is the Avination Entity Transfer Module. Surprisingly, it still compilesMelanie2013-12-111-22/+10
| |/ | | | | | | | | but I don't know if it runs. Will probably crash and burn as the supporting code isn't there yet.
* | varregion: add ITerrainChannel.GetHeightAtXYZ() for eventual mesh terrain.Robert Adams2013-11-281-0/+2
| | | | | | | | | | Implementation of same in TerrainChannel.cs. Check for bounds in TerrainChannel[x,y] to prevent array access exceptions.
* | varregion: push TerrainData implementation up and down the database storage ↵Robert Adams2013-11-012-0/+18
| | | | | | | | | | | | | | stack. Implement both LoadTerrain and StoreTerrain for all DBs. Move all database blob serialization/deserialization into TerrainData.
* | Merge branch 'master' into varregionRobert Adams2013-10-162-4/+11
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| * Fixed rezzing coalesced objects from a prim's inventoryOren Hurvitz2013-10-151-4/+6
| | | | | | | | Previously only the first object in the Coalesced Object was rezzed. Now all the objects are rezzed.
| * Made terrain uploads thread-safeOren Hurvitz2013-10-151-0/+5
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* | varregion: plug in TerrainData class and modify TerrainModule and ↵Robert Adams2013-10-072-24/+8
| | | | | | | | LLClientView to use same. This passes a terrain info class around rather than passing a one dimensional array thus allowing variable regions. Update the database storage for variable region sizes. This should be downward compatible (same format for 256x256 regions).
* | varregion: serious rework of TerrainChannel:Robert Adams2013-09-282-22/+28
| | | | | | | | | | | | | | | | | | -- addition of varaible region size in X and Y -- internal storage of heightmap changed from double[] to short[] -- helper routines for handling internal structure while keeping existing API -- to and from XML that adds region size information (for downward compatibility, output in the legacy XML format if X and Y are 256) Updated and commented Constants.RegionSize but didn't change the name for compatibility.
* | Remove time based terrain storage in SQLite so revision number can be usedRobert Adams2013-09-281-0/+21
|/ | | | | | | to denote terrain format revision. Add terrain DB format revision codes to ISimulationDataStore.cs. Setup so legacy compatible terrain storage and fetch is possible while allowing future format extensions.
* Experimental comment to eneralize the handling of Linden caps when theMic Bowman2013-07-311-0/+48
| | | | | | | cap is something other than "localhost". A new interface for handling external caps is supported with an example implemented for Simian. The only linden cap supporting this interface right now is the GetTexture cap.
* Added BasicSearchModule.cs which handles OnDirFindQuery events. Removed that ↵Diva Canto2013-07-281-0/+2
| | | | handler from both Groups modules in core, and replaced them with an operation on IGroupsModule.
* Several major improvements to group (V2) chat. Specifically: handle ↵Diva Canto2013-07-271-1/+1
| | | | | | join/drop appropriately, invitechatboxes. The major departure from flotsam is to send only one message per destination region, as opposed to one message per group member. This reduces messaging considerably in large groups that have clusters of members in certain regions.
* Improvements to the ServiceThrottleModule: added a category and an itemid to ↵Diva Canto2013-07-161-1/+9
| | | | the interface, so that duplicate requests aren't enqueued more than once.
* Added IServiceThrottleModule.csDiva Canto2013-07-161-0/+11
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* Implement llSetSoundQueueing().Justin Clark-Casey (justincc)2013-05-221-1/+7
| | | | | | This is controlled by the viewer, not the server. So as per http://wiki.secondlife.com/wiki/LlSetSoundQueueing, only two sounds can be queued per prim. You probably need to use llPreloadSound() for best results
* Step 2: commit the IEstateModuleInterface changes neededMelanie2013-05-071-1/+2
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* Step one of estate settings sharing - port the Avination Estate module ↵Melanie2013-05-071-1/+1
| | | | (complete module) as changes are too extensive to apply manually
* Adding the dynamic menu module which allows registering new menu options in ↵Melanie2013-04-251-0/+57
| | | | compliant viewers
* Fix bug where outstanding llHTTPRequests for scripts were not being aborted ↵Justin Clark-Casey (justincc)2013-04-041-1/+7
| | | | | | | | | when they were deleted. This was because AsyncCommandManager was handing an item ID to IHttpRequestModule.StopHttpRequest() rather than the expected request ID. This commit also makes the http request asynchronous using BeginGetResponse() rather than doing this by launching a new thread so that we can more safely abort it via HttpWebRequest.Abort() rather than aborting the thread itself. This also renames StopHttpRequest() to StopHttpRequestsForScript() since any outstanding requests are now aborted and/or removed.
* Added missing functionality (mainly custom headers) to llHTTPRequest.Kevin Cozens2013-03-291-0/+3
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* Stop attempts to update/add existing attachments in user inventory when ↵Justin Clark-Casey (justincc)2013-03-281-2/+4
| | | | | | teleporting between regions. This appears to resolve issues on teleport where attachments disappear or become labelled as invalid within user inventory.
* If the viewer has already rezzed any attachments itself, then ignore the ↵Justin Clark-Casey (justincc)2013-03-281-0/+4
| | | | | | simulator-side rez attachments call. This is a further effort to reduce v3 viewer race conditions where this call may clash with the viewer signalling attachment wearing from its current outfit folder.
* Merge branch 'master' into newmultiattachMelanie2013-03-181-1/+13
|\ | | | | | | | | Conflicts: OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
| * Per discussions with justincc... split the JsonStore typeMic Bowman2013-03-051-1/+13
| | | | | | | | | | functions into one for node type and one for value type. Define and export constants for both nodes and values.
* | Multiattach, part 1Melanie2013-03-181-1/+1
|/ | | | | | | | | | | | Conflicts: OpenSim/Framework/AvatarAppearance.cs OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/OptionalModules/Avatar/Attachments/TempAttachmentsModule.cs OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
* Add regression test for llRequestUrl()Justin Clark-Casey (justincc)2013-02-261-0/+11
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* Fix the JsonStore path set problem justincc found earlier today andMic Bowman2013-02-191-1/+0
| | | | remove the deprecated TestPath functions.
* Rename new JsonScript functions JsonPathType() -> JsonGetPathType() and ↵Justin Clark-Casey (justincc)2013-02-141-2/+2
| | | | | | | | JsonArrayLength() -> JsonGetArrayLength() This is for consistentency with the verb:noun naming approach existing json script functions and other script functions. Corresponding c# methods also changed since verb:noun is also the .net c# method naming guideline (as used by OpenSimulator) and for consistency with script functions. As agreed with cmickeyb
* Add an event and some logic to allow customizing Simulator Features by avatarMelanie2013-02-141-1/+5
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* Adds a couple requested functions to the JsonStore scriptMic Bowman2013-02-131-0/+15
| | | | | | interface. JsonPathType returns the type of node pointed to by the path and deprecates the functionality of both JsonTestPath functions. JsonArrayLength returns the length of an array node.