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* fix some issue on parcels loading and make parcels dwell show something. ↵UbitUmarov2017-05-141-0/+1
| | | | Resolution is 2.5min aprox.
* missing file and remove warningsUbitUmarov2017-04-151-0/+2
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* Merge branch 'melanie'Melanie Thielker2017-03-311-0/+37
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| * Add the ability to post to and act uponconfiguration in etcdMelanie Thielker2017-03-311-0/+37
| | | | | | | | | | | | | | Etcd is a distributed, highly available name-value store that is the basis of many clustered applications. However, it can also be run on a standalone machine. Using etcd allows live monitoring and possibly changing configuration while the sim is running.
* | chance new effective permissions code to ease aggregation on demand( ie on ↵UbitUmarov2017-01-161-4/+1
| | | | | | | | changes). But still doing full aggregation on checks, so still heavy
* | add code for fixing effective permitions. This is a test, and currently too ↵UbitUmarov2017-01-151-0/+5
|/ | | | slow for prodution. just finding our way home
* Massive tab and trailing space cleanupMelanie Thielker2017-01-0533-86/+86
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* a few changes to Gods ( ie administrators) controlUbitUmarov2017-01-051-3/+2
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* a few changes to estates and estate teleportHome (used kick)UbitUmarov2017-01-051-0/+2
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* New OSSL function: osNpcSetProfileImage(LSL_Key npc, string image); This ↵Mandarinka Tasty2016-12-141-0/+1
| | | | | | | patch gives possibility to set image in created NPC's profile. You can use UUID of the texture or name of texture included in prim's inventory. Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com> Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* Setting precise date of creation in NPC's profile.Mandarinka Tasty2016-12-101-0/+1
| | | | | Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com> Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* add osNpcSetProfileAbout(LSL_Key npc, string about) to set NPCs profile ↵UbitUmarov2016-12-061-0/+1
| | | | About text. requires OsNpcCreate rights
* add expire time for aliensUbitUmarov2016-11-181-0/+2
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* move wind generation out of heartbeat to a pool job. Use that to send to all ↵UbitUmarov2016-09-231-1/+1
| | | | clients and not one per client
* add load baked terrain methods. missing fileUbitUmarov2016-09-171-0/+1
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* add load baked terrain methodsUbitUmarov2016-09-171-1/+2
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* add to databases a table to store baked terrain.UbitUmarov2016-09-172-2/+17
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* to do that don't use slideexpiration; add cap event ChatterBoxForceCloseUbitUmarov2016-08-111-5/+6
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* more changes relative to incorrect use of activegroupidUbitUmarov2016-08-051-1/+16
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* add GetActiveMembershipData() to groups modules, let core groups also have ↵UbitUmarov2016-08-041-0/+1
| | | | GetMembershipData(), wait for client to ask for it not telling in OnNewClient, as other modules do.
* fix a typoUbitUmarov2016-08-041-1/+1
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* remove references to RegionCombinerModuleUbitUmarov2016-07-281-64/+0
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* take friends out of onMakeRoot if crossingUbitUmarov2016-07-261-0/+2
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* add a missing field to ChatterBoxSessionAgentListUpdates. it is still wrong, ↵UbitUmarov2016-07-231-1/+1
| | | | and its use even worse
* missing fileUbitUmarov2016-07-011-1/+0
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* revert several changes to groups modules (agentGroupData is private). change ↵UbitUmarov2016-07-011-1/+1
| | | | interregions invite/eject messages, etc
* if a NPC is owned, allow access if ownerID matchs parcel owner or it is in ↵UbitUmarov2016-06-281-0/+1
| | | | the access list. option OS_NPC_OBJECT_GROUP it still needed if access is by group (this option should also work with not owned NPC) NEEDS TESTING, may prove to be a bad solution
* fix NPCs OS_NPC_OBJECT_GROUP option. group ID needs to be set during ↵UbitUmarov2016-06-281-1/+1
| | | | creation, before scenepresence.CompleteMovement, set tittle just after it.
* Mantis #7920: group info was not being updated in many situations. ↵Diva Canto2016-06-191-1/+1
| | | | (regression) Putting back the heavy messaging.
* Restored sending group membership data via EventQueue -- this had been a ↵Diva Canto2016-06-191-0/+2
| | | | regression. Took the opportunity to refactor that code, so that both Groups V2 and XmlRpcGroups can use the same function.
* Add osRequestURL and osRequestSecureURL with an options list.Melanie Thielker2016-03-161-2/+3
| | | | | | Only currently supported option is "allowXss" which will send the needed Access-control-allow-origin: * header to allow xss scripting against the LSL http server.
* add npc create option OS_NPC_OBJECT_GROUP. with it the npc will be created ↵UbitUmarov2016-01-011-1/+4
| | | | with the group of the object with the script, if that object owner is member of that group. This should allow parcel access by group to work now, and not much else. The groupTitle will also be set, it the region option NoNPCGroup is not active.
* Changes to TerrainModule/ITerrainModule to support importing OARs with ↵Jak Daniels2015-11-221-0/+2
| | | | | | different Region sizes to the destination region. Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* Changes to TerrainChannel/ITerrainChannel to support importing OARs with ↵Jak Daniels2015-11-221-0/+8
| | | | | | different Region sizes to the destination region. Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>
* remove some duplicate using statementsUbitUmarov2015-11-211-3/+0
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* remove unused return value on DeliverMessageTo()UbitUmarov2015-11-201-1/+1
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* remove unused parameterUbitUmarov2015-11-171-1/+2
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* Merge branch 'master' into avinationmergeUbitUmarov2015-11-011-6/+7
|\ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Framework/AvatarAppearance.cs OpenSim/Framework/Servers/ServerBase.cs OpenSim/Framework/VersionInfo.cs OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/Framework/Scenes/SceneObjectPart.cs OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs OpenSim/Region/PhysicsModules/Ode/OdeScene.cs OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs OpenSim/Services/HypergridService/GatekeeperService.cs OpenSim/Services/Interfaces/IAvatarService.cs OpenSim/Services/LLLoginService/LLLoginService.cs
| * Introduce an EntityTransferContext carrying the version numbers to passMelanie Thielker2015-10-311-3/+3
| | | | | | | | | | to all interested functions. Should fix the varregion conditional. Still a testing version, do NOT use in production!
| * Testing stage of the new versioning system. Use at own risk. May notMelanie Thielker2015-10-311-3/+3
| | | | | | | | work. Will eat your babies. Yada. Yada.
* | remove unused method parameter master also removedUbitUmarov2015-10-021-1/+1
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* | add several options for NPC creation so abusive use can be reduced ↵UbitUmarov2015-09-301-0/+12
| | | | | | | | (restrictive by default) UNTESTED
* | MapBlockFromGridRegion and Map2BlockFromGridRegion are the same thingUbitUmarov2015-09-181-1/+0
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* | try to improve vehicles crossing with Xengine. Lag seems main issue now, ↵UbitUmarov2015-09-141-2/+2
| | | | | | | | but needs testing, specially the fail cases, that most likelly need more work
* | Remove the last proprietary copyright headers, insert BSD ones.Melanie Thielker2015-09-132-12/+52
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* | seems to compile ( tests comented out)UbitUmarov2015-09-027-43/+2
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* | bad merge?UbitUmarov2015-09-0121-14/+124
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| * try to implement core load oar optionsUbitUmarov2015-08-242-18/+12
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| * rename ImapTileModule as IMAPImageUploadModule to match coreUbitUmarov2015-08-241-1/+1
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| * Warp3D map now seems to workUbitUmarov2015-08-221-0/+2
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